Hey everyone, med kit sucks more then ever befor i know you know and everyone else dosent know it exists, the packs are difficult to use and even if you were to get good at throwing them there effects are minuscule to warrant wasting that much time actually using them and the med blaster forces the engineer to camp med blaster and do nothing else to be effective, so i purpose a change that would greatly effect the new med kit and feel awesome to use.
So starting with the 2-5 skills on med kit, remove them, no more packs, instead you will gain a charge that will apply that effect on the next med blaster chain(incase you didnt know the med kit will heal 3 times for every use much like an auto attack chain so for ease of explaining ill call it the med blaster chain throughout the post, the chain part is important to the concept of this idea) or bandage self you use, so essentially you can spam med blaster all day and itll still heal for a small amount but then you click (throw) bandages and it adds an extra amount of heal to the next med blaster and applys regen and removes 1 condition per tick that connects as part of the chain or no healing no regen and no condi removal if you spam into thin air and you waste it, or more healing on bandage self and applying regen and removing 1 condition on yourself.
hopefully that gives you an idea on how it would be used and ill explain a bit better how it will be used later on but for now ill go over how id like the skills changed on the med kit, the names will most defiantly need a change to suit the concept of the idea but ill let yas think of them for me.
Med blaster can stay the same
Throw Bandage applys 505 extra heal on the next med blaster chain (1515 in total) and 2 seconds of regen per hit (total of 6 seconds per chain) and 1 condition per hit, 505 extra heal on bandage self, 6 seconds of regen and remove 1 condition.
5 sec cd
the charge lasts 10 seconds and ends when med blaster or bandage self is next used.
Throw Stimulant applys 205 extra heal per med blaster chain (615) and 2 seconds of fury per hit, 205 extra heal on bandage self and 6 seconds of fury.
15 sec cd
the charge lasts 10 seconds and ends when med blaster or bandage self is next used.
Throw Accelerantapplys 205 extra heal per med blaster chain (615) and 4 seconds of swiftness per hit, 205 extra heal on bandage self and 12 seconds of swiftness.
15 sec cd
the charge lasts 10 seconds and ends when med blaster or bandage self is next used.
throw antidote Applys 205 extra healing per med blaster chain (615) and 1 second of resistance per hit, 205 extra heal on bandage self and 2 seconds of resistance.
20 sec cd
the charge lasts 10 seconds and ends when med blaster or bandage self is next used.
Now this adds a few new things and removes some other annoying parts currently on med kit, firstly itll allow the med kit to burst heal if need be, activate all the packs at once for regen/fury/swiftness/resistance and a extra 3360 heal on the next use of med blaster, meb blaster wont require you to camp it in order to be most effective, swap to med kit every 5 seconds use the bandage pack heal your team mates with an extra 1515 heal on top of the med blasters heal and swap out and carry on, med kit will be a viable self heal with legitimate thought process put into using its pack charges, you wont be able to spam all the packs and expect to heal your team mates, thought must be put into using the packs to ensure the connect with team mates, you can still camp it if you really want to.
one of the best parts is throwing on a clerics amulet (keeping the scaling the same), using all 4 packs with med blaster will be a 7000ish heal for team mates that you connect with, now some might say thats op but remember,thats a 20 second cooldown, it needs to connect, dose not effect the engineer, and healing turret with a clerics amulet can with 2 blast finishers heal 6000+ on team mates and over 9000 on yourself on the same cd as med blaster and all its packs and effects a large area and can with the right build heal alot more in a single spike to a greater area then med kit will.
so, how is that for a good change, i think it would be great and maybe the numbers could use tweeking but that aside share your feedback.