How's this build look?
It doesn’t look terrible for all I know, but I made tons of builds that looked extremely good on paper, but sucked when practiced.
So try it out!
Pistol is really weak by itself, particularly when untraited.
I would recommend maybe swapping utility googles for bomb kit, as many of your existing traits benefit bombs, and they will contribute to your effectiveness more than a bit of fury/vuln anyway. (Also stun breakers aren’t really needed in just PvE)
Ars Est Mortem ~ Necromancer
The goggles really are pretty underwhelming, even as stunbreakers – I might switch ’em out for the bomb kit, as you suggested, or maybe the Flame Turret, for the Smoke field.
Land mine has never really impressed me. Since you’ve invested heavily in HGH, I would add another elixir in it’s place.
And I would also switch out the Goggles for an elixir for the same reason. Too much Cool Down for too little increase in the chance that you might Crit. Your Critical Damage is only 11%, so your not doing much damage on Crits on what little Crits you land.
(edited by Soon.5240)
Land mine has never really impressed me. Since you’ve invested heavily in HGH, I would add another elixir in it’s place.
And I would also switch out the Goggles for an elixir for the same reason. Too much Cool Down for too little increase in the chance that you might Crit. Your Critical Damage is only 11%, so your not doing much damage on Crits on what little Crits you land.
If he’d do that he might aswell switch the Explosive line to Firearms, definatly gets more bang for his buck.
Which OP : isn’t a bad thing, i think if you go -that- deep down explosives you should at least use something -other- then landmine, which is really mediocre all round.
So i’d say either use some explosive kit, either grenades or bombs or go down the Firearms tree.
Also dual pistol, little overrated, the control a shield brings imho outweighs the weak flame and glueshot from the offhand pistol, but that’s prefferance
Problems
1) Utility Goggles synergizes with high power and crit damage builds as it gives vulnerability and fury, however your entire build is based around condition damage.
2) You don’t have a kit and you don’t have a reduced recharge rate on your pistols, so for most of the battle you’ll be auto attacking.
3) You’re traiting for increased damage with explosions, but there’s only one explosion in the build every 15 seconds.
Tips
1) Always take at least one kit. If you are stuck auto attacking, you’re useless to your team.
2) When posting a build, mention what it is for. If this is for PvE, throw this out entirely because condition damage is terrible there. If this is for PvP, that changes things.
3) Take Elixir S unless there is a REALLY good reason not to. Seriously. Free stomps, stealth and stability are HIGHLY worth it.
4) Ask yourself three questions when choosing a skill, rune or sigil: Why am I taking this, what does this synergize with and does anything do the job better?
5) When designing a build, ask yourself what the purpose of this build is. What does this build need to be able to do into combat for you to consider it successful? Is this build a bunker? Condition damage? Team Support? Roamer?
6) Remember that if you choose to take a non-kit over a kit, you are passing up 6 skills for just 2. Those two skills better be pretty amazing for that to make sense. Most of the gadgets don’t. Throw Mine is fairly close. Utility Goggles can be in certain builds (Not this one, however). The rest, while you may get some decent effect, are not superior to taking an entire kit.
Suggestions
1) Remove Utility Goggles. It makes no sense in this build.
2) Add a kit. The current best ways to use HGH are with Grenade Kit and Flamethrower. I highly suggest Grenade Kit over Flamethrower. Switching your grandmaster in Explosives to Grenadier would be a nice addition if you take Grenade Kit.
Message me any time in game.
(edited by The Gates Assassin.9827)