I might be stupid, actually, call me stupid
5k to 16k? o.ô
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Yeh, I always blast the water field created by the turret twice, one from the turret exploding, and one from flamethrower 2, hence why the number is so high
Healing amount feels the same to me, especially if everyone is using their blast finishers in the water field. The only thing I have noticed is that the turret sometimes takes significantly longer than 3/4 second to deploy. Sometimes it takes 1½ seconds before I get that heal.
Yeah, I think I realised my problem, it was poison.
I thought conditions got removed with the turret being placed, not with the turret putting down the water field.
Apparently it still affects the heal output.
This thread was me being oblivious and stupid, sorry for this. Now I kinda wish I could remove it.