(edited by Resouled.5614)
Hybrid dd/cd bomb build.
If you take the bomb kit you have to trait in explosives, the healing on bombs is not worth it at all.
240 hp per 0,8s? I think that adds a ton to your survivability.
240 hp per 0,8s? I think that adds a ton to your survivability.
Cons:
-Requires 30pts in an extremely lacking trait line.
-Requires you to spam Bombkit1 to get full effect. (The proper way to play condition based kits are to maximize condition output by constant switching and using skillshots)
-If you’re moving, your bombs will not heal you. You have to literally pause for half a second for the bomb to explode on you. Nope. Not happening.
I feel like no player that has his movement and dodging down, who knows how to play defensively can ever play with elixir infused bombs. You really cannot finesse it.
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Well it is a node defence/assault spec which means you’ll be in range of your bombs about all the time. 25% more movement speed in combat is actually a great trait due the increase of mobility snares are less effective and your bombs are easier to land on your opponent. 5% toughness into power since it’s hybrid and nothing else you can really get. Also the trait line gives you healing power which synergizes well with elixers>regen, elixer infused bombs and kit regen. Besides that you only hop into p/p for ranged (which you barely are cuz of node defence/assault) or use 2-5 which have a short casting time except poison volley. Your bomb kit autoattack hits a lot harder than pp auto and due long cd’s you’re spending most of your time in bomb kit really. Besides that bomb kit is more a DD kit than CD. It scales better with power. If I wanted a condi spec I’d run nades anyway. Movement + dodging works fine with elixer infused on nodes for me atleast. Besides that they fixed the bug that would make your bomb radius smaller and thus not healing you as often.
I run full cleric gear, Pistol Shield, 20-0-30-20-0 Med-kit, Tool-kit or Elixir B, Bomb-kit, Elixir Gun, and Supply Drop.
People saying heal bombs are bad are the same people crying about 100nades being nerfed. You know the ZOMGDPS Guys.
Heal bombs is perfectly viable in every part of the game, as long as you dont expect to top the non-existent dps meters and know that you are filling a support role. Because contrary to popular belief you can be an asset to your team without being full out dps.
just some of my thoughts on it:
- I’d try to find 10pts from somewhere to dump into firearms for Hair Trigger as that will help the uptime on your conditions which will likely be your main source of damage.
- I’d ditch the Divinity Runes for something more conducive to your build’s role. Either something with more healing, something with more condi dmg/duration, or ditch BP regenerator and grab HGH with +might duration runes. Sigils should change according to these as well.
- Power Shoes is meh – I don’t really think there’s any reason to spend more than 15 points in inventions. Those 15 can be highly worth it though in the right build. You can find swiftness elsewhere easily.
Some questions that might be worth asking of this build:
- Who is supposed to benefit from the healing and is this the most potent way to do deliver those heals? (Right now, not much of anybody will, not even yourself.)
- What kind of dmg will shine brightest in your build (hint: condition dmg) and what kind of runes/sigils/amulet will enable that the most?
- What role is this build supposed to play and how does this build perform that role? i.e. are you going to be solo bunkering your back point and need more longevity/sustainability or a mid point team fighter laying down decisive fight changing/life saving combos?
Don’t take this the wrong way, but when I look at your build I don’t see “strong all around”. It’s really more of the opposite when considering what opponents will place on the field for a similar role – even other engis. That’s not to say you’re not on the right track per se, I just think you need to focus the build a bit more.
I’ve stayed at this party entirely too long
1. Drop the second pistol and use a shield instead. If node defense is what you want, then you’ll get a lot more use out of Magnetic Shield as a projectile reflect and point-clearing AoE push than you will with Blowtorch or Glue Shot.
2. Power Shoes is also pointless. If you’re planning on holding down one point or moving between two of them, speed is not really your priority. Getting the most out of your setup will be—so go for Reinforced Shield instead, which gives 90 Toughness when wielding a shield plus 20% cooldown reduction.
3. Fast-Acting Elixirs in my opinion is best used for builds that focus on offense (i.e., HGH). Think of it this way. Is getting Elixir S twelve seconds faster going to make the difference between life and death for you? Perhaps. But why not just arguably have two Elixir S at your disposal through Self-Regulating Defenses?
4. Or how about Protection Injection? With 30 points in Alchemy you will have near permanent Protection on you as you get knocked around in a 1v2 situation; it’s way more useful in my opinion. If you must have it, I’d drop Cleansing Formula and put Elixir C on your bar instead.
5. You have 30 points in Inventions yet go without Cloaking Device?
(edited by Phineas Poe.3018)
Elixir-infused bombs is nice in PvE, but you’re giving a lot to get it. I sometimes use it because I’m already 30 into inventions, so I equip it if I need to make use of the bomb kit.
It might work in a bunker build as well where you’re trying to stay on a node… I experimented with it a bit but ditched it when I found a rifle/grenade build I liked.
Well it is a Hybrid build and while I’m running ravid I still have 2.4k attack power along with 60% crit rate due a high uptime on fury. The reason I went with divinity is the crit damage and allround stats. Since rabid ups your precision a lot it indirectly ups your direct damage aswell since crit is a 1.5x multiplier. So I solely took them to get my direct damage up.
Might swap shield in remove powershoes.
Self reg device and cloaking are bad for holding a node so I didn’t take those for that reason. As a node def you need to prevent decap and self reg and cloaking won’t contest it and might end up decapping it.
Injection is good but I have 3k armor when I use shield and rather have less cd on my buffs/condi remov.
Alright tried to make it a bit better:
V2: http://intothemists.com/calc/?build=-VRw;2Z;0h0c-cQFx0;9;49-TJ92;346A19-3;0XJ;4NV05NV052ZF
- Grabbed shield for mode defence, more suitable for node defence. Dropped powershoes for reinforced shield – better trait wise.
- Dropped kit regen for KR. Basically a 1k hp loss along with a 125 hp a sec regen for a pull bomb and 10% more crit damage.
- Dropped rune of divinity for rune of the thief, it’s a hybrid build and the 10% more damage will work fine with bombs I think since your enemy will most likely be mostly not directly looking at the explosions.
Thoughts?