Idea for Gyros and their toolbelt skills.

Idea for Gyros and their toolbelt skills.

in Engineer

Posted by: BeardRex.6739

BeardRex.6739

What if, when a gyro is out, its toolbelt AOE ability was be centered on the gyro instead of the player?

Idea for Gyros and their toolbelt skills.

in Engineer

Posted by: Sold Out.7625

Sold Out.7625

I don’t see how that would help. Honestly, the fact that they are on the player is already the one reason the toolbelt skills find uses. It being on the AI would not help.

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Idea for Gyros and their toolbelt skills.

in Engineer

Posted by: Are.1326

Are.1326

This could work if the following changes would be made:

  • Gyro Cooldown starts when summoned
  • Explode Gyro abilities are replaced with ground target abilities that sends the gyro to target location.
  • All Gyros do AoE support functions
  • Gyros are untargetable/unkillable

This way, the gyros won’t have a problem with their AI sending them off to war, since you control where they move (like ventari tablet, just instant cast). Since the gyros only fill support roles, they don’t need the strong counterplay of getting destroyed that they currently have. Blast gyro and shredder gyros functionality would have to get a sligh change. Blast gyro for instant could move around and give explosive dmg buffs to allies, shredder could fill a movement speed support role.

Idea for Gyros and their toolbelt skills.

in Engineer

Posted by: Nilix.2170

Nilix.2170

I don’t see how that would help. Honestly, the fact that they are on the player is already the one reason the toolbelt skills find uses. It being on the AI would not help.

What if it happened on both?

Mortar Shot is STILL nerfed by 28%
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