(edited by Vired swordhammer.9134)
Help with Hgh armor
Honestly I think with so much trait points in the first line rampager’s sounds like a great idea. I think for pistols either carrion, rabid, or dire will be ok. A sigil to consider would be a on crit effect one. Maybe ice so you can kite a bit more effectively and your nades will have 3 chances to chill them.
Something you have to remember is that when you’ve got 25 might stacked, you’re doing a lot of damage through that might that you’ve got stacked. You’ll notice a difference between physical damage when you’re at 25 between stats with pow/prec (rampagers) and those without (rabid, for example) but it won’t be huge and I personally would prefer some defensive stats (Unless it’s PvE in which case you can definitely afford to go all out dps) such as Rabid or Carrion. If you were going all-out DPS like rampagers I would personally chuck about ~15-20% critical damage on as well because then you’ll both be doing big dd burst and overwhelming them with conditions, which should probably be overall better with stacked might.
really bad engineer
I was thinking it over and I came up with this
http://gw2skills.net/editor/?fcAQJAqalspSXHxSfF17ICoCAgoHPGlNZfewWpFEC-jkCBoOBkWAkEBI/pIaslhBpyJsVXRTzATliIq2joIa1CBMZOA-w
I might not have the highest toughness but I have a lot of health and rampagers gives me nice crit chance with the power and condition damage and the trinkets give me condition damage with toughness and precision with the jewels to give me a little more hp and the double dire pistols give me some defensive stats while boosting condition damage not too sure on the food tho the orrian truffle soup will give me more hp with the condition damage and the sigils can be played with I norm carry a 3rd weapon on my guys to swap at 25 stacks so I might run malice or sigil of ice on 3rd not sure yet. How does this look for like PvE and dungeons maybe WvW(sit near the back throw grenades not get to close to them)
you can use berserker or rampager or rabid. it all depends on how you like to play. if you primarily do pve, then i recommend berserker or rampager. if you wvwvw, go berserker or rabid.
don’t use travelers runes. they are ~6-7g each. run ac a few times and use monks.
don’t use strength runes. use pirate. they are way cheaper.
if you opt for berserker, take 10 out of firearms and put it into tools. rifle will be better too.
you can use berserker or rampager or rabid. it all depends on how you like to play. if you primarily do pve, then i recommend berserker or rampager. if you wvwvw, go berserker or rabid.
don’t use travelers runes. they are ~6-7g each. run ac a few times and use monks.
don’t use strength runes. use pirate. they are way cheaper.
if you opt for berserker, take 10 out of firearms and put it into tools. rifle will be better too.
Thank you for the tips on the runes I kind of left them on there also I forgot pirate has might too was also thinking on getting the runes so it will be a total of 75% boon(30%from stats and 45%from runes) duration and ill lose the 5% duration for might if I got monk, water and traveler. I might keep rampagers for wvw too since I been doing spvp with rampager ammy and if I get into a 1v1 situation in wvw I belive ill be able to dodge and fight good and most likely win depending on there build and if I don’t have certain skills on cd. I appreciate the feed back from all of you.
Im also looking into an HGH build for WvW aswell. Right now i have All berserk Armor with 4x runes of altruism and 2x runes of water and then all my trinkets are rampagers.
Do i need to change any of that?
Also what pistols are the best and what sigils? thanks