I might be stupid, actually, call me stupid

I might be stupid, actually, call me stupid

in Engineer

Posted by: SweatyYoshi.8473

SweatyYoshi.8473

Does anybody else feel like the healing turret got a nerf?
Ever since the patch hit I felt a slight change, instead of healing from about 5k hp to 16k hp, I started healing from 5k hp to 12k hp
Note that I run no healing power, and I have not changed my gear at all in the past month.

So, did we get ninja nerfed again, or is it just me?

I might be stupid, actually, call me stupid

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

5k to 16k? o.ô

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

I might be stupid, actually, call me stupid

in Engineer

Posted by: SweatyYoshi.8473

SweatyYoshi.8473

Yeh, I always blast the water field created by the turret twice, one from the turret exploding, and one from flamethrower 2, hence why the number is so high

I might be stupid, actually, call me stupid

in Engineer

Posted by: Nate.8146

Nate.8146

Healing amount feels the same to me, especially if everyone is using their blast finishers in the water field. The only thing I have noticed is that the turret sometimes takes significantly longer than 3/4 second to deploy. Sometimes it takes 1½ seconds before I get that heal.

I might be stupid, actually, call me stupid

in Engineer

Posted by: SweatyYoshi.8473

SweatyYoshi.8473

Yeah, I think I realised my problem, it was poison.
I thought conditions got removed with the turret being placed, not with the turret putting down the water field.
Apparently it still affects the heal output.

This thread was me being oblivious and stupid, sorry for this. Now I kinda wish I could remove it.