(edited by waka.9826)
"I want to be an ele" Engi Build
Not sure I like this, to be honest. The Elixir Elite only adds to mobility at a 50% rate, otherwise you’ve wasted an elite when trying to escape/catch somebody (personally, I would be very happy with JUST the rampage form – I would run it all of the time with the elixir recharge rate).
Rifle 5 only helps gain a bit of distance, and the sustained DPS that an ele has will in no way be mimicked by an engineer. Their rotation of skills and the high base damage is what allows PVT builds to still put out great damage, while our skills rely moreso on specialization. I played a Clerics set a while back, and the damage is laughably poor. You may be able to run, but you won’t be able to do any more than itch the enemy.
One thing I strongly suggest, however, is video proof of this build’s viability. Good luck.
I hope you don’t take these words as harsh, I’ve played an Engineer and an Elementalist since release and am just trying to help with constructive criticism.
Not sure I like this, to be honest. The Elixir Elite only adds to mobility at a 50% rate, otherwise you’ve wasted an elite when trying to escape/catch somebody (personally, I would be very happy with JUST the rampage form – I would run it all of the time with the elixir recharge rate).
Rifle 5 only helps gain a bit of distance, and the sustained DPS that an ele has will in no way be mimicked by an engineer. Their rotation of skills and the high base damage is what allows PVT builds to still put out great damage, while our skills rely moreso on specialization. I played a Clerics set a while back, and the damage is laughably poor. You may be able to run, but you won’t be able to do any more than itch the enemy.
One thing I strongly suggest, however, is video proof of this build’s viability. Good luck.
I hope you don’t take these words as harsh, I’ve played an Engineer and an Elementalist since release and am just trying to help with constructive criticism.
Elite isnt for mobility. Elite is for node pressure / perma CC/ stomp denial / stomping. 25 might stack 1 on tornado is no joke. Bouncing 3.5k lightning is pretty painful.
Try the build, I promise it has some insane dps for the sustainability it has. EG 4 crits for 1.8ks, FT 2 crits for 2.5-4.5k. EG 2 does bouncing damage for 2k a pop.
You have 3.1k – 3.7k power (depending if you want to might stack or not) with 20-30 % crit chance with good healing power and toughness. I would strongly trying the build out before saying it lacks anything.
(edited by waka.9826)
This looks very interesting:-)
First build:
- Problem can be condi removeal (I am not sure if that interupt elite trick with lyssa runes still works).
- You dont use HGH or 409 so you can replace H for MedKit (Fury and better Swiftness) or turret for amazing condi removeal and also water fields (acid bomb + water field is great escape heal).
- Elixir S is great for stomp but after nerf.. Try think about R I think its much better these days.
- About traits. Fast-Acting Elixirs afaik dont affect EG skills or elite so you dont really need them. Maybe best will be add only 25 points into Alchemy and another 5 to Tools for Inertial converter.
- Battle sigil give you more damage than Fire
Second build:
- Here its bit worse with condi removeal. With so many elixirs – 409 is needed somewhere:-)
- rest is pretty solid.
Tekkit’s Workshop
This looks very interesting:-)
First build:
- Problem can be condi removeal (I am not sure if that interupt elite trick with lyssa runes still works).
- You dont use HGH or 409 so you can replace H for MedKit (Fury and better Swiftness) or turret for amazing condi removeal and also water fields (acid bomb + water field is great escape heal).
- Elixir S is great for stomp but after nerf.. Try think about R I think its much better these days.
- About traits. Fast-Acting Elixirs afaik dont affect EG skills or elite so you dont really need them. Maybe best will be add only 25 points into Alchemy and another 5 to Tools for Inertial converter.
- Battle sigil give you more damage than FireSecond build:
- Here its bit worse with condi removeal. With so many elixirs – 409 is needed somewhere:-)
- rest is pretty solid.
I honestly think Elixir S vs Elixir R is a personal preference. Elixir R is insanely easy to counter imo especially as an engi with CC I do it all the time. I also think a gauranteed stomp is invaluable. I also took elixir H because I already have the elixir CD trait and I can get a beefy amount of protection if I get lucky. And so far I haven’t had any trouble with condi removal even with just lyssa + super elixir. I also took fire instead of battle because of the nature of the build, it’s a lot of aoe + cleave.
Elite isnt for mobility. Elite is for node pressure / perma CC/ stomp denial / stomping. 25 might stack 1 on tornado is no joke. Bouncing 3.5k lightning is pretty painful.
Try the build, I promise it has some insane dps for the sustainability it has. EG 4 crits for 1.8ks, FT 2 crits for 2.5-4.5k. EG 2 does bouncing damage for 2k a pop.
You have 3.1k – 3.7k power (depending if you want to might stack or not) with 20-30 % crit chance with good healing power and toughness. I would strongly trying the build out before saying it lacks anything.
You took the criticism like a personal insult for some reason, it seems. I played a build that was nearly identical a while back, so I speak from personal experience. This might be a Tier difference – average skill level amongst soloers/roamers seems to scale down linearly as you go down the tiers (from my experience anyway). Not to say that you might not understand your class well, but others perhaps not quite as much.
If the build is working for you there then that’s great, I’m glad you’re enjoying it.
Edit: Just realized you said this was for “node pressure”, so it must be an sPvP build. That’s a different story, I assumed we were discussing WvW considering you never specified.
(edited by Poliswag.8240)
Elite isnt for mobility. Elite is for node pressure / perma CC/ stomp denial / stomping. 25 might stack 1 on tornado is no joke. Bouncing 3.5k lightning is pretty painful.
Try the build, I promise it has some insane dps for the sustainability it has. EG 4 crits for 1.8ks, FT 2 crits for 2.5-4.5k. EG 2 does bouncing damage for 2k a pop.
You have 3.1k – 3.7k power (depending if you want to might stack or not) with 20-30 % crit chance with good healing power and toughness. I would strongly trying the build out before saying it lacks anything.
You took the criticism like a personal insult for some reason, it seems. I played a build that was nearly identical a while back, so I speak from personal experience. This might be a Tier difference – average skill level amongst soloers/roamers seems to scale down linearly as you go down the tiers (from my experience anyway). Not to say that you might not understand your class well, but others perhaps not quite as much.
If the build is working for you there then that’s great, I’m glad you’re enjoying it.
Edit: Just realized you said this was for “node pressure”, so it must be an sPvP build. That’s a different story, I assumed we were discussing WvW considering you never specified.
I’ve never stepped foot into the WvW yet lol.
