I wonder if orbital barrage will be OP

I wonder if orbital barrage will be OP

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

So with the grandmaster trait in explosives (siege rounds), when you use the Orbit strike, the tool belt skill for mortar it fires off a second orbital strike one second after the first one hits. This tactic can be combined with a grandmaster trait from the tools trait line called kinetic charge, with this trait after dodging an enemy attack your next tool belt skill is instantly recharged (it has a 20 seconds internal cool down on this trait so its not like you can fire these off indefinitely). This makes it seem to mean that if you dodge an attack you can then use 4 orbital strikes in 2.5 seconds, with their current damage numbers (we don’t know the scaling but did see the base numbers) this would be about the same as getting hit with 4 BoB and 4 regular bombs over 2.5 seconds.

TL;DR 4 orbital strikes in 2.5 seconds.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

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Posted by: tyrellian.3706

tyrellian.3706

Damaging, yes, but there’s a delay before firing and it’s the most obviously telegraphed skill in all of GW2 - if you want to hit someone with it, you’ll need to have both good timing and an immob/stun/launch.

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Posted by: Arioso.8519

Arioso.8519

It’ll be strong, no doubt, but to be able to do that, you’re basically building around that specific burst combo using two of your grandmasters.

Quad Orbital strike might not be any more OP than any other burst you can pull off with other synergistic traits. We’ll have to see.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

It might be strong if you can lock an enemy down in that space, but it’s not like people don’t insta-die already when they’re locked down like that.

On it’s own I don’t think it’ll be that strong. Like dragon’s tooth, you can just move out of the way. In order to get it to hit consistently, you’ll have to combo it. Like cast it behind, then overcharge shot them into the blast radius.

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Posted by: Nikkinella.8254

Nikkinella.8254

I’m just happy i’ll get to do this to people. https://www.youtube.com/watch?v=k1nOUgSdxEQ If it can 1 shot them, that’s just icing on the cake.

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Posted by: ukuni.8745

ukuni.8745

Slick shoes, that is all.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: DanteZero.9736

DanteZero.9736

I’m thinking the balance of this skill will be based on the delay much like the ele’s eruption skill.

I wonder if orbital barrage will be OP

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Posted by: MattyP.6954

MattyP.6954

Regardless of delay and telegraph, this skill will be great for blowing up siege in wvwvw,

Not only that, but think of the Synergy between Explosives Trait VII and Tools Trait VII… Orbital Barrage hits twice, AND you can cast it without a cooldown trigger after a successful dodge.

Think about the possibilities… drools

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Regardless of delay and telegraph, this skill will be great for blowing up siege in wvwvw,

Not only that, but think of the Synergy between Explosives Trait VII and Tools Trait VII… Orbital Barrage hits twice, AND you can cast it without a cooldown trigger after a successful dodge.

Think about the possibilities… drools

You’ll still need to have line of sight though. It’s not like you’ll be able to drop it down on the other side of a gate or something.

Unless you actually can, in which case that’s as OP as all hell. They will nerf that if that’s the case, I can guarantee you.

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Posted by: MattyP.6954

MattyP.6954

Regardless of delay and telegraph, this skill will be great for blowing up siege in wvwvw,

Not only that, but think of the Synergy between Explosives Trait VII and Tools Trait VII… Orbital Barrage hits twice, AND you can cast it without a cooldown trigger after a successful dodge.

Think about the possibilities… drools

You’ll still need to have line of sight though. It’s not like you’ll be able to drop it down on the other side of a gate or something.

Unless you actually can, in which case that’s as OP as all hell. They will nerf that if that’s the case, I can guarantee you.

That is true, I was thinking primarily for hitting trebs on top of Borderlands SWT hitting Bay keep or clearing walls.

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

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Posted by: Drath.4750

Drath.4750

The nice thing is both those traits are good outside of the combo too. Kinetic charge can be used with other toolbelt skills to great effect (double nade barrage, double slick shoes) and the siege rounds also increases the duration of all the fields and condis that mortar kit puts out by a huge 40%. So I think it’s a valid build even without the combo, but if you get a good opportunity to drop the combo it could be devastating. It will be most powerful against AI since they don’t dodge. I think siege rounds will be very strong in Stronghold. Long blind fields against AI, long chills, poison field for downed bodies, and just generally great range. The double orbital strike will be awesome to burst AI or people trying to channel heroes/supply.

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Posted by: Dentrius.1274

Dentrius.1274

Adding to Darth’s post: even if ppl will just walk away form the quad orbital strikes you still can get 4 blast finishers of a frost field for a lot of frost armor or big heals on a water field.

