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How to combat 1 build engi meta
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I just threw this in here because I hate hammer builds and this trait in general.
when you say this the only thing i can think is “thats a really bad reason. why should i take the rest of it seriously?”
head here to discuss wvw without fear of infractions
There will always be an optimal build for different situations.
Currently it’s Condi (and whatever traits max out your condi damage) for PVE.
And a certain bunker Scrapper build for PVP.
One thing I will also say is, you do not want Scrapper nerfed. PVPing as condi is impossible against necros. Necros are a super hard counter to condi. The pure existence of necros makes condi a death sentence in PVP. Rifle/Nades is also impossible, not because of rifle or nades being in some way bad inherently, but because they are projectiles. Projectiles in general are really bad in the current meta, there are too many people with reflects.
Scrapper was basically made specifically because the changes to the other classes screwed projectiles. And there is no class that as heavily relies on projectiles as a non-Scrapper Engineer.
I like the ideas. Scrap the Scrapper. Bring back the (Grenade) Kit Engineer.
1# Velocity of nades is only acquired through the trait. Go firearms and use nades if you prefer oldschool. Range decrease did not impact the usage of nades in any significant way. Nades were never effective at 1,5k range because the travel time of projectiles was very slow, in pvp you’d never hit anyone that was aware of you at 1,5k range. Furthermore it would impact the usage of Mortar kit because at it’s current stat it suffers from the same thing nades did. They’re too slow. DPS output of nades is much higher and that of mortar, it would make mortar much less effective (only keeping it for fields for utility) if not obsolete and everyone would pick Stealth gyro instead because that would be the only pick.
2# From what you’ve suggested it would further nerf explosives trait line and it would only be picked for vuln stacking and slightly more dps output. It wouldn’t have anything worth having. Not to mention that in Pvp it’s not used to begin with.
Condi builds don’t use it and the current Scrapper builds don’t require it.
3# Agreed. The pull isn’t working properly for well over half a year now. That being said the pull needs to have a follow up skill to be efficient. Gyro/elexir gun is designed for sustained fighting. You may still swap bulwark gyro for tool-kit. Pull a foe (then jump cause otherwise it doesn’t work properly) follow up by slick shoes then Pry-Bar, hammer 5, switch to e-gun use acid bomb then hammer 3, hammer 2.
4# Nobody uses perfectly weighted in pvp. 3s of stability does not add much to survivability which is why Recovery matrix is favored. 5s protection from using your heal turret and picking it up is more cost efficient than 3s of stab with 5s ICD.
Not to mention that it goes well with protection injection and stacks in duration.
In PvE the added 10% damage on hammer is nice.
I do not feel like these changes would impact scrappers in a meaningful way. It would further bolster the current meta of defensive trait-lines, only adding a few worthy skill swapping options.
Still waiting for the magical day when i can auto-attack with nades without having to use Action camera…. because it’s not worth playing with in pvp/wvw. For fun sure, but for competitive no.
Nerf all hammer skill damage by 50%. Change traits to have some damage modifiers that compete with Rapid Regen and Adaptive Armor. Rework all gyros, especially function gyro. Boom. Fixed.
nerf necro and you will have many different condi builds viable and also rifle . otherwise you have no way
Nerf all hammer skill damage by 50%. Change traits to have some damage modifiers that compete with Rapid Regen and Adaptive Armor. Rework all gyros, especially function gyro. Boom. Fixed.
Lets not ruin my pve build by nerfed hammer skills kthx
Levi Ironhart, Cassandra Irehart, Lucio Trothart
Discord Gearhart, Naevius Soulhart, Frisk Softhart
on WvW mace shield with a lot of blocks guard build can stale a fight with a scrapper, use jumpdodges to get out of scrapper red circles and save blocks for heavy hits, shelter to use on a burst evasion fail.
But anything besides this, mace guardian is easy killable by any other class injust a few seconds but just those scrappers and a few other builds like DH nabtrapper, need to burst well at close range and guardian skills can hold it a bit, not perfect and not a counter but can hold it if player manage use well its dodges.
Funny how scrapper/eng suviability surpasses a guardian/dh and sacrifices much less output damage, due how amazing skills and waterfield combo thay can have..
(edited by Aeolus.3615)
Funny how scrapper/eng suviability surpasses a guardian/dh and sacrifices much less output damage, due how amazing skills and waterfield combo thay can have..
as it should.
elite specs are op when compared to core specs, and dh is a damage focused spec while scrapper is a defense focused spec.
head here to discuss wvw without fear of infractions
Funny how scrapper/eng suviability surpasses a guardian/dh and sacrifices much less output damage, due how amazing skills and waterfield combo thay can have..
as it should.
elite specs are op when compared to core specs, and dh is a damage focused spec while scrapper is a defense focused spec.
the irony is that the scrapper also dishes out way more damage than a DH on a consistent basis
#BRINGBACKNADES and rework the traitlines explosions is sooo bad imo
the original dab daddy
Funny how scrapper/eng suviability surpasses a guardian/dh and sacrifices much less output damage, due how amazing skills and waterfield combo thay can have..
as it should.
elite specs are op when compared to core specs, and dh is a damage focused spec while scrapper is a defense focused spec.
the irony is that the scrapper also dishes out way more damage than a DH on a consistent basis
probably because scrapper doesnt sit in a conquest point all match spamming bow #2 waiting for a free kill to land on their trap nest