I need assistance :3
what is the engineers playstyle?
Personally, I feel that this right here, and the fact that people ask it, is in itself a hinderence to the community, and expresses to me exactly why you were so surprised to be beat by them. If you look at a profession as a a play style in this game, you are limiting yourself right off the bat. you can build almost any profession to any play style. I know a thief commander on my server who is build extremely tanky. He commands, then subsequently plays the role of support as being the guy who can get any downed player up, anywhere, at anytime.
So the question is not what role or play style can the engie fulfill. The question you should be asking, is how to build to fulfill the role you want. Honestly, the engineers design really allows it to be fluid and easily taken from one extreme to the other in what it can do.
https://www.youtube.com/watch?v=6q3em9s5I4c
1)is the engineer really that hard to play?
2)what is the engineers playstyle?
3)when do i use the kits
1: It’s not a warrior and it’s not an ele. Sure.
2. wot
3. When you need them. 0-1 sec cd on swap.
1) Engineers are harder to learn to play in some regards because we have more combinations (more skills with kits) and a wider variety of viable builds.
Engineers remain harder to play because we have so many skills and the need to string them together (Kit 1 skill 3 followed by Kit 3 Skill 1 followed by say Weapon Skill 2).
2) Beauty of the engineer is that you can have almost any playstyle.
Common themes are:
1) Exceptional condition application with 3 kit grenades/bombs/e-gun
2) Power builds using rifle and HGH might stacking
3) Healing/Bunker builds tied to elixir infused bombs
4) Power builds tied to static discharge and firearms
3) You use kits just like having extra skills. So instead of 10 weapon skills on 2 weapon sets you can have basically 20 (3 kits plus the weapon).
a. Elixir Gun is great for stun breaking tool belt skill, exceptionally fast and valuable auto attack (perma weakness almost), and its secondary heal. It also can be useful for crippling (takes getting used to) and removing conditions on peers.
Grenades are by far the most condition oriented kit. Engineers have a LOT of “on critical hit” procs. Grenades when specced with grenadier throw 3 grenades so. . . that is a lot of chances to “on critical hit”.c. Bombs are up close AE (not quite in melee though) with a good blend of damage and conditions. The F2 Big Old Bomb skill has a large number of uses and confusion stacks well with the pistol.
d. Toolkit is the single target version of a melee kit and has strong power damage, one of the best blocks in the game and a pull ability.
e. Flamethrower has value but is probably the weakest of the kits right now.
Between bombs and grenades and e-gun you have a large number of combo fields. I take all three for my utility skills.