I’ve been cooking up a turret/SD build, and I’m hoping you guys can get me some input on what I’ve got here. In particular, I’m trying to decide between Thumper Turret and Rocket Turret for the final utility slot. This is primarily meant to be a WvW/roaming build, but I’ll probably try to get away with using it for dungeons and such as well.
Thumper brings a potentially-indispensable stunbreak to the build, but Rocket brings much, much better damage at much longer range, plus an overcharge that is probably as good as Thumper’s. It also takes better advantage of the condi damage I’m already running, and has a shorter CD toolbelt for better synergy with SD. So, is 2 blocks and Cloaking Device (or Stabilized Armor) enough to keep me operational in carrion/rabid gear?
And yes, I’m aware that SD doesn’t work as well as we’d like with non-targeted skills (such as turret detonations), but you CAN hit with them, and what’s more, tool kit’s magnet puts a target exactly where they’re likely to get hit with SD off turret detonations. This means you can set up some truly disgusting burst by detonating and using toolbelt skills from turrets all at the same time.
Toolkit works well with everything else by shoring up defenses, helping set up SD burst with detonates, helping with bleed spikes and with kiting, with a good toolbelt skill for SD, and with the ever-popular prybar. I wouldn’t anticipate make a lot of use of the ability to heal turrets, but it can’t hurt.
I haven’t played a turret build before, and I know I’m forgoing a lot of the traits normally considered standard (Metal Plating, Autotool Installation, Accelerant-Packed Turrets, Deployable Turrets… seriously why are there so many traits for them in so many different lines?), however, it also seems like this build operates quite differently than a “standard” turret build, and it has plenty of options left when turrets aren’t up, so I’m thinking I might not need all those things, especially since I plan on blowing them up to zap things.
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