Help your newbie with build :)

Help your newbie with build :)

in Engineer

Posted by: ulrik.9563

ulrik.9563

Hello,
I´ve just jumped into game and trying to make a sense from sPvP (I will probably play it most, as I did in GW1).
I was experimenting with turret/ support build, but…Im not sure if Im not too much jack-of-all and none trades.

Finally I managed to put togethet this build…and despite testing, Im too new to really see some potential major problems (I remember haw long took me to really got Degenerating Sin in GW1)

http://www.guildhead.com/skill-calc#cMMzM9mMmlhMMxlhMVGxf0mkcabc

My thoughts are to be offensive through conditions, but rather be the one who holds point with teammates than trying to go 1vs1.

H Elixir – I chose it instead of Healing Turret because of scaling regen bug. Seem to me better with its boons.
Flame turret – Won over Rocket one, but it was close. Maybe I´ll change it back, for Flame speaks Burning and solid effect, for Rocket range…
Elixir Gun – Love it Its versatile, good support weapon to team IMO.
Thumper – Constant AoE damage…not sure if woth a slot, but…I just like its possibilites with overcharge
Supply Crate – I wish it could be Charzooka, but…Supply Crate is really best…

Sooo, any input? What is idiotic, what is missing…(apparently higher dmg dealing). Thanks, Im really in the game two days, so…:)

Help your newbie with build :)

in Engineer

Posted by: kagemitsu.3657

kagemitsu.3657

My humble opinion:

If you want to be the “point holder” while doing damage with conditions, you definitely can’t ignore the Bomb Kit. Besides the good damage, it gives you an AoE knockback skill you can use every 30 seconds.

If you’re not using the Alchemy trait “Cleansing Formula 409”, I’d drop the Elixir H in favor of the Healing Turret. The turret gives you health when you put it down, you can use its overcharge skill to remove all conditions and then pick it back up immediately, so it goes on a 20 seconds cooldown and you can use it again soon enough.

If you really wanna use turrets, then I’d pick Rocket over Flame personally, since it has longer range and burns as well. Also, the overcharge skill knocks down. The downside is the high cooldown when it gets destroyed or you pick it up, which can be a problem if you move around a lot.

So I’d go with something like this for point holding while doing some damage:

http://www.guildhead.com/skill-calc#cMMzM9mohxNMM0MaMaGxa0cokzkbo

Hope it helps.

(class stronger than mine) is OP. (my class) is underpowered. (classes I beat easily) are fine.

Help your newbie with build :)

in Engineer

Posted by: ulrik.9563

ulrik.9563

Thank you!
Exactly feedback I was looking for!