How do you stop escaping thieves?
Nope. On my thief when I want to escape. I escape. A good thief that is spec’ed right is impossible to stop.
Nope. On my thief when I want to escape. I escape. A good thief that is spec’ed right is impossible to stop.
Good to know, thanks for the quick response! I guess I’ll just adjust my gameplay to avoid fighting thieves so I don’t waste my cooldowns on a fight I can’t finish.
Yeah, best to just ignore them. They faceroll the keyboard and become invisible anyways.
It’s [NERF] or nothing!
Yeah, best to just ignore them. They faceroll the keyboard and become invisible anyways.
Haha, that’s actually kind of easier said than done to be quite honest. I don’t know if I have bad luck joining games or something but I’m personally finding there to be quite a lot of thieves in the games I’m in.
Then again I haven’t pvp’d that much yet so it’s probably just a statistical blip with my low game count.
I personally run pistols instead of rifle, but glueshot and net work about the same way. If the thief is missing I throw grenades everywhere, but if he’s gone, I don’t worry about it. He left the point, leaving his enemy there to cap/hold.
Use glue bomb and big ol’ bomb for more roots into more disables. That’ll get them killed.
Alternately, burst harder – grenade barrage into jump shot is uh.. that combo takes off 70% of a thief’s health. And you’ll still have ~1s of root left.
I play differently. im spec’d to escape from people instead. (condition removal+ swiftness, & slick shoes). Unless of course im against 4 or more guys by my self, then i die all the same.
Edit: Best way to kill inv is either cripple/immobilize(reduce the distance they travel) or AoE blast.
(edited by Orion the Cursed.1206)
Ive nabbed a lot of thiefs in WvW with the 1200 range buff to magnet. I just use magnet, prybar, net shot, shotFUN blast, overcharge shot and grenade barrage. Most theifs are too brittle(it is called a GLASScannon afterall, not a squishycannon) to handle that and maybe a little more.
If preparing to take one on, use Big ’ol bomb or glue bomb combo with smoke bomb, either stealths you or roots em in place inside a blindfield, then magnet them inside of your bombs radius. This can be pretty difficult to pull off as you can imagine, so practice it a few times on mobs to get a feel for it.
Ive nabbed a lot of thiefs in WvW with the 1200 range buff to magnet. I just use magnet, prybar, net shot, shotFUN blast, overcharge shot and grenade barrage. Most theifs are too brittle(it is called a GLASScannon afterall, not a squishycannon) to handle that and maybe a little more.
If preparing to take one on, use Big ’ol bomb or glue bomb combo with smoke bomb, either stealths you or roots em in place inside a blindfield, then magnet them inside of your bombs radius. This can be pretty difficult to pull off as you can imagine, so practice it a few times on mobs to get a feel for it.
I just tried out that magnet ability on toolkit…that thing is amazing for stopping people from escaping.
Remember that sPvP is a capture-and-hold game.
Getting kills is nice, but not a necessity (yes, I know, your ego hates me). If you can go 1v1 and force your opponent to flee, you’ve done your job.
Heal up quick and be ready for your next combatant.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
I usualy leave net shot for the moment that i can burst him to death than knockback shot if burst desnt kill him. I also have ram head for criple and even more knocks.