Hello! After a time playing a hybrid engi I decided to post not the build I’m using, but the build I’m aiming to achieve. All suggestions that can improve this build are appreciated. It’s hybrid, but still more focused on power.
The build’s link:
Pros:
- It can apply 8 conditions out of 12, and if some skills are switched it can go up to 11 out of 12;
- It’s not melee, but you’re still in your group’s range (sharing buffs);
- It’s awesome against tough mobs (eg. Husks);
- Has at least 1 AoE heal and 1 Condi removal;
- Good amount of power while still hurting with condis;
- Provides a long duration fire field with at least 1 blast finisher;
- High mobility for PvE;
- Very good for solo PvE content;
- Extremely efficient in tagging mobs (eg. Events in Orr, millions of centaurs at Ulgoth the Modniir, etc).
- Not too much squishy;
- Easy to play;
- Does damage versus players;
- Doesn’t take forever to kill a mob;
- Constant AoE fire auto-attack to satisfy burning cravings (Willow approves it!).
Cons
- Really squishy for WvW, so proper adjustments and improved gameplay are required;
- Damage is not the highest provided by power – it’s compensated (not fully balanced out though) with conditions;
- Depending on the utility skills it can be very poor at breaking stuns;
- May not be able to support your group that well.
Requirements
- Must equip flamethrower as one of the utility skills.
- While not ignoring power, a decent amount of condi damage is needed so that your large supply of condis can be noticeable.
Reasons:
I came up with this build after asking on forums about hybrid builds that wouldn’t use bombs or grenades and not getting any satisfatory answer. I’m not really interested in the parrot speech that condis on pve are useless or that the meta is power – if that is the only thing you can add, then I thank you but you can save your time and mine. Engis can provide almost all conditions in the game, and I can’t simply ignore it.
The idea behind this build is having a nice amount of power while being able to hurt with conditions. It’s a very simple build with easy gameplay, there are no complicated moves – perhaps only when it comes to stacking might which may require a bit of practice for engi starters.
*On my engi I mainly play open world PvE, like Orr events, Silverwastes and World Bosses.
“Why not bombs and grenades?”
I had another lvl 80 bomb Engi. I simply got tired of that gameplay and I wanted something different. I totally dislike grenades despite the fact that they CAN do tons of damage – I only use grenades underwater.
“Why flamethrower?”
Flamethrower when traited is able to stack might alone just by equipping it. It also provides fire field and a blast finisher. Another thing is that it’s mid-range so you don’t stay away from your group and the speed of its autoattack is fast enough to crit a lot triggering some conditions.
(edited by Harbinger.5129)