If pistols fired faster

If pistols fired faster

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Posted by: Lightsbane.9012

Lightsbane.9012

perhaps as fast as the short bow on a ranger, it might make both Thief’s pistol feasible and an engineer using any pistol setup a force to be reckoned with. I mean if you turn your back on a shortbow ranger, what happens? 9 million bleed stacks, that’s what.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Kalan.9705

Kalan.9705

They lowered the bleeds, and at the same time lowered the fire rate on pistols during beta, 1 change was feasible, but both changes at once without re-evaluation after, was a design failure, engy pistol damage dropped too far.

Recent changes to confusion really haven’t helped static shot either.

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Posted by: Nirvana.8659

Nirvana.8659

Man,belive me i was thinking the same thing from 2 days(ofc i wanted this from the post beta !).
Yesterday evening i was in WvW , and during the “usual” WvW skill-lag of 10 minutes , i noticed that my skills were not working,but the #1 skill of my pistol was shoting the double faster.Was amazing….even more amazing considering i use a power setup without conditions,that means a faster #1 skill would also help who does not use the condition setup.
I feel no significant speed change firing from pistol or from a rifle…

Sorry for my english :P

I apologize for my english.
Engineer : Charliengine
Engineer : Brother Thompson

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Posted by: ukuni.8745

ukuni.8745

i always disliked the idea that i use 1 for shooting people and one for vomiting on people , but i do think they need to amp up the rate of fire on the pistol up right now our condition builds are a game of attrition and arnt a viable option to use without a kit especially now since they nerfed confusion, pistols just lack a form of hard fast damage in the right circumstance.

ive opted to use rifle over pistols now better range better damage and with the 100% chance to burn with sigil of earth and the 5 point firearm trait stacking conditions is just as easy and most of the time rifle 3 puts me well ahead of the bleeds i would get out of a pistol

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Lightsbane.9012

Lightsbane.9012

i always disliked the idea that i use 1 for shooting people and one for vomiting on people , but i do think they need to amp up the rate of fire on the pistol up right now our condition builds are a game of attrition and arnt a viable option to use without a kit especially now since they nerfed confusion, pistols just lack a form of hard fast damage in the right circumstance.

ive opted to use rifle over pistols now better range better damage and with the 100% chance to burn with sigil of earth and the 5 point firearm trait stacking conditions is just as easy and most of the time rifle 3 puts me well ahead of the bleeds i would get out of a pistol

i happen to use both engineer weapons, different situations obviously. pistols for pve, rifle for wvw. while rifle does fire faster for us than warriors, there’s no difference between thief and eng pistol fire rate(only that their bleeds are better)

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: NickDollahZ.5348

NickDollahZ.5348

Would love to see them have the stated 1/2 second activation again. Old tooltips are old.

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Posted by: Raijinn.9065

Raijinn.9065

Pistols used to be really strong before the nerfs. You could easily burn someone down with pistol 1 and elixir u.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Pistols used to be really strong before the nerfs. You could easily burn someone down with pistol 1 and elixir u.

Yeah 20+ stacks of bleed all by yourself… mind you, the quickness nerfs would’ve lessened that.

One of the things I think they need to do is make the bleeds apply in the AoE. Right now, it’s only the direct damage in the AoE. If the bleeds would apply in the AoE, it would give the engg pistol something special, and could justify the slower-than-stated rate of fire.

They could also make poison dart volley just shoot in a straight line. Seriously.

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Posted by: NickDollahZ.5348

NickDollahZ.5348

Instead we have Grenade kit that can stack 25 bleeds and 25 vulnerability. On top of doing the best direct damage of all our kits/weapons. All you have to do is learn to aim.

Grenade kit is the hybrid kit but it does condition damage and direct damage better then the dedicated ones. I think that is not right.

Oh yea and 1500 range aoe.

TLDR: Pistol auto attack going back to 1/2 attack speed. It will still be inferior to Grenade Kit.

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Posted by: Jastorm.5972

Jastorm.5972

I agree Pistols SO need some love from A-Net. I love using pistol(s), whether as P/P or P/S i still love them.
1) Fix the speed so they are the half second cast they should be. (feels closer to rifle speed)
2) Increase the accuracy of Poison Dart Volley at longer range
3) Allow explosion traits to work for “Explosive shot”
eg. Explosive powder, Shrapnel, steel packed powder
4) Blow torch should be a blast finisher (or maybe a push back)
5) Glue shot duration increase.