I’m almost sure kinetic charge + siege rounds will be very popular at the start.

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Posted by: fluidmonolith.3584

fluidmonolith.3584

I am really excited to use 4x orbital strike against enemy siege in WvW.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

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Posted by: Nilix.2170

Nilix.2170

Dodge => Free toolbelt skill is honestly… I mean… yeah Quad Orbital Strike is amazing but. Let’s be real with Kinetic Charge right now.
I get to test out what running Moa Morph on a Chronomancer is like.
Two heals with Med Kit.
Ten Seconds of Super Speed.
Super save people with double Elixir R or just the fact that you have an extra one without 100s Cooldown.
It’s honestly one of my favorite new traits.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

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Posted by: Arioso.8519

Arioso.8519

Super save people with double Elixir R or just the fact that you have an extra one without 100s Cooldown.

Wait a minute there…

If you time this right,

Can’t you have a toss elixir R every 20 seconds?

Screw quad lasers, that’s about a 50% uptime of resurrection fields!

And what’s Elixir R’s main utility skill?
Free dodges! So you can proc the skill pretty much whenever you want.

Elixer R will be insanely good with this trait.

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Posted by: fluidmonolith.3584

fluidmonolith.3584

Super save people with double Elixir R or just the fact that you have an extra one without 100s Cooldown.

Wait a minute there…

If you time this right,

Can’t you have a toss elixir R every 20 seconds?

Screw quad lasers, that’s about a 50% uptime of resurrection fields!

And what’s Elixir R’s main utility skill?
Free dodges! So you can proc the skill pretty much whenever you want.

Elixer R will be insanely good with this trait.

Yeah, I imagine this skill will get nerfed in some way or another, or it could be very, very broken in good hands. Unfortunately.

Maguuma
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)

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Posted by: choovanski.5462

choovanski.5462

feel like we might have another 100nades situation. someone needs to hide anets spanking paddle.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Nilix.2170

Nilix.2170

Super save people with double Elixir R or just the fact that you have an extra one without 100s Cooldown.

Wait a minute there…

If you time this right,

Can’t you have a toss elixir R every 20 seconds?

Screw quad lasers, that’s about a 50% uptime of resurrection fields!

And what’s Elixir R’s main utility skill?
Free dodges! So you can proc the skill pretty much whenever you want.

Elixer R will be insanely good with this trait.

Yes. That’s my thing. Of course, I guess the “downside” is that you’d have to use a slot for Elixir R. But we’re looking at two extra dodges, 1 condition cleanse, light field that doubles as a revive field that you have effectively reduced the cooldown by 80 seconds as long as you are a skillful dodger.
But the full list of usefulness is really amazing. Every 20 seconds, you can just double up.
Double Analyze: 20 stacks of Vulnerability immediately. Keep a thief from going stealth for 12 seconds, made even longer if you use the Lock-On trait.
Healing Mist: Extra Stunbreak
Super Speed: 10s of Super Speed or Extra Stunbreak
Double Toss Wrench, Double Orbital Strike, Double Surprise Shot, Double Net Attack, DOUBLE RUMBLE to synergize with Inventions Soothing Detonation for more heal + Stability + Stunbreak, Double Toss Elixir S, Double Toss Elixir B, Double Toss Elixir X, Double Incendiary Ammo, the synergy with Static Discharge, the extra vigor uptime.

Doesn’t Supple Crate’s Toolbelt skill drop bandages? Man, I’m telling you. I’m excited for this trait. It’s probably going to get nerfed. But I am EXCITED for this trait.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

(edited by Nilix.2170)

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Posted by: Sins.4782

Sins.4782

Double Supply Drop basically guarantees a won 1v1. You can put 10k heals down on the ground shortly after engaging a 1v1, or use them to save an ally and turn a lost 1v2 into a won 2v2. I could see some people running a troll 5 engi comp and abusing the hell out of this. I’m thinking this one will definitely be nerfed or changed soon.

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Posted by: MattyP.6954

MattyP.6954

I don’t know if it should be or will be nerfed, It’s a grandmaster trait, so it should be strong, and it’s highly situational. As for ElixerR, doubling that is going to have limited impact if the res fields don’t stack—that’s a pretty easy fix.

Secondly, after the 20 second cooldown, it’s going to be pretty hard to have a dodge left to trigger the ability again (even with ElixerR). Also, it only counts on successful dodge, not just a dodge in combat. So if you mistime a dodge or accidentally dodge a blinded attack (I think that “Missed” overrules “Evaded”), then you just burned your chance.

