https://www.youtube.com/watch?v=qsby6rYkxS8
How to fight Condi Moa roaming build
https://www.youtube.com/watch?v=qsby6rYkxS8
i literally relog to a power build when i see too many necro red names because it is frustrating as hell to fight them on a condi build.
head here to discuss wvw without fear of infractions
but just stacking a couple of burning+moa right after kills the necro before he can transfer -_-
https://www.youtube.com/watch?v=qsby6rYkxS8
you came to engineer forum and ask how to defeat engineer …. WHOSE going to tell you our trade secret go back where you come from
haha !
you came to engineer forum and ask how to defeat engineer …. WHOSE going to tell you our trade secret go back where you come from
haha !
D=
I helped a mesmer on how to fight a signet condi transfer necro…in the thread below I also explain how to fight a necro if you are condi and don’t want the necro to transfer all the condis back on you…
please help me with engineer too D=
https://forum-en.gw2archive.eu/forum/professions/necromancer/Condi-transfert/first#post5317240
https://www.youtube.com/watch?v=qsby6rYkxS8
As you said yourself, moa ignores stability. However, it can be blocked, and also fails on invulnerable targets.
Further, the elixir X TB is a slow projectile, so it can be directly blocked, destroyed & reflected. And since it’s slow, it’s easy to see it comming if you keep the engi on range.
Since necros not really have leaps to their disposal, you need to pack a lot of fears, cripple, chill & immob, so you can keep the engi on distance. that also reduces the effectiveness of nades, blowtorch & a bunch of other skills.
since IA (Inciniary ammo) applies 2 burns on every attack for the next 3 attacks & has a really long cd, you best bet is to cast your transfer right when you receive the first burning stacks. If you’re lucky, the engi is burning to death, while you need to embrace the moa for a few seconds, only to kill him righter after it runs out.
People with a brain will not waste it right at the beginning of a fight however, so if you’re low & the engi still has moa off cd, go into lich/plague & bait the moa out of him (since he responds to you, it’s unlikely that he can plant a decent amount of burning in time), and once you’ve run away with #5 & the moa runs out, go into DS and do whatever you can.
As you said yourself, moa ignores stability. However, it can be blocked, and also fails on invulnerable targets.
Further, the elixir X TB is a slow projectile, so it can be directly blocked, destroyed & reflected. And since it’s slow, it’s easy to see it comming if you keep the engi on range.Since necros not really have leaps to their disposal, you need to pack a lot of fears, cripple, chill & immob, so you can keep the engi on distance. that also reduces the effectiveness of nades, blowtorch & a bunch of other skills.
since IA (Inciniary ammo) applies 2 burns on every attack for the next 3 attacks & has a really long cd, you best bet is to cast your transfer right when you receive the first burning stacks. If you’re lucky, the engi is burning to death, while you need to embrace the moa for a few seconds, only to kill him righter after it runs out.
People with a brain will not waste it right at the beginning of a fight however, so if you’re low & the engi still has moa off cd, go into lich/plague & bait the moa out of him (since he responds to you, it’s unlikely that he can plant a decent amount of burning in time), and once you’ve run away with #5 & the moa runs out, go into DS and do whatever you can.
thank you! that helped a lot.
especially that info on the IA! so that is how they apply their burns and it has a long cooldown…I thought they were applying burns on autos!
so yes a quick transfer might just save me and give me the initiative…
https://www.youtube.com/watch?v=qsby6rYkxS8
As you said yourself, moa ignores stability. However, it can be blocked, and also fails on invulnerable targets.
Further, the elixir X TB is a slow projectile, so it can be directly blocked, destroyed & reflected. And since it’s slow, it’s easy to see it comming if you keep the engi on range.Since necros not really have leaps to their disposal, you need to pack a lot of fears, cripple, chill & immob, so you can keep the engi on distance. that also reduces the effectiveness of nades, blowtorch & a bunch of other skills.
since IA (Inciniary ammo) applies 2 burns on every attack for the next 3 attacks & has a really long cd, you best bet is to cast your transfer right when you receive the first burning stacks. If you’re lucky, the engi is burning to death, while you need to embrace the moa for a few seconds, only to kill him righter after it runs out.
People with a brain will not waste it right at the beginning of a fight however, so if you’re low & the engi still has moa off cd, go into lich/plague & bait the moa out of him (since he responds to you, it’s unlikely that he can plant a decent amount of burning in time), and once you’ve run away with #5 & the moa runs out, go into DS and do whatever you can.thank you! that helped a lot.
especially that info on the IA! so that is how they apply their burns and it has a long cooldown…I thought they were applying burns on autos!
so yes a quick transfer might just save me and give me the initiative…
No, we do not apply burns on AA’s… welp, FT does, but only 1 stack every 2.5sec.
Anyways, there is a trait, called Napalm specialist that a) increases our condi duration for burn by 33%, and b) also applies 2 stacks of burning with crits. It has a 10sec icd, but no icon to show it.
Incendiary Ammo however has an icon when it’s active. It looks like a flame in front of a orange background, with black borders around it. If you see this icon on the engineers buff-bar, you can start casting your transfers right away, and actually run into their Aoe’s to soak up all 3 hits as soon as possible. If your transfer then hits them, 2 things can happen:
- you’re unlucky and just give the engineer regeneration, since we transmute one incoming condition into boons every 15sec, IF we run the alchemy traitline (which most builds do)
- he’s forced to use one of the few condi-clears we have & usually that means healing skill, so it’s a good idea to send some poison right after your transfer.
Condi-clears to our disposal (that most engis run):
- Healing turret / 2 condi clears every 15 or 20sec. if you see him blasting a waterfield, that means it’s 20sec.
- Elixir C / transmutes all condis every 40sec (32sec if traited)
- Elixir C toolbelt / transmutes 2 condis every 25sec (21.75sec if traited)
- Super elixir / clears 1 condition every 20sec (transmutes it if traited)
- Cleansing synergy (trait) / clears 1 damaging condition whenever we use a heal-skill 10sec cd
- HGH (trait) cleanses 1 condition whenever we use a elixir.
Even tho elixir C is very powerful in terms of condi-defense, it’s not used very often, and if you just look at the rest, you should be able to outpace the engi’s condi-appliance pretty fast, if you keep him on range.
(edited by Arantheal.7396)
Happened to me yesterday on my mesmer 3 times in a row: The best 1 v1 build right now: Engi appears from stealth, burns you and before you realize what happened you are Moa and next second later you are dead. You can’t dodge, because you are dead in one second. And they say engineers are no good in pvp lol.
Stealth is on a 40 sec CD. So if that combo fails then what?
What zera said.
This build works with spamming a couple of high-cd skills in short succession. while it’s very effective for ganking unaware opponents, this one-trick-pony fails to survive longer engagements.