Please A-Net, pistols need a little love.

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Posted by: ukuni.8745

ukuni.8745

Instead we have Grenade kit that can stack 25 bleeds and 25 vulnerability. On top of doing the best direct damage of all our kits/weapons. All you have to do is learn to aim.

Grenade kit is the hybrid kit but it does condition damage and direct damage better then the dedicated ones. I think that is not right.

Oh yea and 1500 range aoe.

TLDR: Pistol auto attack going back to 1/2 attack speed. It will still be inferior to Grenade Kit.

nades are kinda like confusion used to be, works well versus nubs but a good player is just going to avoid taking damage from it

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Lightsbane.9012

Lightsbane.9012

Instead we have Grenade kit that can stack 25 bleeds and 25 vulnerability. On top of doing the best direct damage of all our kits/weapons. All you have to do is learn to aim.

Grenade kit is the hybrid kit but it does condition damage and direct damage better then the dedicated ones. I think that is not right.

Oh yea and 1500 range aoe.

TLDR: Pistol auto attack going back to 1/2 attack speed. It will still be inferior to Grenade Kit.

nades are kinda like confusion used to be, works well versus nubs but a good player is just going to avoid taking damage from it

that’s why you pair grenade spam with crate drop, net shot, glue shot, or overcharged shot. i use them mid-zerg. lots of dead nubs and good players alike.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Sepahbod.4653

Sepahbod.4653

Heh interesting, because in the game that I am playing P/P of P/S are the weapons of choice for engis and as far as PvP and WvW goes all builds revolves round them. Increasing the direct dmg of Pistols is not gonna happen. Pistol skills are riddled with condition for a reason.

Give me a decent Rifle build. It seems that all PvP builds that has a rifle sucks compared to condition builds. Direct dmg in this game requires such a trade off in survivability, not at all the case with condition dmg.

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Posted by: ukuni.8745

ukuni.8745

Heh interesting, because in the game that I am playing P/P of P/S are the weapons of choice for engis and as far as PvP and WvW goes all builds revolves round them. Increasing the direct dmg of Pistols is not gonna happen. Pistol skills are riddled with condition for a reason.

Give me a decent Rifle build. It seems that all PvP builds that has a rifle sucks compared to condition builds. Direct dmg in this game requires such a trade off in survivability, not at all the case with condition dmg.

my pure damage rifle build of choice is 0/20/20/30/0 with knights amour and rifle with berserkers trinkets, take HGH with all elixirs normally B,S and R, 2 runes alturism and 2 hoelbrak 2 fire, stack bulk might then shoot kitten lol, most ive seen outta skill 5 is 8k which is pretty solid it considering the survivability ive gotten outta this build, but in spvp i will admit that rifle sucks compared to p/p p/s builds when it comes to balance between survivability and killing power

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Sepahbod.4653

Sepahbod.4653

Yea but nr5 is as easy to land as grenades, but it has a CD that lasts forever. I can see that build work rather nicely if you stay with the zerg but in roaming fights I think the PP or PS with grenade kit will best it handily. Conditions are applied so frivolously and easily, the stream of dmg never stops, while direct dmg relies on spikes that are on long CDs and if the enemy evades or blocks them you are in for a world of hurt

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Posted by: NickDollahZ.5348

NickDollahZ.5348

Well that may be true to some extent, It is not because of how good the pistol skills are. Due to the nature of kits, using 2 one handers allow you the option to use shield and/or 2 sigils with no downside since they have their own weapon damage. When you look at the numbers, pistol auto attack is the worst weapon to apply bleed stacks with. You are better off using Elixir Gun or the even more powerful Grenade Kit.

I would like to see the Pistol auto attack brought back to 1/2 attack speed for those reasons mostly. Also for thematic reason, pistol should attack faster then rifle. Plus it is still labeled as such even though the attack speed is actually around .8 like the rifle. Everything else about the pistol is fine.

