Holosmith Feedback for Heat Mechanic

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: LilBiM.3581

LilBiM.3581

I would like to see more weapons on the Engineer have additional mechanics when the Engineer has 50+ heat. E.g.

While above 50 heat do the following:
Pistol – 1 Skill – Apply another bleed stack
Pistol – 3 Skill – Gain ammunition (max 2, clip reload 1s) for this skill
Pistol – 5 Skill – Knockdown for 1 sec all moving opponents
Shield – 4/5 Skill – When struck while these skills are active drop Throw Gunk at your location. Only happens once per skill activation.
Rifle – 2 Skill – Apply a Timed Charge on opponents who are hit by this skill.
Rifle – 3 Skill – Gain up to three ammunition, ammunition reload (time between when you can fire the next shot after first using this skill: 0.5secs)
Rifle – 4 Skill – Pierces and is Unblockable

I believe that some changes like this would be appropriate for the Holosmith’s design concept.

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Chaith.8256

Chaith.8256

I would like to see more weapons on the Engineer have additional mechanics when the Engineer has 50+ heat. E.g.

While above 50 heat do the following:
Pistol – 1 Skill – Apply another bleed stack
Pistol – 3 Skill – Gain ammunition (max 2, clip reload 1s) for this skill
Pistol – 5 Skill – Knockdown for 1 sec all moving opponents
Shield – 4/5 Skill – When struck while these skills are active drop Throw Gunk at your location. Only happens once per skill activation.
Rifle – 2 Skill – Apply a Timed Charge on opponents who are hit by this skill.
Rifle – 3 Skill – Gain up to three ammunition, ammunition reload (time between when you can fire the next shot after first using this skill: 0.5secs)
Rifle – 4 Skill – Pierces and is Unblockable

I believe that some changes like this would be appropriate for the Holosmith’s design concept.

A lot of buffs, would probably have to accompany nerfs to the Photon Forge

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: David.5974

David.5974

I would like to see more utilities and TB skills that profit from 100% + heat. Why not? It is dangerous zone for us so we should be rewarded.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Zentetsuken.7165

Zentetsuken.7165

I think its a good idea. Engy has so few weapons to choose from I believe they could get it done in a small amount of time compared to other classes with a wider variety of weapons. Maybe something as simple as just a damage (or condi duration) increase based on heat lvl even?

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Vagrant.7206

Vagrant.7206

I agree with this idea — weaver got all of their weapons revised for their new class mechanic, why can’t we have our existing weapons revised to match our new class mechanic?

Chaith

A lot of buffs, would probably have to accompany nerfs to the Photon Forge

Not necessarily. Many of the suggested buffs are QoL improvements that would make our core weapons not be as weak as they currently. It would also be an incentive for people to buy PoF.

If you look at our core weapons and current meta builds, you realize we spend almost no time on our core weapons, because they are so pitifully weak compared to our kits. This would help bring them up to par without being OP.

The great god Lagki demands sacrifice.

(edited by Vagrant.7206)

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Chaith.8256

Chaith.8256

I agree with this idea — weaver got all of their weapons revised for their new class mechanic, why can’t we have our existing weapons revised to match our new class mechanic?

Chaith

A lot of buffs, would probably have to accompany nerfs to the Photon Forge

Not necessarily. Many of the suggested buffs are QoL improvements that would make our core weapons not be as weak as they currently. It would also be an incentive for people to buy PoF.

If you look at our core weapons and current meta builds, you realize we spend almost no time on our core weapons, because they are so pitifully weak compared to our kits. This would help bring them up to par without being OP.

If PvP meta Holosmith build runs Rifle it will mean a lot of buffs, I used it all weekend and you’re using the Rifle half the time.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: coro.3176

coro.3176

If those weapons are weak, the proper thing to do would be to fix the weapons, not add to the elite spec. That way it also helps core engi and scrapper that want to use pistol/shield/rifle.

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Vagrant.7206

Vagrant.7206

I agree with this idea — weaver got all of their weapons revised for their new class mechanic, why can’t we have our existing weapons revised to match our new class mechanic?

Chaith

A lot of buffs, would probably have to accompany nerfs to the Photon Forge

Not necessarily. Many of the suggested buffs are QoL improvements that would make our core weapons not be as weak as they currently. It would also be an incentive for people to buy PoF.