It’ll be strong, but it will be difficult enough to pull off as to not be completely OP

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

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Posted by: Nilix.2170

Nilix.2170

I don’t know if it should be or will be nerfed, It’s a grandmaster trait, so it should be strong, and it’s highly situational. As for ElixerR, doubling that is going to have limited impact if the res fields don’t stack—that’s a pretty easy fix.

Secondly, after the 20 second cooldown, it’s going to be pretty hard to have a dodge left to trigger the ability again (even with ElixerR). Also, it only counts on successful dodge, not just a dodge in combat. So if you mistime a dodge or accidentally dodge a blinded attack (I think that “Missed” overrules “Evaded”), then you just burned your chance.

It’ll be strong, but it will be difficult enough to pull off as to not be completely OP

Definitely true. I did pick up on the need to successfully evade, I just hope that’s all it takes for it to not be seen as the most ridiculous thing ever. I just don’t really find it to be too situational nor hard to pull off. If you’re in a fight, and people are attacking you, you’re going to want to dodge. And if you’re good at dodging, it’ll trigger. It’s not the kind of thing you can open a fight with, but that’s really not much of a hindrance. Dance with your opponent a bit, dodge, get your trigger. And now you can use your free heal when you need it. If you don’t need to heal, you can use your free damage skill when you need it. It’s something that you actively take advantage of at your own pace for doing something you want to do. It at least SOUNDS a lot less wasteful then Streamlined Kits is when it comes to producing on-demand effects when you need it.

but we’ll have to wait and see until it shows up in game.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

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Posted by: BlackBeard.2873

BlackBeard.2873

Can’t you have a toss elixir R every 20 seconds?

Screw quad lasers, that’s about a 50% uptime of resurrection fields!

And what’s Elixir R’s main utility skill?
Free dodges! So you can proc the skill pretty much whenever you want.

Elixer R will be insanely good with this trait.

Anet repeating the mistakes of the past, even when they say they are on high alert.

“We are being very careful with how we give out alacrity, because messing with recharge times caused big trouble in the past.”

Instead, they implement a way to circumvent hella-long CD’s completely, that will either lead to this trait or elixir R being nerfed into oblivion, and will always cause trouble as long as it has this capability.

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Posted by: Frightlight.3796

Frightlight.3796

Can’t you have a toss elixir R every 20 seconds?

Screw quad lasers, that’s about a 50% uptime of resurrection fields!

And what’s Elixir R’s main utility skill?
Free dodges! So you can proc the skill pretty much whenever you want.

Elixer R will be insanely good with this trait.

Anet repeating the mistakes of the past, even when they say they are on high alert.

“We are being very careful with how we give out alacrity, because messing with recharge times caused big trouble in the past.”

Instead, they implement a way to circumvent hella-long CD’s completely, that will either lead to this trait or elixir R being nerfed into oblivion, and will always cause trouble as long as it has this capability.

well for the chronomancer alacrity you get it while doing basic rotations and don’t even have to think about it you just get the buff, while engineer sure its gonna be powerful it will just require you to actively reset a cd by timing and choosing either to blast both at once or blast one and save the other for a another burst if the first one fails.

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Posted by: Foefaller.1082

Foefaller.1082

Can’t you have a toss elixir R every 20 seconds?

Screw quad lasers, that’s about a 50% uptime of resurrection fields!

And what’s Elixir R’s main utility skill?
Free dodges! So you can proc the skill pretty much whenever you want.

Elixer R will be insanely good with this trait.

Anet repeating the mistakes of the past, even when they say they are on high alert.

“We are being very careful with how we give out alacrity, because messing with recharge times caused big trouble in the past.”

Instead, they implement a way to circumvent hella-long CD’s completely, that will either lead to this trait or elixir R being nerfed into oblivion, and will always cause trouble as long as it has this capability.

I think I have an idea for a “fix” that wouldn’t necessarily nerf either the problem skills or the trait.

What if… there was a timer on how long you could use the extra skill use granted by Kinetic Charge before the TB skill went on cooldown? I’m thinking something like how most skill chains work, if you don’t do the next attack/skill in the chain, in eventually resets back to the original skill, which in this case will be on cooldown.

I’m not sure how feasible it would be to make the trait work that way, but IMO it seems like the best way to nerf some of the more broken uses of the trait without having to change other skills or the trait ICD by much.

EDIT: Alternatively, it might just reduce the skills cooldown by 20second/ it’s ICD/ some other amount. Skills under the recharge amount will get recharged instantly, skills with cooldowns greater than that amount will benefit without crazy Elixir R-type shenanigans.

(edited by Foefaller.1082)