(edited by Ameno.6813)
How to combat warriors with stability?
They probably pop Berserker stance as well which is why they are immune to immob. You’re going to have to just save your dodges for when they come at you heavily and then time your immobs for when they are without stab or Berserk stance.
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boon strip, i.e Mines, if you see them coming drop it at your feet and watch them fly back as you cc them to the floor.
rocket boots away and kite with rifle autos until their stability is gone, it has really long cd and most of these warrior meta builds are full melee. rocket boots is a much more useful utility than either of net turret or goggles anyways.
head here to discuss wvw without fear of infractions
If they’re using that age old combo with the build you’re using you’ll just have to watch for the initial Bull’s Rush and Toolkit#4/dodge it. Doing so will also likely get you out of their Frenzied Hundred Blades as the combo is done all rather quickly and is easily messed up.
After getting out of the initial burst, dodge/Toolkit#4 to negate the Frenzied Whirlwind Attack, as because the animation is sped up it travels less distance causing every hit to land; it’s about the equivalent of getting hit with it while pressed up against a wall – it hurts, a lot.
In that time their Stability/Berserker’s Stance should be coming off, so move around/use your other dodge then switch to the offensive and lay in the hurt.
It always sounds great written up, but situations vary, so adjust accordingly.
Galsia | Jäshin | Çyndelle
[KK] – Henge of Denravi
They probably pop Berserker stance as well which is why they are immune to immob. You’re going to have to just save your dodges for when they come at you heavily and then time your immobs for when they are without stab or Berserk stance.
This. When I saw the title of the thread my first thought was “needs more immobilize in his build”. When I saw your build I thought “wow that’s a lot of immobilize”.
For the 8s or whatever it is that Berserker Stance is up it will be hard. Use block from TK, Jump Shot away, dodge, whatever you can to just live during that stance. Once it’s over you should easily be able to take them with your plethora of immobilizes and burst damage. Just make sure not to waste anything valuable during that phase with Berserker Stance.
Jade Quarry
If you meet one of these pretty common WvW warriors with -98% reduced immobilize/chill/cripple duration on top of stability/berserk stance immobilize won’t really help.
I guess you have to outplay the warrior. If he has the automatic stability on first CC you will have to waste one CC at the beginning of the fight to cause that stability to go on CD. Then kite the 8 seconds. He might pop the next 8 seconds of stability after that while being almost immune to your immobilize/cripple attempts.
It will be really tough with such a squishy build like static discharge. Your knockbacks after the stability is gone seem the best way to win the fight against these builds but it is still very hard and you have to survive long enough to be able to make use of it. But even then he might stunbreak the knockback immediately to keep the pressure.
Rocket boots and/or using terrain while kiting might help but rocket boots SD proc is not working well. Elixir S can also save you with the stealth and immunity.
Lately I tried to keep a well played WvW warrior away with rifle and it was not possible to me. If I would have been squishy he would have literally destroyed me but I’m also not used to playing engineer.
(edited by Arpheus.6918)
You cannot keep him off you. Between Stability and the long list of gapclosers he either has -98% duration on cripple/chill/imobb or Mobile Strikes trait which breaks Immobilize everytime he uses a Movement-ability.
And he has about 6 or 7 of those abilities, some on fairly low cooldowns like just 8seconds.
You’re going to have to fight him in close range. Rocketboots are useful to get a nice leap away from him as he is tring to put out his presure. And just keep pinging away at him.
When he pops Berserker stance he is immune to conditions, all of them (stupidly op ability), for 8seconds. Or even 10 if he traited.
If you’re build relies on kiting and avoiding melee’s, then you are pretty much boned against this brand of Warrior. Because they are build to be on someone 100% of the time, and they do this exceedingly well.
They generally build zerker, so their damage is also pretty high. And despite being zerker, still quite hard to kill. There is a reason why everyone and their pet parrot have rerolled a Warrior in WvW…
What are the 6 or 7 abilities?
https://www.youtube.com/watch?v=6q3em9s5I4c
Oh, you can trait Stab armor and protection injection to have 53% damg reduction. You can toss is saffron bread for another 20% dmg reduction(73% is the food stacks, if not then the food will make it so you don’t have to dump 10 in inventions). I have been in situations where a warrior actually takes longer to kill me when he chains cc.
What are the 6 or 7 abilities?
Most from weapons you can get is 4:
Rush
Whirlwind Attack
Savage Leap (sword) / Eviscerate (axe)
Shield Bash
Then there are 2 more utility skills:
Bull’s Charge
Kick
I suppose Rampage also has one, but thats an elite, anyway that would be 7 (or if they pick up conjured weapons). There, abilities that will break immobilize with Mobile Strikes.
The Warrior the OP is talking about will have atleast 5 of these skills, disregarding actual condition removal.
(edited by Terrahero.9358)
If you see a warrior like this coming up on you don’t be afraid to toss on slick shoes, if he catches you in a bad spot stunbreak it the 100% movement will get you out of his reach fast at which point you use your TK/dodges to wait out his stability then slickshoes him and drop all your burst. If he tries to heal either supply crate his kitten or overcharged shot him, assuming he’s running melandru/lemongrass and that lame kitten trait your immobilize is going to be worthless, but it never hurts to try. Your going to have to outplay him to win, but if you can land a decent cc chain when his stability is down it can be done.
Zaragoz[SS] – 80 engineer
With the particular frenzy combo you described, you will have to read the bull’s charge and either dodge or block. This will usually cause them to waste 2 utilities and stand there doing 100b, meaning you can just kite away/block until their stuff wears off. Once the stability/berserker’s is down, drop the crate and start shooting. If you do get hit with the bull’s, just stun break, then pop out the shield or just dodge and kite.
I don’t really feel that SD burst build will generally be good against this sort of warrior unless they’re particularly squishy when not using their stances. They can shrug of the CC and burst damage, and then you’re too squishy to handle any counter attack. I find grenade/bomb-based builds, something with consistent condition pressure, or something that can escape/heal well is much better. Of course, if you get them low, they will just spin away anyways.