As far as allowing the explosion traits to work on pistol explosion, that is a terrible idea. It is why Grenade kit is so broken. Insert rant as to why Grenade kit is broken

As far as rifle’s go. I use rifle alot in WvW and PVE. It isnt as bad as you think. I have great success with it. Of course it is a direct damage weapon so of course you have to trade off suitability for damage. Just like every other direct damage weapon besides Grenade kit but again I digress. Engineer has alot of tools to survive in battle. You don’t necessarily need the toughness/vitality if you can control the fight. Especially since the direct damage stats scale better then their defensive counter parts. There are quite a few Static Discharge builds out there should give them a try.

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Posted by: Sepahbod.4653

Sepahbod.4653

The problem is that condition dmg requires ONE stat to pump out dmg. You can put the other two towards survivability and or more dmg. While direct dmg needs at the very least 2. You can get condition duration from runes/sigils and food that boost your dmg in a way direct dmg can not get.

It is not just sigils on pistols, it’s the confusion, burn and bleed. No kit applies that much condition at range without a single trait. I don’t think anyone relies on bleed from the pistol auto attack. You cycle through the CDs and switch to a kit.

I have tried SD and it was great for farming with the zerg, but i always ended up going back to condition, not because I like conditions so much, I mean I fixed ALL my ascended gear as direct dmg because I thought that was going to work. I end up going back because conditions are so much more powerful in PvP (all pvp). In PvE direct dmg works fine, actually better then condition because of how they overwrite and are capped.

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Posted by: NickDollahZ.5348

NickDollahZ.5348

No doubt Condition Damage is really strong in PvP scenario, because you dont have to actively fight to deal damage. I sometimes run a max condition damage build with Grenade kit for lulz. Its funny watching a 2 second bleed slowly destroy people. Toss a few Grenades port back to way point.. collect badges… Not as fun as my Static Discharge build but funny nevertheless. Single handily holding a tower and dropping 5 players while not even being there because most people don’t know what condition removal is. Also if they do use condition removal a few more volleys they are back to bunch of bleed stacks and vulnerability again. Also that freeze just makes it even easier. Personally I prefer SD build because it doesn’t give me carpel tunnel.

Like I said before the other skills on pistol are okay. I just think the auto attack should attack faster after they bring down some of our over the top stuff like Grenade kit and Elixirs. Also the pistol is hard to use at range. You are better using it at melee range to maximize effectiveness.

Curious as to the Static Discharge build you are/were using.

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Posted by: Sepahbod.4653

Sepahbod.4653

I wont argue against the fact that I find direct dmg and SD as more fun. But loosing fights I knew I would have won otherwise. The main SD one I tried was straight up glass cannon build. I have not given up, mainly due to the heavy investments I have made into Ascended gear. With the new changes to the Healing turret I am willing to give it another go and switch in some tanking gear into it.

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Posted by: Seras.5702

Seras.5702

Condition damage also greatly benefits from condition duration. The longer they roll, the higher they stack, the more damage they do.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Tareck.4853

Tareck.4853

Instead we have Grenade kit that can stack 25 bleeds and 25 vulnerability. On top of doing the best direct damage of all our kits/weapons. All you have to do is learn to aim.

Grenade kit is the hybrid kit but it does condition damage and direct damage better then the dedicated ones. I think that is not right.

Oh yea and 1500 range aoe.

TLDR: Pistol auto attack going back to 1/2 attack speed. It will still be inferior to Grenade Kit.

A MMO RPG is about ROLE PLAYING so …yeah you’re suppose to be able to play the WAY YOU LIKE.

I means if, according to you, only grenade kit is good for pro player, what’s the point of choosing engineer as primary class ?

I love the flamethrower because it gives me the feeling that the pistols dont. Together they are powerfull but I would also like a little buff on the pistols speed.
The only difference between rifle and dual pistol is the skill. It feels kinda strange that the speed doest changes like the long and the short bow is in it ?

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Posted by: Seras.5702

Seras.5702

The only difference between rifle and dual pistol is the skill. It feels kinda strange that the speed doest changes like the long and the short bow is in it ?

Actually, there’s a ton of difference between those 2 weapons. One spreads conditions very effectively, the other is built for control.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: NickDollahZ.5348

NickDollahZ.5348

Very true that you are suppose to play what you like that is the exact point I’m trying to get across. I was speaking on the imbalances of Grenade Kit relative to everything else. This should be the case.

