Idea for bringing back Juggernaut's Stability

Idea for bringing back Juggernaut's Stability

in Engineer

Posted by: DreamOfACure.4382

DreamOfACure.4382

Okay, so from what I can tell, the biggest issue was old-Juggernaut made it impossible to interrupt Engies when ‘finishing’ an ally.

So…

  • Gain Stability, while using weapon skills or elite skills.

That way, there are plenty of chances to disrupt them (when healing, using a utility, dodging, or just-plain not-attacking)

I haven’t read up too deeply on it, so if there’s something I’m missing, please do contribute here.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

Idea for bringing back Juggernaut's Stability

in Engineer

Posted by: RoughJaco.3148

RoughJaco.3148

If they added “gains stability for 0.5s every hit” it would only work when using flamejet against an opponent, which would make sense and address one of the FT’s weaknesses (range), not OP the trait, and require no other parts of it nerfed.

I agree with the general idea of bringing it back but not making it permastable. I didn’t like the movment speed reduction either to be honest, although it was necessary because of the huge pvp value of stability, so this would be a happy middle ground IMO.