Hobo Sacks: A Terrible Fashion Statement
https://www.guildwars2.com/en/the-game/releases/feature-packs/
March 24. Please let just one of the “New way to explore the look of GW2” be a solution to this issue!
I hope so, but my money is on some sort of wardrobe
yea.. is “just” a wardrobe. Well actually that was rude.. its an amazing wardrobe to be fully honest. But yea.. no colour for le hobosack, actually i dont expect it to get fixed anymore anyways…
Yes pls. ANet just tell us if there is any hope : <
…exclude me from that “we trust” cause heh… i slowly really think its gonna never happen. But atleast this new wardrobe is really nice.
https://www.guildwars2.com/en/the-game/releases/feature-packs/
March 24. Please let just one of the “New way to explore the look of GW2” be a solution to this issue!
i think it’s time to stop whining about this here. it’s not gonna happen since anet already said that the hobosacks are how others can distinguish our kits. also the general engineer population is small enough to be negligible.
on the other hand we might try one last time. with words anet understands:
how much money would we need to pay to get this fixed?
i think it’s time to stop whining about this here. it’s not gonna happen since anet already said that the hobosacks are how others can distinguish our kits.
I don’t even really understand this. If you look at something like elementalists, they have a specific icon that shows what attunement they are in, so you can tell even if you don’t notice their little “rings” around their hands that they get. The “swap” animations are a tell, but the icon is there as a primary indicator.
For engineers, they could just put up a similar indicator to say what kit they are in, so the opponent has that sort of visual queue. In all honesty, I don’t feel the backpack thing for the kits is really adding that much “readability”, especially ones like the bomb, tool, and grenade kits, which look fairly similar without getting a close look at them.
In particular, the flamethrower, elixir gun, and tool kit have their own unique “weapon” animations in the first place, so it should be just as noticeable as another profession swapping their weapons. No back sacks necessary.
I suppose the ability for engineers to swap in and out of kits quickly makes it a bit different than elementalist attunements, but it still doesn’t justify the presence of the backpacks.
The main reason I didn’t want a molten jetpack and haven’t used my slickpack skin is because it would just constantly annoy that it was hidden by some generic brown sack when I swapped to flamethrower.
The spinal blades do actually bug out through the backpacks so it displays both the blades and the sack… a bit weird, but at least it’s some kind of pseudo-workaround.
emphasis on “they could”. this “could” would need work, work needs to be done by people, people need to be payed. why would anet want to spend money if they can just ignore the problem instead?
emphasis on “they could”. this “could” would need work, work needs to be done by people, people need to be payed. why would anet want to spend money if they can just ignore the problem instead?
Because fixing problems leads to a higher rate of customer satisfaction, thus more people are willing to spend money and populate the game. Given the horizontal progression system in the game, cosmetic items have a very significant value. Since the kit backpacks directly conflict with various cosmetic aspects of the game, it lessens the “payout” that engineer players receive from the horizontal progression system.
Think about it. If engineers don’t feel like fancy back slot items are worth it, they won’t buy skins from the gemstore. They won’t be as inclined to craft things like the spinal blades back pieces, thus not having to play the game more or buy and convert gems in order to gather the resources needed to acquire them. They may simply stop caring about their cosmetic appearance altogether due to the obtrusive “hobo sacks”, and don’t spend anything on transmutation stones, makeover kits, armor skins, black lion chests for the weapon skin tickets, &c. There is direct incentive for ANet to toss the brown paper bags or at least make them somehow configurable so that engineers feel their cosmetic rewards are more significant/worthwhile. If they want to not address that issue, that is their choice and they simply have to bear the consequences.
That being said, I do believe there’s much higher priority things that are an overall better use of resources. I’m sure many of them would agree they’d like to do something about the brown sacks, but there’s just too many other important things going on, and there’s less payoff for tweaking the sacks.
the problem is the very small engineer population. you can ignore the loss you make by engineers not buying gemstore stuff if you can f.e. sell tons of stuff to warriors and guardians which are simply much more. would you invest in satisfying 5 people instead of 50?
there are simply not enough engineers for anet to care.
the problem is the very small engineer population. you can ignore the loss you make by engineers not buying gemstore stuff if you can f.e. sell tons of stuff to warriors and guardians which are simply much more. would you invest in satisfying 5 people instead of 50?
there are simply not enough engineers for anet to care.
