Help with Traits..

Help with Traits..

in Engineer

Posted by: Brutus Tarsi.1283

Brutus Tarsi.1283

My playstyle – I PvE almost exclusively, as my processor can’t handle PvP yet (though the new one should be here any day!) and enjoy playing an engie. I am lvl 38, and have found that I really enjoy running turrets. I use them instead of grenade/bomb, because I like my pistol/shield combo, or my rifle too much to get rid of them for kits that I don’t gain as much benefit from. This is a general playstyle, though when the situation calls for it, I can bring out a kit no problem. I tend to get stuck soloing lots of PvE content, and which leads me to need to be able to take a few hits. I have found nothing works better than being able to toss 3 turrets down and allow them to take the first few hits, and allow me some time to unload/condition my enemies.

Problem – I am struggling when I pull too many mobs, as my turrets die rather quickly. This is not intended to be a thread where we rehash the problems of the engineer class as a whole, or turrets specifically. I am just looking for some helping traiting out my engineer so that my turrets will be able to last a bit longer, and so that I will still be capable of soloing PvE content.

Currently, I am leaning towards maxing alchemy, invention, and then adding the last 10 in explosions simply for the stats… but I dont’ know if that is the best option, nor do I know what traits in those lines would really help me out. Any ideas out there to help my turret decoy engie out?

Help with Traits..

in Engineer

Posted by: Adine.2184

Adine.2184

My turreteer’s end game build is gong to have 20 Explosives 20 Firearms 30 Inventions . Im using Shrapnel and accelerant packed turrets in explosives Rifled Barrels and Hair trigger in Fire arms and Metal Plating Elite Supplies and Riffled Turret Barrels in inventions.

Help with Traits..

in Engineer

Posted by: Brutus Tarsi.1283

Brutus Tarsi.1283

Do you make use of the toolkit? I hate having to lose a turret spot to bring along a weapon I don’t want to use (rather avoid melee if I could) but could keep my turrets around a bit longer.

Help with Traits..

in Engineer

Posted by: Karast.1927

Karast.1927

tool kit doesn’t work that well for keeping turrets up. It’s more about top’ing them off before the next way comes.

For turret survivability the 30% turret reduced damage and then the turret regeneration traits work better.

Which turrets do you use and how do you use them btw?

when I run 3 turrets I run flame, rocket, and thumper. I place them close together and run a pistol / shield condition damage, toughness, vitality build.

When enemies get close to the turrets you can use the smoke combo flame to put up an AoE blind and then the rocket or AoE KB from thumper, or a detonate to not only CC enemy mobs but cloak the turrets and have them drop aggro. You can then blind the mobs, and knock them back with the shield.

Turrets strong point isn’t tanking as much as it is CC. Time the CC right and they can be very durable.

For turrets I personally like a 20, 10, 30, 0, 10 build that stacks condition / power / toughness or condition / toughness / vitality.

Power doesn’t help turrets at all, but condition damage does. Since they conditions they apply count as your conditions. So flame / rocket actually do a lot of damage if your a max condition damage build.