How to: Healing Turret
If you spam the heal button, it will give you the water field immediately. You have to trigger the active before it starts its spin cycle.
YES
but that would totally waste the regeneration.)
YES (and u don’t need that kitten)
I agree that getting overcharged effects on turrets immediately after overcharging would be great, but until that is implemented there are still some “tricks” to bypass this shortcoming of the Healing Turret.
As stated above immediately overcharging the turret after dropping it will get you the overcharge effect right away with the water field and all the fun. You can combo this with detonating the turret which will blast it and provide extra AoE heal on top of that. If you need more heal you can add extra blast finishers into the 3s window when water field is up like Shield #4, Elixir Gun #4, etc.
I made a animated gif just to demonstrate engineer’s ability to use a lot of blast finishers in a window of single Healing Turret overcharge. It is more or less for demonstration only as you won’t run the exact utilities most of the time and requires preparation. It also shows that you can get the water field almost immediately after dropping the Healing Turret.
Leaving Healing Turret “alive” for a longer period of time is not done that often. Usually only during static fights nonspread fights without AoE when damage received is low and you are basically stacking regeneration and overcharging for smaller heals.
In most situations: when on move or need a big heal you are using the drop -> overcharge -> blast (most of the time) / pickup (don’t need much heal, wants shorted cooldown).
(edited by kubetz.3058)
So, you all suggest to just insta-use it with 1-3 blasts as a ~20s cd (group) heal.
Mhm. So the “original” idea of turrets standing around and buffing cannot be effectively applied in realistic scenarios? Thats kind of… huh. Bad designed.
edit
that gif is really well done, ty ^^
how many blasts is that? 7, 8?
(edited by Encanis.4031)
So, you both suggest to just insta-use it with 1-3 blasts as a ~20s cd (group) heal.
Mhm. So the “original” idea of turrets standing around and buffing cannot be effectively applied in realistic scenarios? Thats kind of… huh. Bad designed.
Yes, turrets are very weak in most situations and have lot of bugs associated to them making them even weaker than they should be when traited. People are complaning all the time about them and I hope developers are well aware and are going to do something with it in the span of next few years.
Fortunately Healing Turret is very very strong even without having it up for a long period of time and yes – in 95% of the scenarios you would much rather just use it for burst than let it stay.
that gif is really well done, ty ^^
how many blasts is that? 7, 8?
Thank you. I wanted to learn how to make animated gifs from game, so it was a little exercise
.
It is 7 blast finishers – 3 from Thumper Turret (overcharge, blast, toolbelt), Healing Turret (blast), Big Ol’ Bomb, Shield #4, Rocket Boots. Also extra Healing Turret toolbelt because I didn’t want to miss blasts and spammed keys (read “to maximize healing”).
(edited by kubetz.3058)
Mkay, thanks.
No wonder I failed to make it work while trying to let it stand around for the reg boon and an occasional water field to blast.
So, in the end, the main aspect of mastering engineer gameplay is to decide what to spend the blast finishers on. Heal, might, stealth, retal… xD
Could be fun
So, in the end, the main aspect of mastering engineer gameplay is to decide what to spend the blast finishers on. Heal, might, stealth, retal… xD
Could be fun
Yeah, engineer has a ton of blast finishers and a lot of combo field types so one of the important aspects is learn to use combos well. Other aspect is being a GW2 version of the virtuoso piano players especially when running multi-kit setups and having a lot of experience to “feel” when to use which of the ton of skills you have available in most builds.
Just watch more experienced engineers play when running 2-3 kit setups – it is a league on its own (Teldo, SirKoroshi, Wolfineer, etc).
Agree too with spam heal and let it explode. It’s by far the best burst heal. If you need less heal however you can just drop it, use it and pick it up again for a short CD heal with condi cleanse. I rarely do that since I like the water splash
In general just use fire field for might. Use the heal turret, big old bomb, fire bomb, wait till it explodes, boom the turret and use shield 4 aswell elixier gun 4 or any other finishers. So you share 12 stacks might for 20+ sec.
If you need heal, use water fields instead, also a good option.
Sometimes you need a long stealth, you can get up to 12 sec stealth with that combination too, the probelm is IF you hit something with it you will break your own stealth. So it’s often a good idea for example to ress somone, to drop a smoke bomb, use shield 4 and / or turret and explode it to safely ress him/her.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Sometimes you need a long stealth, you can get up to 12 sec stealth with that combination too, the probelm is IF you hit something with it you will break your own stealth. So it’s often a good idea for example to ress somone, to drop a smoke bomb, use shield 4 and / or turret and explode it to safely ress him/her.
+ELIXIR S TOOLBELT AND POTENT ELIXIRS.
Yes forgot about that one. For skipping just swap in the Elixier S, however in combat it’s just useful against hard enemies. Maybe against Mai for stealth against cannon. The actual Elixier S is a long CD invulnerability. In normal combat you won’t need it, since some blast finishers are simply better.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
You should press “Caps Lock” once – then edit your post …
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
actually i’m using it alot, cuase i don’t need to wait, make blasts etc.
when i need to run from some dangerous place, i toss it and got 6s of stealth without any chance to hit somebody or loose it.
and when i was making blast serias, after all the blasts i just swapped bomb kit to elixir s to get toolbelt s down.