I see many
and much much less flame thrower! doble detonation was awesome
but yea, bomb kit is looking sexy now! and rifle now deserves a spot, until they nerf static discharge ofc
On 26th of February people were drooling over 10s Grenade Barrages…didn’t turn out quite that way. Let’s wait and see how the changes actually work in game.
Why is a bomb build sexy now? Is it just because of the Kit Refinement?
Not sure that global cooldown is helpful. I currently run bombs and I’m not sure it’s worth it since I run 3 kits. Won’t be able to count on the bomb one going off. Might just get super speed from the tool kit instead which would not help me much.
Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD
you can place down bombs, specially big old bomb and pull then bush mobs away, and spvP it works great since no one has a clue what engineers are or what we can do
This is a pretty big deal for bomb kit. The trick is going to be getting a build that uses bombs as its only kit. Perhaps bombs + elixirs will be as viable as nades + elixirs?
I may give it a try in my WvW build, but I’m not sure I’ll be able to get the useful effect while juggling swiftness swapping, grenades, and bombs. The root problem of KR—that some effects were really powerful and others were worthless—doesn’t appear to be going away.
Edit: and it will be awesome for setting up BoB. I’m used to having to time glue bomb really well—now, just lay BoB, switch to bomb kit, lay glue bomb. Done.
you can place down bombs, specially big old bomb and pull then bush mobs away, and spvP it works great since no one has a clue what engineers are or what we can do
Ha they will soon enough!
I hate to burst anyone’s bubble, but has anyone tested the range of Magnetic bomb versus the distance of the blowback of Big Ol’ Bomb?
Magnetic bomb visually looks very short ranged. (Untraited)
For the toast!
I hate to burst anyone’s bubble, but has anyone tested the range of Magnetic bomb versus the distance of the blowback of Big Ol’ Bomb?
Magnetic bomb visually looks very short ranged. (Untraited)
I think someone said it was 360 traited, affects 3 targets.
Mentioned in this thread: https://forum-en.gw2archive.eu/forum/professions/engineer/Kit-Refinement-effects-post-patch/first#post1704583
Rragar Ragehammer – Charr Warrior
Achilles Adrastos – Human Warrior
I see mostly elixir builds, which already were our strongest builds.
I also see bomb builds using one turret at most…
Apart from these, I see a lot of messy cooldowns, aoe still destroying all your turrets, and former 100naders cursing on why the mine didn’t trigger.
I hate to burst anyone’s bubble, but has anyone tested the range of Magnetic bomb versus the distance of the blowback of Big Ol’ Bomb?
Magnetic bomb visually looks very short ranged. (Untraited)
I think someone said it was 360 traited, affects 3 targets.
Mentioned in this thread: https://forum-en.gw2archive.eu/forum/professions/engineer/Kit-Refinement-effects-post-patch/first#post1704583
Its 240 with forceful explosives (less without).
Pffft. Been running bombs and turrets since before patch. Stinkin’ bandwagoners. Love you guys anyway.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast