How to build arround Kits?
That setup looks pretty good to me. I have my traits and gear more towards the tanky side (10/0/30/20/10)full PVT with zerk weapons) for trolling and zerg fights. I have played around with a condition version in spvp though and it was definitely fun.
Bomb Kit/Toolkit could go condition or power, but FT/EG is definitely a power setup.
First off, every engineer kit can be built around effectively. This is good news since many professions have weapons that players find crap. So you can pick whichever is most fun.
Grenades: hybrid power/condition
Bombs: hybrid power/condition
FT: power
EG: support
ToolKit: power/control
The build you linked seems disjointed. You took ToolKit but didn’t take Power Wrench trait. And you took BombKit and only invested 1 trait into that kit. And Rabid armor is a condition set which will benefit BombKit but not ToolKit much.
Also, you seemed to take a number of utility and survivability traits. Are you planning on using this mostly in PvP or WvW? You don’t need that much survivability in PvE. That’s gained through dodging mostly.
Choose your playstyle (condition, power, support) and then choose the kits that work well with that style and then trait around them.
For FT/EG I like this.
Let’s you stack might, deal solid high crit damage with the FT, use the P/S for utility, and heal and support your team with Healing Turret & EG. This is a PvE build btw.
[TTBH] [HATE], Yak’s Bend(NA)
Power Wrench isn’t all that necessary in a build like this. At least in my experience the points in Tools to pick up Power Wrench are better spent elsewhere.
Thank you for your comments and expains.
So am I right in thinking that a power/condi/X setup is superb for PvE if I would like to use either bombs/grenades or FT/EG??
Or shouldn’t I invest points and equipment in Conditiondmg if I take FT/EG?
If you dont mind I would love to see your PvE setup since I am very unsure which armor needs to be farmed at first.
The first thing I thought would be a solid choise is rampager (P/P/C). Then I figured that berserker gear may be even better. By now I am quite confused and not sure which set’s the most appropriate for me… and I want to add that I definitely want to bring at least one kit to the build. (playing with one weapon and without any alternation is not my understanding of engineering).
Then I want to ask which runes you use in PvE and do you have different sets and weapons for WvW?
And please, please explain me how to work with EG in a PvP kind of scenario. I fail to use it in the right situations..
kind regards
Pi
FT/HGH for WvW for PvE Just Switch Zerk gear with same rune set up
Then I want to ask which runes you use in PvE and do you have different sets and weapons for WvW?
And please, please explain me how to work with EG in a PvP kind of scenario. I fail to use it in the right situations..kind regards
Pi
In WvW I often take out my might stacking sigils (battle or strenght), and use a weapon with sigil of hydromancy instead. At least when doing small scale stuff.
The reason is when I’m attacked and stunned.
You can always swap to a kit when stunned, so when someone stuns me I swap and chill him.
For example: I’m in FT to keep might up and I’m stunned. I blind him (see below tip for FT), and swap to pistol shield. If needed I break stun with EG Toolbelt, and block with my shield.
Not bullet proof, just an example.
I use runes of altruism at the moment, and I think that in small scale WvW (5 – 15 guild group for me), it really helps buffing the high damage dealers of our group a bit.
Other runes can work too.
I use the same in pve, since in a 5 man dungeon I play support anyhow.
Wich brings me to the Elixir Gun:
I believe it is the best rounded kit we have, even if it is the least flashy one!
Uses in pvp (WvW for me):
it has a stunbreaker on a pretty low cooldown, even lower if you spend points in Tools.
With 15 points in Tools it also resets at 25%, which is a life saver. you don’t have to save it, you’re free to use it early and still get it again.
And a stunbreaker that gives regen is pretty handy.
Very important: it’s on the toolbelt so always reachable.
Skill #3 skill is weak, but it’s a condition cleanse on your team members, both in pve as pvp. use it on them, not the enemy so much. If you poison the enemy, that’s a bonus.
Skill #2 is slow, that blob.
It’s ok to use it from far, but expect it to be dodged most of the time.
Try using it up close, it will give you and others swiftness as well.
Small tip: the first hit can be dodged, but a bounce can not I believe.
So hit the pet with it, or a downed player, in order to have it jump to your real target.
Same goes for pistol #3 by the way.
Skill #4 is awesome.
it’s best when you can immobilize or cripple them first, but it can really hit hard.
it’s an escape and it’s a blast finisher.
Use #2 up close, jump out with #4.
Skill #5 is an extra condition removal if nothing else.
Just make sure you’re always in the initial landing spot because it only cleanses conditions on impact.
Shoot through it with #1 to cleanse conditions on other players in the path (not on you unless some buggy short distance to target).
The heal is nice by the way.
Skill #1 is weak for pvp in terms of damage, but it will stop a high damage dealer from annihilating you (or a friend) if you need to survive.
It also reduces endurance regen, which is extremely helpfull to chase runners. They dodge your slow #2 blob? Not so much if you hit them with #1 all the time…
Small pvp tip on the Flamethrower:
the #5 blind is really short melee range, but it is usable when stunned!
So if you used your EG stunbreaker toolbelt, and still get stunned: swap to FT (hydron$mancy proc maybe) and use #5. That’s at least one hit they are not getting in.
Now, if you’re into max might stacking, all by yourself (more pve than pvp), than try this little routine:
Flamethrower fire field #4.
Swap out of FT to shield. Use shield blast #4 double tap fast.
Swap to EG and jump back with #4
Jump back with rocket boots, the landing hits in the fire before the roll: another blast finisher in a fire field!
Practice without the shield first to get the timing of the 2 jumps, when you’re confident with it, try timing the shield in it as well.
It works better with a bomb fire field. EG-Bomb kit is a solid support build as it is.