If you look at our core weapons and current meta builds, you realize we spend almost no time on our core weapons, because they are so pitifully weak compared to our kits. This would help bring them up to par without being OP.

If PvP meta Holosmith build runs Rifle it will mean a lot of buffs, I used it all weekend and you’re using the Rifle half the time.

I found sword/shield to be more useful — even against rifle holos. I would lead with sword 3 for quickness, rapidly switch into PF and burst, then throw elixir S, rinse and repeat til enemy was dead from nasty spikes.

I also found shield to be hilariously effective against rifle holos. I would reflect most of their shots back/block them, and then proceed to whomp hard on them.

The great god Lagki demands sacrifice.

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Chaith.8256

Chaith.8256

I agree with this idea — weaver got all of their weapons revised for their new class mechanic, why can’t we have our existing weapons revised to match our new class mechanic?

Chaith

A lot of buffs, would probably have to accompany nerfs to the Photon Forge

Not necessarily. Many of the suggested buffs are QoL improvements that would make our core weapons not be as weak as they currently. It would also be an incentive for people to buy PoF.

If you look at our core weapons and current meta builds, you realize we spend almost no time on our core weapons, because they are so pitifully weak compared to our kits. This would help bring them up to par without being OP.

If PvP meta Holosmith build runs Rifle it will mean a lot of buffs, I used it all weekend and you’re using the Rifle half the time.

I found sword/shield to be more useful — even against rifle holos. I would lead with sword 3 for quickness, rapidly switch into PF and burst, then throw elixir S, rinse and repeat til enemy was dead from nasty spikes.

I also found shield to be hilariously effective against rifle holos. I would reflect most of their shots back/block them, and then proceed to whomp hard on them.

I had the opposite experience.. shield reflects once every 30 seconds and when they’re in Sword/Shield, Photon Forge obliterates it with Stability & Melee strikes slicing through the reflects or stun.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Zentetsuken.7165

Zentetsuken.7165

If those weapons are weak, the proper thing to do would be to fix the weapons, not add to the elite spec. That way it also helps core engi and scrapper that want to use pistol/shield/rifle.

True but unlikely to happen. I agree though seeing the ammo mechanic come to core engy weapons or general quality of life changes would be best case scenario. Adding the heat mechanics to old weapons though might help increase sales….win/win scenario I guess.

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Vagrant.7206

Vagrant.7206

I agree with this idea — weaver got all of their weapons revised for their new class mechanic, why can’t we have our existing weapons revised to match our new class mechanic?

Chaith

A lot of buffs, would probably have to accompany nerfs to the Photon Forge

Not necessarily. Many of the suggested buffs are QoL improvements that would make our core weapons not be as weak as they currently. It would also be an incentive for people to buy PoF.

If you look at our core weapons and current meta builds, you realize we spend almost no time on our core weapons, because they are so pitifully weak compared to our kits. This would help bring them up to par without being OP.

If PvP meta Holosmith build runs Rifle it will mean a lot of buffs, I used it all weekend and you’re using the Rifle half the time.

I found sword/shield to be more useful — even against rifle holos. I would lead with sword 3 for quickness, rapidly switch into PF and burst, then throw elixir S, rinse and repeat til enemy was dead from nasty spikes.

I also found shield to be hilariously effective against rifle holos. I would reflect most of their shots back/block them, and then proceed to whomp hard on them.

I had the opposite experience.. shield reflects once every 30 seconds and when they’re in Sword/Shield, Photon Forge obliterates it with Stability & Melee strikes slicing through the reflects or stun.

Interesting. I had the mentality of a nuker — I would go in, hit HARD, and then disappear. After a fight, if the enemy was still standing, I’d pop into stealth or use shield then to defend until my heat level dropped and I could start nuking again. Hard light arena proved exceptionally useful for this strategy, given the near permanent protection and regeneration it provides when overcharged.

Also, shield could block nearly everything but PF 5 — which has an obvious tell. If an enemy engineer was about to pop their nuke, I would usually either dodge the CC or pop elixir S and wait til they were done (thus forcing their heat level to rise, regardless if they were attacking).

The great god Lagki demands sacrifice.

