How much healing?
1. it does. it heals for pretty much the same ammount as the healing git toolbelt skill does. but it just heals you.
2. i cant give you exact numbers. the last thing i remembered when mines use to have a blast finisher (the 6 from the toolbelt), it was roughly 1.2k per blast. maybe these were just the numbers i wantd to see
It heals you for about 5-6K as soon as you drop the turret, and starts its regen field about a half-second later. If you get the heal combo you’re also going to get the regen, because it comes from the same water field you used in the combo.
It’s got scaling problems (the turret’s regen and overcharge heal don’t scale with our healing) but it’s still my favorite healing skill we have because it’s so versatile.
-If you pick it up again it only has a 15 second cooldown, so you can have our shortest-cooldown heal plus perma-regen for yourself (the regen stacks twice per “shot,” so you actually get 16 seconds of regen each time it ticks).
-If you detonate it, you get an extra 1K+ healing for everyone around it, on top of that regeneration.
-Mash the heal key twice and it’ll fire its overcharge as soon as it’s placed. Mass cleanse once a minute.
-Just leave it there for perma-regen on anyone in the area. Unfortunately this is the weakest use for it, because of the scaling bug.
(edited by Haette.2701)
If you want steady regen that scales with any healing bonus that you have, then your best best is probably the alchemy Master trait that gives you constant regen when you have a kit equipped.
This way you don’t have to keep a turret out and you can slot your healing Elixir or healing kit (which will give you regen, yes).
Actually, this can be helpful with a in and out range build such as the Rifle/kit or Elixir Gun/any. The negative, you’re using up a major trait slot in Alchemy, which all major trait slots are precious!
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play
I love that trait with the elixir gun, if I also take the turret I can sit in my super elixir and heal for something like 600 a second.
If you want steady regen that scales with any healing bonus that you have, then your best best is probably the alchemy Master trait that gives you constant regen when you have a kit equipped.
its bugged, so better dont take it!
1. it only works on the Healing kit
2. its currently a fixed value just healing you for 130 per tick
if you want better healing/regen put 10 points in tools and choose “every kit creates a spell” and take the elixir gun & healing turret.
this way you get 2 regen toolbelt skills, the (also bugged) regen from the turret and a free super elixir once you switch to the elixir gun. also gives you an addition extra heal by blowing up your healing turret if timed correctly and a second way to remove a condition.
(edited by achmed.6542)
“1. it only works on the Healing kit”
Just tested myself, it works with every kit. Where did you read that?
then either did they fixed it or you happen to have a sigil that gives regen when using a healing spell like i did on my first test when i claimed its working ^^
just tested it out again in the mists an it doesnt trigger for me. now not even with the healing kit.
are you sure its working for you?
You have to have taken damage, and there’s no buff icon for it, just the numbers popping up as your health refills. I don’t think you need to be in combat because it should keep working til your health is full.
ok that might be it. i was looking for a boon. thx, i’ll try that out
edit: confirmed, its working. but ist still fixed to 125
(edited by achmed.6542)