I really don’t think the engineer population is as small as people seem to think it is. I see fellow engineers everywhere, on all servers. I think that they simply don’t have as big of a financial impact, because they don’t see the point in paying money for cosmetics and gems, because no matter what they do, it will clash with their hobo-sacks, and thus be a waste of money.
In short, it seems like the engineer population is small to A-net, because they don’t spend as much money as the warrior and guardian population. Just my two cents, I could be wrong.
I dont think the TP keeps track of your profession. Why would it? It would be way too complicated. Its just a place to where ANet pumps the cosmetic products into, and the stuff sells either way. There is no statistic about engineers not spending as much as the others. If there is any statistic, its simply about your account purchaces. Not the characters you equip the stuff with.
but there is for sure a statistic how many players have which class and how many hours they played with it. therefore they can easily see which one is the bigger population and to which one it makes the most sense to appeal.
https://www.guildwars2.com/en/news/guild-wars-2-the-first-year/
A little old now, but that has the numbers as far as race/class breakdown.
It’s really sad that there appears to be an easy solution to the problem of hobosacks (elementalist style icons) but there has been no word on any interest in this issue.
yes please get rid of the hobo pack or at least make it an option
HAPPY ANIVERSARY
This has now been an acknowledged issue for over a year! And exactly nothing has been done about it.
Well, people have been asking for stuff like account bound dyes and a wardrobe system since beta and before, and it seems like those features are now being added. Perhaps something will be done about this in another year.
I don’t know of another thread on these entire forums as long as this one, either.
They could have even just removed packs and added the skill icons to the player as a placeholder, if they expected to leave the real fix on the backburner indefinitely.
For people who like packs like these, we already have like 3-4 as back items in the game.
(edited by Grimwolf.7163)
They’re too busy nerfing the class to oblivion to care about other issues, sorry.
Even if they do never get rid of hobosacks, I would at least like to see the tool kit get updated visuals. It’s personally my favorite kit and the bomb kit visual it currently has looks out of place. Put a tool box with nails and hammers on the top, a crowbar and magnet hanging off the side, maybe have our gear shield always visible so it just doesn’t come out of nowhere when we use the gear shield ability…
OK I have to add to this; the hobosacks are vile. Please do something to allow us to hide them. Many suggestions have been made, there is no shortage of ideas as alternatives to this eyesore. They are at best clown-like and I’d love to be able to hide them.
…kitten , you guys are a real PRO at being optimistic, i mean, how long ago this thread was started? and how long ago any dev posted something here? and yet you are still here…
If next patch won’t change this, then you can give up on the hope that this issue will ever be adresed.
…kitten , you guys are a real PRO at being optimistic, i mean, how long ago this thread was started? and how long ago any dev posted something here? and yet you are still here…
If next patch won’t change this, then you can give up on the hope that this issue will ever be adresed.
It’s less about being optimistic and more about being stubborn, at this point.
…kitten , you guys are a real PRO at being optimistic, i mean, how long ago this thread was started? and how long ago any dev posted something here? and yet you are still here…
If next patch won’t change this, then you can give up on the hope that this issue will ever be adresed.
Hey guys! Someone who knows exactly how Anet works and can tell us what will or won’t be in every release! Oh wise one, is Kit Refinement ever getting fixed? How about a new elite? When do we get new weapons?
Jade Quarry
Hey guys! Someone who knows exactly how Anet works and can tell us what will or won’t be in every release! Oh wise one, is Kit Refinement ever getting fixed? How about a new elite? When do we get new weapons?
never, no, never.
/wiseman
I’m just going to agree with this thread intention and celebrate the accuracy of the HoboSack™ concept.
Imo, engineer kits should relate to the equiped weapon stat and skin. If I have a Predator, my flamethrower should be a Predator-FT. At least, do it for legendary weapons: there’s no real reason for us engies to get that costly stuff if we don’t receive any real incentive.
that it makes every other class in the game boring to play.”
Hawks
I personally think it would look cool if when the bomb kit was equipped you just ran around carrying a bomb in front of you. Should be easily visible enough that the Hobosack wouldn’t be necessary, addig it to the list of kits that really don’t need them in the first place. That and, as others have probably said in the past, make it a clientside option to disable them.