(edited by Vagrant.7206)

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Like the idea, think your examples are a little OP but much more interesting overall than “+5% damage when heat above 50%” or something like that.

I would add that the heat mechanic would be great if it affected other types of skills besides just Exceed. I think it could be done in a way that’s not overpowered but makes it not feel like you’re missing out to use anything but all Exceed skills.

Elixirs = AOE damage when drinking or throwing Elixirs (old explosive elixir trait)
Turrets = Overcharge lasts twice as long
Gadgets = Activates Static Discharge on use
Kits = Drop a trail of burning light on the ground when entering kit (toned down version of Prime Light Beam field)

And Exceed skills really should get something above 100%! Not a deal breaker if they don’t, I just don’t like how ECSU only adds extra heat mechanicns to sword.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Chaith.8256

Chaith.8256

Like the idea, think your examples are a little OP but much more interesting overall than “+5% damage when heat above 50%” or something like that.

I would add that the heat mechanic would be great if it affected other types of skills besides just Exceed. I think it could be done in a way that’s not overpowered but makes it not feel like you’re missing out to use anything but all Exceed skills.

Elixirs = AOE damage when drinking or throwing Elixirs (old explosive elixir trait)
Turrets = Overcharge lasts twice as long
Gadgets = Activates Static Discharge on use
Kits = Drop a trail of burning light on the ground when entering kit (toned down version of Prime Light Beam field)

And Exceed skills really should get something above 100%! Not a deal breaker if they don’t, I just don’t like how ECSU only adds extra heat mechanicns to sword.

Ecsu adds to adept middle condition removal over 100%

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Like the idea, think your examples are a little OP but much more interesting overall than “+5% damage when heat above 50%” or something like that.

I would add that the heat mechanic would be great if it affected other types of skills besides just Exceed. I think it could be done in a way that’s not overpowered but makes it not feel like you’re missing out to use anything but all Exceed skills.

Elixirs = AOE damage when drinking or throwing Elixirs (old explosive elixir trait)
Turrets = Overcharge lasts twice as long
Gadgets = Activates Static Discharge on use
Kits = Drop a trail of burning light on the ground when entering kit (toned down version of Prime Light Beam field)

And Exceed skills really should get something above 100%! Not a deal breaker if they don’t, I just don’t like how ECSU only adds extra heat mechanicns to sword.

Ecsu adds to adept middle condition removal over 100%

Thanks, didn’t see that.

Doesn’t change my opinion or suggestions at all

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Holosmith Feedback for Heat Mechanic

in Engineer

Posted by: LilBiM.3581

LilBiM.3581

I would like to see more weapons on the Engineer have additional mechanics when the Engineer has 50+ heat. E.g.

While above 50 heat do the following:
Pistol – 1 Skill – Apply another bleed stack
Pistol – 3 Skill – Gain ammunition (max 2, clip reload 1s) for this skill
Pistol – 5 Skill – Knockdown for 1 sec all moving opponents
Shield – 4/5 Skill – When struck while these skills are active drop Throw Gunk at your location. Only happens once per skill activation.
Rifle – 2 Skill – Apply a Timed Charge on opponents who are hit by this skill.
Rifle – 3 Skill – Gain up to three ammunition, ammunition reload (time between when you can fire the next shot after first using this skill: 0.5secs)
Rifle – 4 Skill – Pierces and is Unblockable

I believe that some changes like this would be appropriate for the Holosmith’s design concept.

A lot of buffs, would probably have to accompany nerfs to the Photon Forge

If that needs to be the case then increase the damage if I overheat, personally I wouldn’t mind.

I believe that the less than a handful of weapons that we as Engineers do have could benefit from having the same treatment as sword. Shield could become more relevant to a condition spec and pistol / shield wouldn’t be lackluster anymore. Rifle can better fulfill the hybrid role that it once had or better be able to punish players for grouping and trying to rez a downed ally (Rifle 5 is purportedly supposed to be aimed at doing) and all this chatter about build diversity could become more relevant to Engineers. Most importantly PF could actually have a standard theme across all set ups (better heat maintenance means better performance or bust). #PurityOfPurpose

As fun as it was to play one build for two years straight, I think I want to take as many steps as possible to avoid that happening again.