Hey, I’m not an engi main, but with HoT around the corner (and scrapper being in the top 3 of my favorite E-specs) I thought I’d look around at some of the options for builds. While theorycrafting I noticed that the coefficients on the hammer are ridiculously high (at least on the builder I use).
Quick warnings before the build: I don’t know if the builder is accurate,. I don’t usually go into the maths myself so I may have errors. This build looks decent on paper — I have an engi alt, but I wouldn’t dare say I know how to play an engineer to it’s fullest potential. Also, this build is focused rather heavily on dealing high direct damage. It does have some decent healing thanks to the three leaps in a water field, and alright condi-removal, but again, not being an engi main I’m not aware of any tips or tricks that may be more efficient. On that note, I’d love some feedback on how to improve it.
This build has good damage (according the site, which again, may not be accurate with launch build) even without might stacks/bloodlust, and has 100% crit chance thanks to traits and fury. The solo uptime of fury is moderate, probably enough for short 1v1 fights, but the build should shine in group play specifically in dungeons and perhaps other ‘endgame’ content like raids and fractals. (we don’t know much of the content of raids so it is hard to tell really). In these situations you would have full might and bloodlust, which pushes the damage through the roof.
Assuming that the builder is correct, if we take it’s skill damage against a ‘heavily armored target’ with 2600 armor we are dealing 5670 base damage with thunderclap (over 6s duration of the skill) with full might and bloodlust stacks.
Let’s add the multipliers.
We have 100% crit chance, so our crit dmg is a straight damage modifier of 2.1567
In a group we’ll have 25 stax of vuln so 1.25
1.1 from the hammer trait
And again because we are in a group let’s say 6 active condi’s for “modified ammunition” for a modifier of 1.12
This gives us a 3.321 damage modifier. That means our thunderclap is doing 18831 damage over 6s or 3138dps from a singular skill.
Shock shield does 13051 damage over 2s for an additional 6525dps WHILE BLOCKING.
Rocket charge does 3 hits over 1.75s totaling to 15651 damage or 8943 dps.
Electro-whirl does 2 hits over 1s totaling to 11484 damage/dps.
Autos deal 13569 per rotation (over 1.5s) for 9046dps
These are all on paper, they do not account for aftercast.
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On weaknesses: this build is pretty squishy. It has very little armor and an average healthpool and only one stunbreak (two if you count a 25% health threshold trait). It is not perfect. It just looks like something I want to try — and again the builder may or may not reflect the balance we’ll see at launch of HoT.