Holosmith impression

Holosmith impression

in Engineer

Posted by: SpearWing.6218

SpearWing.6218

Been playing holo basically all day so far, the spec feels extremely smooth. Compared to Scrapper this spec feels fluid and the heat mechanic allows for interesting gameplay. While the damage may be a little overtuned (photonic blasting module is a little silly) but I do not think damage changes are the way to fix things. Give holosmith more indication of when something will happen. Make the explosion have a sort of warning for enemy players to recognize and play around in order to have more healthy counterplay to it. its a risk reward trait but its difficult to play around it for people if there is nothing to give any sort of warning that the engi will explode(at least give a more noticeable particle effect. either way even if a small damage reduction happens keep the gameplay of this spec the same, it feels very fluid and enjoyable by a lot of people. as an engi main im not completely opposed to a minor damage reduction as long as the spec is still viable
cough alchemy trait line in pvp cough

Holosmith impression

in Engineer

Posted by: Dakiaris.2798

Dakiaris.2798

Honestly I think the damage is fine… The 5 target limit on the other hand I think may need to be dropped to 3 considering high damage on a melee is fine but giving them big aoe on the skills as well is a bit excessive.

Holosmith impression

in Engineer

Posted by: Shibas.8693

Shibas.8693

Holo feels realy good. Its like the classic risk vs reward. If Photonforge is active you feel like an half good, but if you touch the sun for to long you will see your wings burn.

Maybe some fine tunig is required, but the kit is solid and it brings the gameplay that i wished for scrapper.