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Posted by: AlietteFaye.7316

AlietteFaye.7316

Very true that you are suppose to play what you like that is the exact point I’m trying to get across. I was speaking on the imbalances of Grenade Kit relative to everything else. This should be the case.

Keep up the talks of Grenade Kit being too strong compared to everything else. ANet will nerf Grenade Kit and we’ll be back to having nothing until the next “OP” thing comes and they nerf it again. Those darn Engineers! They’re trying to pretend they’re a real profession!

twitch.tv/aliettefaye

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Posted by: NickDollahZ.5348

NickDollahZ.5348

Welcome to game balance?

I think they should nerf Grenade Kit. I’m going to make a thread now as to why. Thanks for giving me the motivation.

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Posted by: AlietteFaye.7316

AlietteFaye.7316

Welcome to game balance?

I think they should nerf Grenade Kit. I’m going to make a thread now as to why. Thanks for giving me the motivation.

That isn’t how you balance a game. Nerfing the only viable option doesn’t make the other options any better. It just leaves the class with nothing. How is Grenade Kit so strong in any format? It’s not.

In terms of PvE, it’s one of the few decent options we have. FT is awful, TK is not worth the inherent melee risk most of the time, Elixir Gun isn’t for damage, and Bomb Kit is alright. Nerfing Grenades won’t make any of the bad kits better. It won’t make turrets more attractive. It will just leave the people that actually like Grenade Kit upset.

twitch.tv/aliettefaye

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Posted by: NickDollahZ.5348

NickDollahZ.5348

Of course you would have to bring up other things. I think that is largely the reason they haven’t touched Grenade Kit so much. If you look at it from a non emotional..purely logical stand point Grenade Kit is too strong because it does too many things. I would be okay if it was just strong with condition or just strong with direct damage.. or just strong in that it stacks vulnerabilities… but when it does everything there is something wrong with the balance.

No doubt our other option are weak, that doesn’t mean Grenade Kit is not strong. Personally I would bring up the others at the same time as nerfing Grenade Kit, but I do believe it needs to be nerfed in some aspect. Not just -50% damage of course… I’ll get into it in a later thread. I have derailed this one enough.

No telling how people would react to the nerfing of Grenade Kit unless you actually know what those nerfs are.

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Posted by: AlietteFaye.7316

AlietteFaye.7316

Of course you would have to bring up other things. I think that is largely the reason they haven’t touched Grenade Kit so much. If you look at it from a non emotional..purely logical stand point Grenade Kit is too strong because it does too many things. I would be okay if it was just strong with condition or just strong with direct damage.. or just strong in that it stacks vulnerabilities… but when it does everything there is something wrong with the balance.

No doubt our other option are weak, that doesn’t mean Grenade Kit is not strong. Personally I would bring up the others at the same time as nerfing Grenade Kit, but I do believe it needs to be nerfed in some aspect. Not just -50% damage of course… I’ll get into it in a later thread. I have derailed this one enough.

No telling how people would react to the nerfing of Grenade Kit unless you actually know what those nerfs are.

Bringing up the others would be more than enough. Grenade Kit does great damage either with conditions or with direct, but it isn’t like you can go fully specced/geared into both. Bombs do direct and condition damage as well. Flamethrower could also do the same, as could TK. They all apply conditions, and they all deal direct damage. Bringing up the other kits to a decent level would make for a lot more variety in Engineer builds. Nerfing Grenades would just make people put that kit away until it was brought back up again.

They already nerfed our Grenades. It’s still not even close to what Warriors do, and it really won’t ever be. And seeing as PvE is the only place where that kind of constant damage matters, it really doesn’t need more nerfs.

Anyway. I’ll wait to see your thread and make a response there. This one can get back on track.

twitch.tv/aliettefaye

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Posted by: Rezzet.3614

Rezzet.3614

easy as Another nade kit nerf= engis simply going elementalists

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Posted by: Tolmos.8395

Tolmos.8395

Knowing how Anet treats engies, they will probably give us a pistol fire rate increase with a damage decrease so our DPS remains the same :-P

Sometimes I don’t wonder if they determine what our damage output should be based on the best possible scenarios, like "Would they be OP with this if they have their maximum sustainable 16+ stacks of might with quickness added on? Yes? Oh, well then, lets nerf the holy crap out of this! Screw non-elixir users!’