Tarnished Coast
How can I improve?
Tarnished Coast
Something like this is very effective for a more support build that still does a lot of condition damage. It is very effective, I am using it currently both in team fights, GvG, and solo roaming.
I change out burn on crit for larger bomb explosion radius depending on situation.
You could also swap sigil of corruption for sigil of life if you wanted even more support by boosting healing instead of damage. Which I am going to play with myself next time I do an all guild WvW night to see if the added healing is stronger than the added damage.
It would also be a very easy transition, I was running basically all rabid myself and simply swapped my jewelry over for Apothecary (which is cheap now!).
[DA] Decisive Actions – Jade Quarry
well an easy way to provide more group healing is to swap something for thumper turret.
If you drop thumper, overcharge it, and then denotate and hit the tool belt. Basically 2 double taps with the right keybinds, you get 3 instant blast finishers you can toss on a water field for a burst of AoE healing from your healing turret’s tool belt.
Or 4-5 blasts with your bomb + healing turret detonate.
All in all if you time it well and get use to running it, you can do burst heals of 3-5k AoE every minute.
It is also nice for might stacking on a fire field, you can easily set your team up with 9-12 stacks before a fight.
Keep in mind the turret detonate blast finisher is now off you, and not the turret, so be sure to stand in the fields when you use them.
Something like this is very effective for a more support build that still does a lot of condition damage. It is very effective, I am using it currently both in team fights, GvG, and solo roaming.
I change out burn on crit for larger bomb explosion radius depending on situation.
You could also swap sigil of corruption for sigil of life if you wanted even more support by boosting healing instead of damage. Which I am going to play with myself next time I do an all guild WvW night to see if the added healing is stronger than the added damage.
It would also be a very easy transition, I was running basically all rabid myself and simply swapped my jewelry over for Apothecary (which is cheap now!).
This is awesome, and good to know I only need to make a couple of changes. I’m definitely going to be trying this out; thank you so much
well an easy way to provide more group healing is to swap something for thumper turret.
If you drop thumper, overcharge it, and then denotate and hit the tool belt. Basically 2 double taps with the right keybinds, you get 3 instant blast finishers you can toss on a water field for a burst of AoE healing from your healing turret’s tool belt.
Or 4-5 blasts with your bomb + healing turret detonate.
All in all if you time it well and get use to running it, you can do burst heals of 3-5k AoE every minute.
It is also nice for might stacking on a fire field, you can easily set your team up with 9-12 stacks before a fight.
Keep in mind the turret detonate blast finisher is now off you, and not the turret, so be sure to stand in the fields when you use them.
I’ll have to fiddle with the Thumper! I haven’t used it in a really, really long time. Thanks for your suggestion, I’ll give it a whirl!
Tarnished Coast
The trait Sharpshooter in Firearms gives you a 30% chance to cause bleeding on critical. Adding a Superior Sigil of Earth is, imo, redundant and not that valuable. Your not increasing the chance to apply bleed by that much. I forget how much you increase the chance, but it’s not by 60% (someone correct me if I’m wrong). So I would change that sigil out.