(edited by guildabd.6529)
Homing Torpedo
yeah, it could, but in the meantime, at least grenades have an autoattack and bombs have almost no aftercast and speargun 2 is op
head here to discuss wvw without fear of infractions
I guess it’s the price to pay for having access to kits underwater.
to be honest the #1 harpoon gun skill is just there to fill the gap.
use skill 2 and 4 in rotation with kits for under water combat
just with land combat u swap between kits / main weapon for the skills. so apply the same to water combat and boom awesome fun happy time.
once u learn to kit swap u will understand how awesome and powerfull the engineer is with access to sooo many skills and abilitys (6 per kit don’t forget the tool belts ! )
Fractal lvl 80 – 126 AR
to be honest the #1 harpoon gun skill is just there to fill the gap.
use skill 2 and 4 in rotation with kits for under water combat
just with land combat u swap between kits / main weapon for the skills. so apply the same to water combat and boom awesome fun happy time.
once u learn to kit swap u will understand how awesome and powerfull the engineer is with access to sooo many skills and abilitys (6 per kit don’t forget the tool belts ! )
^this
I’m very very glad to have such an underwhelming auto attack and to gain instead the by far highest underwater combad dps with #2 #4 and bomb aa. Grenades are semi good, they are our ranged option, but miss in melee very often, bombs also have a reduces cast time under water (like 25% faster than on land). EG or mines are fine too.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”