But than you wouldn’t have Juggernaut for yourself of course…
That’s 6 to 9 stacks of might for you and your group just from that.
Sigil of battle would likely add 3 more to it.
(edited by Kimbald.2697)
the elixir gun really isn’t that good. if you want my opinion don’t use it. the flamethrower, however, has its uses for pve/wvwvw
static discharge
http://gw2skills.net/editor/?fcAQFAUlIqyUH5SrF17IxYGkuzgZU37KSR+bMA-jQyAYLAKDQyTZNBKIW5CbpLaVwgorxUuER1A-e
(edited by ellesee.8297)
Thank you for your help.
@Kimbald: could you post your builds for me? Your playstyle sounds pretty interesting. Do you use shield in larger scaled fights? because as already discussed in these forums, shield skills seem to lack a bit of usability…
what Healing skills do you use btw? They must be on a pretty low cooldown if you want to utilize runes of altruism. And what do you do against conditions? Which food do you use?
And when exactly does the sigil of hydromacy proccs?
Kind regards
Pi
Few quick answers, and I’ll try and get to the build calcualtor later.
Shield in big fights?
Yes, but mostly offensive actually.
The thrown shield pierces… great opener when you’re running in.
Bit like Throw wrench is, if you have that.
If the zerg hits you, than the shield reflect is your best friend.
just pushback in the end for anything that got onto you.
Shield cooldowns are too long, they should be untraited what they are traited. That’s my only gripe with the shield. Well, that and the fact that pistol main hand never kills anyone on it’s own.
What healing skill?
Group fight: healing turret out of harm’s way a bit if possible, it has a large radius for a healing skill! Put it next to a ranger Healing Spring to see how big it is.
Runes of altruism have a bugged cooldown of 15 seconds = healing turret overcharge if kept up.
In really big fights: deploy, overcharge, detonate.
Than you have 20 sec cooldown of course.
Med kit if you want to be mobile.
It’s the best personal heal we have.
My issue with med kit in bigger fights: often allies eat up my bandages, or worse: my 2 elixirs. since you can drop them ontop of someone in front of you and than you can’t even run through them.
Runes of Altruism + med kit : permanent fury and 3 stacks of might, and the swiftness of course.
Conditions?
Healing turret overcharge (2 conditions), or med kit #4 (2 as well)
And of course EG Super elixir #5. But be sure to stand in it.
Here the food can come in play: med kit + remove condition when using healing skill works quite well.
Still works well if you can let the turret out.
other food
less damage when stunned if running around alone.
longer condition duration if running with a group.
Runes
Altruism is just one of my options, I like vampirism in a more bunkery set up (despite the bug).
pick boon duration, or simple might duration 3x 2 set bonus.
Mostly depends if you run group support or solo kill, or simply: best dps this build can get…
lastly: my playstyle
I hop in and out all the time, I support people around me, and I annoy enemies where I can.
I never go for the solo kill, allthough I don’t back out of duels if they come up.
I’m extremely mobile, wich makes me a hard target. Yet if they ignore me, a support build can turn the battle.
The new and improved Rocket Boots are the essence of my playstyle: I over-extend, I escape, I chase fast runners and am hard to chase myself.
Elixir gun is the support part, but as said: EG damage is simply too low. Simple solution: let Juggernaut effect EG…
Usually I sacrifice a bit too much damage for more fun, every once in a while I end up wondering how I can’t kill anything…
But since I do mostly WvW with a small group, I am often the one keeping our real dps alive, or simply the last one standing and getting out alive.
(edited by Kimbald.2697)
In PvE I run the FT/EG with 0/25/0/20/25. Full Zerker. More info in my signature.
In WvW I run the FT/EG with 0/25/15/20/10. Mostly Celestial and Soldier armor these days.
I forgot to mention: on swap sigils (like Hydromancy, but battle for might too) activate whenever you swap in or out of a kit.
Only limit is the internal cooldown of the sigil itself (being 9 or 10 seconds usually).
if not using a kit, an on-swap sigil will never proc for an engineer, mind you.
In PvE I run the FT/EG with 0/25/0/20/25. Full Zerker. More info in my signature.
In WvW I run the FT/EG with 0/25/15/20/10. Mostly Celestial and Soldier armor these days.
a small variation on the WvW build I tend to use, is taking the 5 points away from Firearms (so the 5% on bleeding targets) and put them in tools to reset my stunbreaker from EG at 25% health, as well as the reset of the healing turret.
Survivability over damage?
Always the question in WvW…
That’s actually why I put 15 in Inventions for AMR, haha.
I run the Healing Turret in WvW, so that may be why.
Thanks.
Phineas Poe, just a quick question:
My problem with inertial converters second Stun break is, that 25% HP is really low. At the moment I am that low, I am almost dead. How would it work in your opinion, if you swap rocket boots to Elixir S so you can save your live and use EGs stunbreaker in a more deliberate way…? Though movement is cut down now…
For PvE or WvW?
Elixir S is too defensive in my mind for PvE. If you want an on-demand stunbreaker, just run Elixir U, which has an additional projectile wall in its toolbelt form.
For WvW, Rocket Boots just offer too much mobility to pass up.
the elixir gun really isn’t that good. if you want my opinion don’t use it….
This is blatantly wrong. While it’s no dps weapon, it is definitely a strong support tool. It dishes out some very useful conditions, can cleanse conditions from allies, has a healing aoe light field, and a blast finisher. Not to mention its toolbelt skill is a stun break.
Take EG if you plan on using it for support or need another stunbreak. Honestly, a stunbreak that also regens and comes with an assortment of other skills within the kit is amazing.
Oh yea, and its autoattack actually stacks bleeds better than pistol auto.
[TTBH] [HATE], Yak’s Bend(NA)