How to Add a New Weapon Simply
sounds fun…
Plasma blaster (Transmutation from the flamethrower OR what the flamethrower actually should be)
autohit: Glob’o’Plasm
a blue/green glob of heater plasma. Projectile finisher
1 sec cd (like ele staff)
900 range / 180 impact aoe radius
medium physical damage, scales well with power
applies 1sec of burning
#2: Plasma Stream (think green/blue flamejet)
90° conic aoe / 600 range
8sec cd /2.5sec channeled attack
hits 10 times.
applies 0.5sec burning per hit
applies 5 sec blind on the last hit
#3: Emergency cooldown
sucks in air to cool down the weapon
15sec cd
90° conic aoe /range 600
pulls 3 targets to the player, applies 3sec chill
removes 1 condition from the player (burn is prioritized)
#4: Emergency vent
releases hot plasma in all directions
25 sec cd
player centered aoe / radius 360
deals high physical dmg
knockbacks up to 5 targets
applies 5 sec burn to targets AND player
places 5 sec firefield
#5: Feel the energy
Plasma is used as power-source to augment the engi (should add some kind of blue/green aura as long as the condition removal is active)
30sec cd
adds 5 stacks of might to the player for 20sec
adds fury for 6 seconds
adds vigor for 3 seconds
removes 1 condition every 5 seconds for the next 15 seconds
Fireforged triggers / deadly mixtures / backback regenerator works with this kit
Juggernaut does not.
(edited by Arantheal.7396)
- New Hammer Skins
- New Animations for all five new attacks which must work on the move
- Localization
- Sound FX
- Designing skills
- Testing said skills in combat for not only PvE, but PvP and WvW. If they are movement skills, in Jumping Puzzles as well.
- Changing UI to allow for these classes to use such weapons and testing it
- Time left to redesign/iterate on the weapon.
- Repeat once for every class in the game because the player base would not be okay with one class getting a new weapon set and every other class NOT getting it.
Adding a new weapon set isn’t easy.
Message me any time in game.
Gates:
Ahh, that would not be so easy now would it. Ok, much easier idea.
The transmutation allows for the use of a weapon previously not offered.
BUT. . .
Each class would get the weapon of one other class (only by transmutation).
So engineer could get the warrior mace. (Just need to make sure that if you have no adrenaline for the #2 skill it won’t bug or disable that effect for the engie).
Ranger could get the option in the transmutation to have WARRIOR longbow skills or could get the warrior rifle (if the former option is too complex).
Thief could get the torch of the ranger.
etc
sounds fun…
Plasma blaster (Transmutation from the flamethrower OR what the flamethrower actually should be)
autohit: Glob’o’Plasm
a blue/green glob of heater plasma. Projectile finisher
1 sec cd (like ele staff)
900 range / 180 impact aoe radius
medium physical damage, scales well with power
applies 1sec of burning#2: Plasma Stream (think green/blue flamejet)
90° conic aoe / 600 range
8sec cd /2.5sec channeled attack
hits 10 times.
applies 0.5sec burning per hit
applies 5 sec blind on the last hit#3: Emergency cooldown
sucks in air to cool down the weapon
15sec cd
90° conic aoe /range 600
pulls 3 targets to the player, applies 3sec chill
removes 1 condition from the player (burn is prioritized)#4: Emergency vent
releases hot plasma in all directions
25 sec cd
player centered aoe / radius 360
deals high physical dmg
knockbacks up to 5 targets
applies 5 sec burn to targets AND player
places 5 sec firefield#5: Feel the energy
Plasma is used as power-source to augment the engi (should add some kind of blue/green aura as long as the condition removal is active)
30sec cd
adds 5 stacks of might to the player for 20sec
adds fury for 6 seconds
adds vigor for 3 seconds
removes 1 condition every 5 seconds for the next 15 secondsFireforged triggers / deadly mixtures / backback regenerator works with this kit
Juggernaut does not.
I like the plasma blaster idea, especially skill #5. It would give us a unique empowering self-buff and much-needed condition removal. It may need to be tweaked a bit so that it isn’t so similar to Warrior’s signet of rage though. And for what it does I imagine the cooldown would probably need to be a bit longer, maybe 40-60 seconds.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
I like the plasma blaster idea, especially skill #5. It would give us a unique empowering self-buff and much-needed condition removal. It may need to be tweaked a bit so that it isn’t so similar to Warrior’s signet of rage though. And for what it does I imagine the cooldown would probably need to be a bit longer, maybe 40-60 seconds.
anet intends for engi to have weak condi removal…
head here to discuss wvw without fear of infractions
They intended our juggernaut trait to be a slow, unstoppable flaming maniac.
look where that went.
As we lost it “for balancing reasons” we should get better condi removal “for balancing reasons”. And the suggestion above is just catching up with the auto 10sec clear of other classes