Help with a Support healer (WvW build)
Check the builds in my sig
I use something like this for my healing support guy. Sometimes if I don’t need the water field, I will go 20 in explosives and take enhance performance. That also REALLY makes altruism runes shine as well. I far prefer Med Kit with this build because of how much might I can stack. It is personal preference on support v damage balance.
The key is that apothecary gear gives you decent condition damage and you really are using it for confusion, burning and other “stacks duration” type effects. Your heals are now very substantial as is your personal regen so you stay up.
I trade grenades for much more healing/survivorability and use the toolkit for additional blocks and the pull/pry bar (for the confusion). You just can’t really get 30 in explosions to make nades work easily and really you want to be bombing so the pull pry bar works much better.
2cd hand pistol helps for the additional burn ticks. Shield helps for blast finishers which adds more might stacks frankly.
The key to getting modest damage is kit swapping and the might stacking you can do. You also should drop your heal turret when you start a fight for even more might. With 9 might stacks you should be at almost 1500 condition damage which is fine. You also get might on You will also want a “swap out” pistol or shield to get you 25 stacks of condition damage too. A little burn. A little confusion and a bunch of attacks that even at low power hit hard and that does it for a good bunker imho.
Heal. CC one player with immobilizes and pry bar and drop a lot of damage on that person as they come to you (confusion and a bit of burning).
here u are 60/40 dps/support. Condi bombs will suck, if u wanna support someone it means that u will play more then 2v2, melee train with soldier runes and -40% condi duaration food will avoid your condis easily. U can try ofcourse condis, i heard that NA are nabs, maybe there it will work.
Cheers.
-condition duration works well on conditions that stack intensity or against players who have a few very long conditions.
Engineers keep reapplying conditions and a wide variety of them. I don’t find even with a high -condition damage opponent I have a problem with sustainable damage. Sure it would be better with more condition duration (which is why you take Koi cake) but overall, it is solid with exceptional support abilities and survivorability.