How should I balance my stats?

How should I balance my stats?

in Engineer

Posted by: Emily.1985

Emily.1985

Q:

I know what power, toughness, vitality, etc do for your character. What I want to know is what is a good balance for an engineer?
As in, for every 5 points of power you want 1 point for vitality. If you can make it simple like that I would appreciate it… if not can you please tell me how to get the right balance? I just want a standard leveling stats.. nothing crazy.
P.S. not sure if this matters but I am using a flame thrower… what is your favorite kit for leveling and why…

these are my main four questions…

1. best balance of stats
2. favorite kit / why
3. kit that does the most dog
4. what is med kit like
a. can I use med kit in an instance and just heal people

thanks

How should I balance my stats?

in Engineer

Posted by: Seras.5702

Seras.5702

A:

1.
For open world PvE and dungeons, everyone just goes 100% Berserker gear. Which means you don’t take any additional stats other than power, precision, & crit dmg. This is because the monsters will generally hit you so hard that extra toughness or vitality don’t matter; you should be dodging/blocking/otherwise mitigating the attack.

PvP & WvW are different. Here you’ll def need survivability built into your gear/stats. Unfortunately, there is no hard-fast ratio. It’s dependent on your build and your ability to play it. Some players are very intuitive, know the tendencies of the other classes, have fast reactions and can get away with more offense than others. The basic idea is to max your offense out and pepper in defense until you find the sweet spot. That place where you’re able to stay alive and still deal enough damage to drop your target. This sweet spot will move for each build you make, as some are just inherently heartier. Defensive traits can easily make up for defensive stats if used properly.

2.
My favorite kit is the Flamethrower (FT). It isn’t our highest damage dealing kit, but it’s a whole lotta fun. Not only does it look cool, but it’s got nice utility (knockback, aoe blind, etc). It also synergizes really well with the Elixir Gun via traits, so using them both make for a very well rounded build imo.

3.
It’s widely accepted that Grenade Kit and Bomb Kit deal the most damage. One is long range (though inaccurate at max range) and the other point blank.

4.
Med Kit is incredibly useful, but will take a little playing with to get used to. Can’t treat it like a simple “press-to-heal” skill. Its toolbelt skill does do some decent healing, but it also offers a condition cleanse, 3 extra heals, and a might/fury/swiftness satchel that is awesome. No other #6 skill in the game has the kind of utility and uptime as our Med Kit. It also synergizes incredibly well with on-heal sigils, since it’s technically a heal skill but also has no cooldown since it’s a kit. This means you can take advantage of all on-heal sigils as fast as their ICD allows.

4.a.
No. The satchels you’ll drop will only heal for about 1000 without an heal power iirc. Which means they’re really helpful but not nearly enough to act as a group healer. A good strategy is to pre-drop them just before a big fight. This way they’re already there when a small heal is needed for you or your party and you can drop more as soon as they’re off cooldown. There’s no limit to how many you can place other than the individual skill cooldowns.

GoodLuck.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

How should I balance my stats?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Any balance of stats will work for leveling; power is fastest, in general. Bomb kit is probably the highest damage kit at early levels.

The best thing you can do is just try stuff. It’s not hard to see what the med kit does, just use a skill point on it and find out! Spoiler: sorry, it’s impossible to be a dedicated healer by throwing medkit bandages.