How are you incorporating sigils?

How are you incorporating sigils?

in Engineer

Posted by: Esseos.4098

Esseos.4098

The patch is still downloading for me, but I’m using the time to create new build possibilities. This is the one that I feel has a lot of potential for PvE/WvW.

http://gw2skills.net/editor/?fcIQJAqalspSYnuSrF17IxoCdG0DAj37K6xjp8kB;TsAAzCpoay0koJbTumkNNs4QycBA
You may have to copy/paste the link.

Pretty much, it’s a Flamethrower and Elixir build. It uses the equivalent of Rabid armor (Condition Damage, Precision, Toughness) with Runes of the Undead for some added toughness and condition damage.

The weapons are Pistol/Pistol with a Superior Sigil of Fire and a Superior Sigil of Corruption.

This is a condition damage build focusing on survivability through a combination of toughness, condition removal, and boons. It can provide support through enemy conditions, condition removal, and control.

How are you incorporating sigils?

in Engineer

Posted by: NickDollahZ.5348

NickDollahZ.5348

This seems like a good place to put this. On swap Sigils are working with kits. So there is another good thing going for us.

How are you incorporating sigils?

in Engineer

Posted by: Esseos.4098

Esseos.4098

Hurray! I missed that on the first read-through.

How are you incorporating sigils?

in Engineer

Posted by: Wasdclick.1764

Wasdclick.1764

Step 1: Take 1 part Flamethrower crit build.
Step 2: Add in Sigil of Crit-might.
Step 3: Add in elixirs H, B, and S with HGH.

Step 4: Why can’t I hold all this might?

How are you incorporating sigils?

in Engineer

Posted by: Warkupo.1025

Warkupo.1025

I’m probably just going to keep using sigils of blood lust. I’ll just do it slightly more effectively.

Boring, I know.