Help me refine this build.

Help me refine this build.

in Engineer

Posted by: Aidoc.4205

Aidoc.4205

Hi everyone. You may remember my previous engineer thread where I was trying to choose between two different builds. After extensive testing at level 80, I’ve decided on this one. http://gw2skills.net/editor/?fcEQFAUlIqyaX3SfF17ICoH6lfdXiUgZN2HF03DC
This build relies primarily on the flamethrower, the rifle for long range targets, and the elixir gun for support. It is a WVW oriented build and uses full power/toughness/ vitality gear. Runes go along with that armor, five runes of the warrior and one of the soldier. My soldiers accessories all have crests of the soldier, to further bolster those three stats.

So my question is, do you have any ideas how I could improve this build or better optimize it? Currently its setup to be tanky enough to allow me to run in with the flamethrower and not get exploded. (In WvW, but its been durable enough in Fractals in the few I’ve ran too.) Then I have the rifle to fallback on when getting close isn’t an option and obviously for net shot, and elixir gun for support as I stated. Anyways, please offer any advice you have to further optimize my build, or leave any questions that you may have. Thanks for reading.

Help me refine this build.

in Engineer

Posted by: Ferum Flamebender.5910

Ferum Flamebender.5910

Ok. I’d put in just 10 points in explosions and give up enhance performance, and swap out the exploit weakness for incendiary powder (but thats just personal playstyle). put at least 10 points in tools. Speedy kits is just too dam good! It gives you perma swiftness (since your aiming for a WvW build, swiftness is a must!).

Second, you should get a superior sigil of corruption and swap out blood injection (if you really want to keep the extra condi damage, you only got it cor the extra burn damage? It’s not reallt worth it imo) for invigorating speed. It gives your build huge survavibility options, especially since you work with 2 kits.

Third: Pick sigil of battle! It makes might stacking sooo much better an easier!

Just my personal suggestions

Look at the traits and armor section ^^: http://gw2skills.net/editor/?fcEQFAUlIqyanvyuF1LJxoCdG0D9637KSR+b8nCsF;TEADRA

Aetra Ironbender, Rated E for Engineer- [WoT] Warlocks of Tyria- Far Shiverpeaks

Help me refine this build.

in Engineer

Posted by: Aidoc.4205

Aidoc.4205

Ok. I’d put in just 10 points in explosions and give up enhance performance, and swap out the exploit weakness for incendiary powder (but thats just personal playstyle). put at least 10 points in tools. Speedy kits is just too dam good! It gives you perma swiftness (since your aiming for a WvW build, swiftness is a must!).

Second, you should get a superior sigil of corruption and swap out blood injection (if you really want to keep the extra condi damage, you only got it cor the extra burn damage? It’s not reallt worth it imo) for invigorating speed. It gives your build huge survavibility options, especially since you work with 2 kits.

Third: Pick sigil of battle! It makes might stacking sooo much better an easier!

Just my personal suggestions

Look at the traits and armor section ^^: http://gw2skills.net/editor/?fcEQFAUlIqyanvyuF1LJxoCdG0D9637KSR+b8nCsF;TEADRA

I’ll definitely try the build out that you mentioned, it sounds pretty good. To be honest I was sort of thinking of doing something like this, wasn’t sure about the specifics though. I have a couple questions though.

First if you think that blood injection isn’t worth it (I was contemplating its usefulness myself actually.) is invigorating speed really that useful itself? Vigor doesn’t seem THAT important to me. Honestly if I was going to switch, protection injection sounds more useful to add survivability to me personally. Then concerning sigil of battle, I also question its necessity since I already get constant might from juggernaut. Currently I use a Beryl Orb in my rifle just for the power and vitality, probably not the best option I know. So I’m open to more suggestions/discussion.

The last thing I wanted to ask was do you think all these changes will sacrifice my damage too much? I’m a little worried about getting too weak. Considering this is a jack of all trades build, if I get too weak in any area it could be bad. I have no healing power for example, so my heals aren’t the best. My damage isn’t the best, and I’m almost not the tankiest. So it’s really just a combination of being decent at the three that I think makes me useful currently. Anyway, please give me your thoughts again along with anyone else that wants to chip in. Thanks for reading and responding. <3