I’ve been meaning to post a topic like this for some time now and with the next patch only 4 days away, now seemed like a good time. I realize that not everyone will like my ideas, but I ask that you read through and think about them before dismissing them. As always constructive criticism is both welcome and encouraged.
First of all, I want to start by bringing a concern of mine to light: the engineer is designed to excel at control and support (and to some degree, does) while sacrificing damage. This can’t quite work as intended in PvE because the game measures contribution in damage. Focusing on control and/or support (like keeping enemies away from glass cannons) in events, while very helpful in completing the event, hurts our own reward levels because we dealt less damage than others in the event. In PvP this is also an issue because the ultimate goal is to kill your opponent. No amount of control or support alone will do that. Every second that you don’t kill your opponent is one less second he needs to wait for an important cooldown. It seems to me that no matter what the focus of the class is, the engineer needs to do more damage so as to guarantee that we are rewarded equivalently to other classes in all areas of play. As such, I believe that the bulk of fixes to the engineer should involve either increasing damage or making abilities easier to balance (which would lead to increased damage).
Secondly, I’d like to take a bit of time to mention the state of the engineer in comparison to other classes. Now, I recognize that this can be a very slippery slope, but I feel that class comparisons are important to make, one just has to be careful to not get carried away. The “holy trinity” in GW2 has been stated to be Damage – Control – Support. The engineer, as we all know, is supposed to be focused in control and support and therefore should lose out on damage. But what of other classes, how do they stack up? The mesmer is supposed to fall into a control and damage role, and they can do both of these things quite well. But by speccing into Chaos Magic the mesmer can do some very interesting support through the application of random boons. This is before considering that the mesmer has access to both an AoE invisibility, and an AoE haste (although not at the same time). Both of these are extremely powerful support tools and many would argue that they make the mesmer better at support than the engineer. The implication is that the mesmer, a class that isn’t focused in an area that the engineer is is better at it. Looking at the guardian we see a similar situation, the class is focused in support yet does more damage and has about the same amount of control. The engineer on paper does have more options for support than mesmer, and more options for control than guardian, but some are simply better than others, don’t work without traits, or both and the number of real choices we can make is extremely limited. This leaves the class feeling lacking in the role it is supposed to excel at, in addition to problems with the game rewarding damage more than control or support mentioned above.
Also worth mentioning is that the vast majority of the engineer attacks are AoE in some form or fashion. Reading the forums, I get the impression that many people don’t realize this. On the pistol: #1 explodes in a small area, #3 bounces around, #4 is a cone and #5 is ground targeted. For the shield both #4 and #5 can be activated to have a burst and line AoE respectively. Rifle #1 pierces and hits in a line, #3 is a cone, #5 is ground targeted. The only non kit, single target ability we have for dealing damage is pistol #2. The situation remains the same when kits are taken into consideration. Every damage dealing kit, with the exception of the Elixir Gun and the Tool Kit, are literally 100% AoE. What’s more, the Elixir Gun #1 is the only not AoE skill on the kit and the Tool Kit has multiple AoE attacks. Personally I think this is a huge problem. Not only do our skills do less damage because damage isn’t our focus, but all of our damage is reduced further by virtue of it being AoE. We need either single target options or for what good damage abilities we have to be changed so that they can be used more.