Help me refine this build.
Ok. I’d put in just 10 points in explosions and give up enhance performance, and swap out the exploit weakness for incendiary powder (but thats just personal playstyle). put at least 10 points in tools. Speedy kits is just too dam good! It gives you perma swiftness (since your aiming for a WvW build, swiftness is a must!).
Second, you should get a superior sigil of corruption and swap out blood injection (if you really want to keep the extra condi damage, you only got it cor the extra burn damage? It’s not reallt worth it imo) for invigorating speed. It gives your build huge survavibility options, especially since you work with 2 kits.
Third: Pick sigil of battle! It makes might stacking sooo much better an easier!
Just my personal suggestions
Look at the traits and armor section ^^: http://gw2skills.net/editor/?fcEQFAUlIqyanvyuF1LJxoCdG0D9637KSR+b8nCsF;TEADRA
Ok. I’d put in just 10 points in explosions and give up enhance performance, and swap out the exploit weakness for incendiary powder (but thats just personal playstyle). put at least 10 points in tools. Speedy kits is just too dam good! It gives you perma swiftness (since your aiming for a WvW build, swiftness is a must!).
Second, you should get a superior sigil of corruption and swap out blood injection (if you really want to keep the extra condi damage, you only got it cor the extra burn damage? It’s not reallt worth it imo) for invigorating speed. It gives your build huge survavibility options, especially since you work with 2 kits.
Third: Pick sigil of battle! It makes might stacking sooo much better an easier!
Just my personal suggestions
Look at the traits and armor section ^^: http://gw2skills.net/editor/?fcEQFAUlIqyanvyuF1LJxoCdG0D9637KSR+b8nCsF;TEADRA
I’ll definitely try the build out that you mentioned, it sounds pretty good. To be honest I was sort of thinking of doing something like this, wasn’t sure about the specifics though. I have a couple questions though.
First if you think that blood injection isn’t worth it (I was contemplating its usefulness myself actually.) is invigorating speed really that useful itself? Vigor doesn’t seem THAT important to me. Honestly if I was going to switch, protection injection sounds more useful to add survivability to me personally. Then concerning sigil of battle, I also question its necessity since I already get constant might from juggernaut. Currently I use a Beryl Orb in my rifle just for the power and vitality, probably not the best option I know. So I’m open to more suggestions/discussion.
The last thing I wanted to ask was do you think all these changes will sacrifice my damage too much? I’m a little worried about getting too weak. Considering this is a jack of all trades build, if I get too weak in any area it could be bad. I have no healing power for example, so my heals aren’t the best. My damage isn’t the best, and I’m almost not the tankiest. So it’s really just a combination of being decent at the three that I think makes me useful currently. Anyway, please give me your thoughts again along with anyone else that wants to chip in. Thanks for reading and responding. <3