Help with Traits..
My turreteer’s end game build is gong to have 20 Explosives 20 Firearms 30 Inventions . Im using Shrapnel and accelerant packed turrets in explosives Rifled Barrels and Hair trigger in Fire arms and Metal Plating Elite Supplies and Riffled Turret Barrels in inventions.
Do you make use of the toolkit? I hate having to lose a turret spot to bring along a weapon I don’t want to use (rather avoid melee if I could) but could keep my turrets around a bit longer.
tool kit doesn’t work that well for keeping turrets up. It’s more about top’ing them off before the next way comes.
For turret survivability the 30% turret reduced damage and then the turret regeneration traits work better.
Which turrets do you use and how do you use them btw?
when I run 3 turrets I run flame, rocket, and thumper. I place them close together and run a pistol / shield condition damage, toughness, vitality build.
When enemies get close to the turrets you can use the smoke combo flame to put up an AoE blind and then the rocket or AoE KB from thumper, or a detonate to not only CC enemy mobs but cloak the turrets and have them drop aggro. You can then blind the mobs, and knock them back with the shield.
Turrets strong point isn’t tanking as much as it is CC. Time the CC right and they can be very durable.
For turrets I personally like a 20, 10, 30, 0, 10 build that stacks condition / power / toughness or condition / toughness / vitality.
Power doesn’t help turrets at all, but condition damage does. Since they conditions they apply count as your conditions. So flame / rocket actually do a lot of damage if your a max condition damage build.