HoT Turret Trait suggestion

HoT Turret Trait suggestion

in Engineer

Posted by: runeblade.7514

runeblade.7514

Two Grandmaster traits

  • Fortified Turret- Turrets gains a reflective shield and knockback when detonated. Knockback is buffed to its original state.
  • Rifle barrel Turret- Turrets gain 1500 range, hit 50% faster, takes 33% less damage and is ground-targeted.
  • Baseline- Experimental turrets, auto tool installation.

Rifle barrel turret trait is your standard passive turret build. Nothing new. The reason it still there because that is the spirit of a turret build.

Fortified turret is different. It is based around creating and exploding your turret for strong reflects and strong knockbacks. I loved how this build was played until the knockback was there. In the stream, fortified turret and metal plating just didn’t feel right together. After all, engineers only get reflect shields when turret is created. The engineer shouldn’t care about a 33% decrease if the turret is going to blow up before it gets killed.

Fortify turret still remain a viable option for those wanting to going into Inventions as a non-turret build because of healing turret. The reflect and knockback will give Non-turret engi strong survivability. Even if it says turret in the name, you don’t have to bring any utility turrets.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

HoT Turret Trait suggestion

in Engineer

Posted by: naphack.9346

naphack.9346

From the current trend, the following minor trait in the turret line seems more probable:

-Turrets take double damage from conditions and auto-detonate on receiving a critical hit.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

HoT Turret Trait suggestion

in Engineer

Posted by: oEnvy.3064

oEnvy.3064

Honestly, shut up.
No one likes turret engis. Suggest changes that will give it active play please.

Thief
twitch.tv/bey0ndb

HoT Turret Trait suggestion

in Engineer

Posted by: runeblade.7514

runeblade.7514

Honestly, shut up.
No one likes turret engis. Suggest changes that will give it active play please.

Like this?

Fortified turret is different. It is based around creating and exploding your turret for strong reflects and strong knockbacks. I loved how this build was played until the knockback was there. In the stream, fortified turret and metal plating just didn’t feel right together. After all, engineers only get reflect shields when turret is created. The engineer shouldn’t care about a 33% decrease if the turret is going to blow up before it gets killed.
Fortify turret still remain a viable option for those wanting to going into Inventions as a non-turret build because of healing turret. The reflect and knockback will give Non-turret engi strong survivability. Even if it says turret in the name, you don’t have to bring any utility turrets.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

HoT Turret Trait suggestion

in Engineer

Posted by: miriforst.1290

miriforst.1290

Or we could bandaid further by replacing turrets entirely with their overcharge.

Rocket launcher, healing bomb, smoke pellets.

And then change traits accordingly. Meaning fortified turrets becomes fortify etc.

No ai, that means they cant complain about that atleast. And then we could actually crit with them.

Or what about making them traps?

Rocket trap calls down a rocket when triggered, seismic trap launches etc.

HoT Turret Trait suggestion

in Engineer

Posted by: runeblade.7514

runeblade.7514

Or we could bandaid further by replacing turrets entirely with their overcharge.

Rocket launcher, healing bomb, smoke pellets.

And then change traits accordingly. Meaning fortified turrets becomes fortify etc.

No ai, that means they cant complain about that atleast. And then we could actually crit with them.

Or what about making them traps?

Rocket trap calls down a rocket when triggered, seismic trap launches etc.

ANet worked really kitten fixing turret bugs. I don’t really want them to throw all that hard work away because some people complained too much.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

HoT Turret Trait suggestion

in Engineer

Posted by: miriforst.1290

miriforst.1290

^As long as a cleric water ele can’t auto it to death in a reasonable amount of time and a warrior can not out out heal them with healing signetalone there will be someone to complain about them cos ai.

I saw that thread about flying turrets after the patch and i was wondering if they where placed up in the stratosphere, because i cant see any turrets no more. :P

On a serious note my original idea was to turn them into fully fledged stationary remote controlled kits.

(edited by miriforst.1290)

HoT Turret Trait suggestion

in Engineer

Posted by: RabbitUp.8294

RabbitUp.8294

Since when was ai the problem? Conditions are ai. After you apply them, you just watch them tick, no further actions required on your part. Your opponent can cleanse them, like they can destroy the turrets.

If traited conditions did enough damage without any gear investment, so that you could build tanky instead, they would be a problem, too.

Not to mention that after the trait changes, Phantasms will be the new turrets.