Don’t worry guys, I’m sure the next patch will get rid of the sacks of add the option of disabling them.
no, no ,no, no please! This time, it’s gonna be different.
Jade Quarry’s dedicated Roaming/Havoc Squad Guild
Look at this singularity.
If kits completely replaced backpacks it would be a subjective matter, but they blatantly clip with each other.
There is no excuse for this.
Mental that nothing has been done yet. I would’ve expected elementalist-style icons to be an acceptable and easy solution.
Well… I think after 1 year and no positive response we can start loosing hope : <
Well… I think after 1 year and no positive response we can start loosing hope : <
No! The day we lose hope may come. It may be a day of sorrow and pain. But this day, hear me, this day is not today, it is not tomorrow and it is not in the foreseeable future. We can fight, we will fight, and we will get what we want. Fight with me, fellow engineers, fight with me until oblivion has come!
Well… I think after 1 year and no positive response we can start loosing hope : <
No! The day we lose hope may come. It may be a day of sorrow and pain. But this day, hear me, this day is not today, it is not tomorrow and it is not in the foreseeable future. We can fight, we will fight, and we will get what we want. Fight with me, fellow engineers, fight with me until oblivion has come!
You sir made my day!
Well… I think after 1 year and no positive response we can start loosing hope : <
No! The day we lose hope may come. It may be a day of sorrow and pain. But this day, hear me, this day is not today, it is not tomorrow and it is not in the foreseeable future. We can fight, we will fight, and we will get what we want. Fight with me, fellow engineers, fight with me until oblivion has come!
We are fighting? I havent noticed. Give me a weapon and a target.
By that i mean a method to get the attention back at the issue, and a place where it should happen. (And NOT a sniper rifle and a poor Anet employee’s daily routine, silly)
I just saw a screenshot of an engineer wearing magitech armor and the grenadier backpack. My wallet closed so quickly, I nearly broke a finger.
Anyway I don’t know why it’s more important to see what weapon we are wearing as opposed to dagger vs. sword on other classes, but if so, my suggestion is to just make the actual weapons bigger (and more awesome and steampunky) and get rid of those backpacks.
It’s literally the one thing that stops me from rolling an engineer. Those backpacks look ugly. At least in PvE, you should be able to toggle them off.
Those backpacks are the only thing that have stopped me rolling an engineer.
OMG anet just remove them already, nobody likes them
You know I was just about to make this top then I noticed a 14 page thread started a YEAR ago about the same thing!
Seriously, who thought those big, lumpy, ugly backpacks would be a good idea in a game that is supposedly built around “beautifying” your characters? Come on Anet, ditch these old dirty bags of junk already.
I agree. The backpack kills any reason for an engineer to spend months on getting a legendary since you will never see it. Not to mention if you buy a neat backpack off the Black Lion market you will never see it since you have that gawd aweful looking sack on your back. Please allow us to toggle it off and just give us a symbol when clicked on to show which kit we are in for WvW and Tpvp.
An Anet staffer said to ‘ask again in a couple weeks,’ if I recall correctly…roughly two weeks ago.
If you mean on reddit, that was about stats (kits use exotic damage, even if you have ascended or legendary)
Oh. Welp. Nevermind me, then.
yes, such sad
The day approaches.
Will we finally be released from this torment or will we be forever burdened by ugliness?
I sure hope it’s the former.
Welp, I watched the interview video from MMORPG with Colin and Jon Peters. When the engineer switched to the grenade kit at around 36 minutes, the player still had the"kit covering the backpiece" issue. Sorry mates, though hopefully I’m wrong when the patch rolls out.
Here’s the link to the youtube vid:
https://www.youtube.com/watch?v=semhQxLNHoU#t=2234
(edited by johnsonade.9547)
Haw, haw, haw! Surrender, my fellows, to the hobo-sack power! Come with me to get the most old and ugly outfits you can, so your kit backpiece at least make some sense.
that it makes every other class in the game boring to play.”
Hawks
So, hobo sacks still there?
So Anet finally rolled out a system which really highlights that appearance is very important.
Please finish what you started and end Hobosacks!
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is
They are uglier then a steers clipped bag dried on a hot asuran plate. get rid of the hobo sack already.
Molen Labe Female Human Necro
Devonas Rest – Black Rose Legion -CF4L