“Let the bombs be bombs” they said…
Yes. Let’s.
The devs did a really good job of splitting up the identity of the newly reworked mortar and the grenade kit to give them different strengths and weaknesses and give reasons to chose one over the other or use them both together.
But now they both pretty much tread on the bomb kit. Elixir infused bombs gave bombs a unique use, which is gone now, and the range is also worse. As the point-blank explosive, dropping grenades or even mortar shells right on your feet is pretty much just as good, if not better.
Bombs have two fields that the mortar kit does not, but pretty much the only unique benefit offered by the bomb kit is a smoke field for blasting stealth,. (Trying to use the flame turret for this is tricky) and maybe AOE confuse.
Basically, Grenades and Mortar have kind of taken away the bomb kit’s identity, in my opinion.
So, for bombs to keep a proper place in the game with a unique use, they need the same treatment as grenades and the mortar in the form of a heavy rework.
Here’s what I’m thinking.
Grenades= Highly spamable multiple weak explosions
Mortar= Highly spamable projectile explosions
So to differentiate the bomb kit, how about we make it less spammy? Perhaps Short Fuse is actually the wrong direction to be going in, trait wise?
What if we instead increased the base fuse time on a bomb to something like 3-4 seconds, maybe even with a short CD on the AA, but bring up the range to about 300 and crank up the damage? And in exchange for that speed nerf, make the standard bomb a blast finisher (Possibly traited)
Basically, while grenades and Mortar are spam-able, the bomb could instead be a slow use, high yield explosive. Powerful single hits.
Explosives Engineer is a very “death by a thousand paper cuts” sort of fighting style with very few large power hits, so a change like this would give bombs a more unique play-style.
So, it’d be impossible to hit another player with a bomb that slow, right?
Here’s the thing, it’d make the entire bomb kit a bit like Big ‘Ol ’Bomb. It’s super telegraphed and obvious, but it’s a great area denial tool. Anyone who sees it is either going to have to move out of the way, ready some damage mitigation tools, or eat the damage. If you rotate intelligently you could combo the explosions from dropped bombs with other kits. It’s telegraphed like any other big wind-up attack, but since the windup is on the bomb rather than on you, you’re free to do whatever it is you want with your other tools while the fuse is running making it open to both intelligent use from the engie and counterplay from the opponent.
On the other hand, it’d be a great high power weapon to use against objects.
I’m sure there’s a lot holes and design kinks that’d need to be worked out but the basic idea is “Maybe bombs would be a more interesting tool if they were slow and powerful to further differentiate themselves from the spamming done by other explosives”
Feel free to offer your own possibilities for bomb kit changes since there’s probably better ideas out there, But I really think something needs to be done to the kit to make it stand out again.