Pun intended!
Just got my full Cleric set and I’m running a perma regeneration + Elixir-Infused Bombs and I gotta say this build is SOOO good and fun.
It is so easy for engies to keep 100% regeneration (I actually have more than 100%. If I spam all my healing spells, I can stack it to 1 minute really fast).
I decided to try it out because I used to run a Juggernaut build, but it wasn’t really quite fit for group PvE, because it lacked health sustainability, so I often had to retreat and used my Elixir Gun for ranged combat (and sick bleeding! Holy moly, it stacks bleed so fast) until I was ready to head for the vanguard again.
Then I realized I liked the utility and supporting aspects of the engineer more than the damage dealing, then I started fiddling with some builds at the PvP arenas, until I found the holy bomber! Despite having my bottom ravaged by Rangers, I came to some interesting conclusions:
-Bombs have amazing base damage. Just get a bit of power and you’ll forget you’re not a DPS build.
-If you have high toughness, your healing can get your EHP to astronomical levels (not counting other active healing skills, you can easily get 700+ Health per second from regeneration and bombs, also NOT including backpack regenerator).
-Even though you are almost melee, you can reduce the damage taken by kiting while you DPS.
-In PvP. Long range enemies with good kiting potential are your bane. Kiting in general reduces your DPS significantly. Doesn’t matter as much for PvE, because the AI doesn’t give a rat’s about dodging AoE.
-Also in PvP, If the enemies don’t have enough control to pin you down, you can run in the middle of four of them and just run away. If they chase, there’s a bomb field waiting.
So here I am! I’d like some advice, to further improve and optimize my build (I’m and engineer, after all!):
Explosives: 20 Points. Major traits are Forceful Explosives and Short Fuse.
Inventions: 30 Points. Major traits are Energized Armor (considering Cloaking Device and Protective Shield), Power Shoes and obviously Elixir Infused Bombs.
Alchemy: 20 Points. Major traits are Fast Acting Elixirs and Cleaning Formula 409 (Considering Backpack Regenerator).
I considered Tools, but I have no precision for Crit Damage and Tool Belt skills, albeit good, aren’t the focus of the build. Swift Kits are nice, but I already have Power Shoes and not many traits synch well with the build.
I use Superior Runes of Water (considering Monk), Cleric armor and my trinkets are a mishmash. I’m thinking about getting some Shaman stuff to get my base HP up, so I don’t get destroyed by really heavy burst and condition damage.
My utility skills (so far) are Healing Turret, Bomb Kit, Elixir B, Elixir Gun and Supply Crate.
I’m considering either dropping Elixir Gun for Elixir C (more self Condition Removal and Boons converted (so I can make use of my Boon Duration Increase)) or keeping the gun and dropping 409 for Backpack Regenerator and Elixir B for C (even more HoTs, I already have cleansing from Water Rune and the fumes can remove it for my team. Also Super Elixir is such an amazing heal and give the OP light Field (which I can easily trigger with a Blast Finisher for area Retaliation or even more condition removal with a Physical Projectile). The downside is that I don’t get reliable Boons (permanent Might and high upkeep time Fury, Retaliation and Swiftness from Elixir B ) for me and a random buff for my team.
Another point in favor of the Regenerator is that I don’t use Elixir H (no, seriously, this Turret is godlike. Just don’t drop and forget it. Drop, use you Cleansing burst if you need, then detonate it for the damages and to have Regenerating Mist available It has the same cooldown of Elixir H TRAITED for 20% cooldown reduction).
[Note, this is for PvE.]
Any help is very much welcome!
Thanks in advance!
(edited by Cleyran Knight.8291)