Idea for a new trait: [Skill-type] Mastery

Idea for a new trait: [Skill-type] Mastery

in Engineer

Posted by: Anymras.5729

Anymras.5729

If they ever make it so that the toolbelt’s skills can be chosen independently of those on the utility bar, then I hope they’d consider this idea: A trait, in each general line, that unlocks skills only available for the Toolbelt – as in, skills that have no equivalent or base, which I’m going to call Skill Tweak.

How these would work: Equip the applicable trait, and it unlocks the Skill Tweak. Equip a Skill Tweak, and it applies an effect to the skill in the equivalent position on the Utility bar (F1-1, F2-2, F3-3, and F4-4), allowing customization of skill effects more detailed, and possibly more drastic, than allowed by usual traits. Each Tweak can only be applied to one skill.

The only Example Tweak I’ve thought up right now: Turret-Drone Conversion – The turret affected by this skill gains mobility equal to its owners, as well as the ability to be buffed, at the cost of some durability and power. This turret will only attack its owner’s target, but give priority to remaining between 300 and 900 range of the owner; to attack, the turret will move to its maximum effective range, if it is closer than the owner.

Thoughts?