I don't understand

I don't understand

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Posted by: Ivellious.6251

Ivellious.6251

I’m a level 80 Engineer. I used the grenade kit, it did a ton of damage. I was easily out dps’ing elementalists and other classes in aoe. I was so happy to see that sigils now work on kits, but saddened to see that grenades were nerfed.

Now onto the point of the thread. I really don’t see what the big issue is. Since the patch I switched to this build: http://gw2skills.net/editor/?fcQQBVymKrdEL1VUvjEgek36eXRPecjn8nCsF and use flamethrower. I have full exotic berserker gear and power/precision/crit dmg exotic rifle with superior sigil of blood lust. The tool belt grenade barrage is still very powerful, and I kill things as fast if not faster with flamethrower now than I did with grenades. The only downside to flamethrower is positioning, which only takes a moment to get used too. I have better stats completely with this build because I can keep a constant ~18 stacks of might going at will. My damage is on par, or over what other elementalist and “dps” classes are doing, I still feel very powerful, and I’m a force to be reckon with in pvp/wvwvw.

So I ask. Why all the whining?

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Posted by: Ahlen.7591

Ahlen.7591

When you said you killed things fast as or faster with flamethrower, I kind of disregarded everything you said.

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Posted by: Bard.7215

Bard.7215

Because every class from the perspective of a player ever class outside of their class is better unless they’re a warrior or guardian or they’re comparing themselves to an elementalist. Remember that people post of forums when they’re unhappy, which can stem from as much as a 1% damage difference between a rival class that supposedly lost them a fight in WVW.

The Engineer is not the worst class in the game, but it isn’t top tier, which too some people is nerve rackingly horrible and the bane of their usefulness. This is pointless, as from what I’ve read on this forums, 80% of the classes in this game fail compared to 20%. With such a statistic you should be far from bothered, as we know not everyone in competitive pvp roles a warrior or guardian.

Sort of like building a sandcastle

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

There is a common theme in each of the class forums: “Ours if the most brokenest, worstest class, it so bad Ima rage quit unless Anet redesigns it the way I want!”

The Elementalists complain, the Mesmers complain, the Theives complain. They all have threads about how every patch has been nothing but nerfs for their class, and buffs for every other class.

It’s kinda silly. Especially when I would likely have failed to notice this so called nerf. My wvw k/d ratio is still 5:1 on a bad day. But I’ve always focused on 2-5 and used their down time to use skills and fire off control from the riffle.

I guess if I stood still and spammed 1 I might understand all the hate.

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Posted by: Tekyn.5376

Tekyn.5376

Because…

a glass cannon build for an Elementalist is doing 1200-1500 normal damage /3100+ critical damage on a Target Golem

a glass cannon build for an Ranger is doing 1500 normal damage/3000+ critical damage on a Target Golem

and a glass cannon Grenade build for an Engineer is doing normal damage of 1000-1300 / critical damage of 1400-2400 on a Target Golem.

Now these are just casual observations taken from messing around in the Mists but the difference is obvious. This doesn’t even take into account the fact that a grenade is a delay-based AOE that sometimes COMPLETELY misses the target (think WvW open field combat).

“I feel like I’m getting trolled here. Good day sir.”
- John Smith, ArenaNet in-house economist

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

And which weapons are they using vs our long range AOE?

No class in the game has anything like it. Some people won’t be happy unless grenade kit auto-attacks at 1600 range with twice the radius and a 4k crit.

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Posted by: luckywaldo.6089

luckywaldo.6089

My wvw k/d ratio is still 5:1 on a bad day.

This could be meaningless, because you get kill credit just for doing a little bit of damage. You could have 10 people get credit for one kill. So everyone in the game should have absurdly good k:d ratios.

Ecce Machina ~ Engineer
Ars Est Mortem ~ Necromancer

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Posted by: Tekyn.5376

Tekyn.5376

Grenadier has 1500 range, damage radius of 120, no auto-attack, manual targeting, and a long delay for hitting the target.

Elementalist with Fireball has 1200 range, damage radius of 90, can auto-attack, tab/click/auto targeting, medium delay for hitting target.

Ranger with Longbow has 1500 range, no damage radius, can auto-attack, tab/click/auto targeting, short delay for hitting target.

“I feel like I’m getting trolled here. Good day sir.”
- John Smith, ArenaNet in-house economist