Help with PVE Cond Dmg Build for dungeons

Help with PVE Cond Dmg Build for dungeons

in Engineer

Posted by: Jastorm.5972

Jastorm.5972

So most of my dungeon gear is Prec/Tough/Cond damage but i’m not enjoying the build I used to use. Any suggestions or advice on a build that will give me good survivability as well as focus on crit/cond damage. I’m open to all ideas but would rather not replace my gear. Also using runes of the undead… sigils are still up for debate. (not a huge nade fan either but will consider them if they work in pve)

Help with PVE Cond Dmg Build for dungeons

in Engineer

Posted by: kokocabana.8153

kokocabana.8153

Here’s the build I use for PvE/WvW. I like being self sufficient to handle any situation.
http://gw2buildcraft.com/calculator/engineer/?2.1|a.1b.h16.a.1b.h1|0.0.0.0.0.0|1b.719.1b.719.1b.719.1b.719.1b.719.1b.719|1h.62.1h.62.1h.62.1h.62.1h.62.1b.62|u59c.u46c.0.0.a6|0.0|2c.2v.2l.2h.30|e

Rabid weapons and armor along with carrion trinkets. Sigil of earth and sigil of accuracy on dual pistols and runes of undead on armor. I used to use all rabid but my damage was too low so I mixed in carrion to provide some power and vitality. This means all my gear has condition damage as the primary and a decent amount of everything else. I mainly use the pistols to fight and switch to elixir gun for elixir f+acid bomb combo. I use the healing turret offensively by doing the usual drop/overcharge/detonate for healing but it also does decent damage and knockback on melee. The personal battering ram is great for interupting melee and the toolbelt has good damage/slow on a low cooldown(and if those leaked patch notes are true, then both are getting an even lower cooldown). Elixir C is a great cleanser and toolbelt lets you cleanse others. In total there’s 4 condition cleansers from healing turret, elixir c, and super elixir.

(edited by kokocabana.8153)