If you merge Speedy Kits with Kit Refinement

If you merge Speedy Kits with Kit Refinement

in Engineer

Posted by: RabbitUp.8294

RabbitUp.8294

At least change how Speedy Kits work.

Speedy Kits requires kit change every 10 seconds. Kit Refinement wants you to be more strategic with your kit changes, instead. They clash a bit too much.

So, make Speedy Kits works like this: Wielding a kit grants you perma swiftness that lingers for 5 sec after you drop the kit.

If you merge Speedy Kits with Kit Refinement

in Engineer

Posted by: ANort.1425

ANort.1425

So change Speedy Kits to give 5 seconds of swiftness while wielding a kit, with a 5 second cooldown. Sounds like it’d be a good change, and it would synergize better with Juggernaut since you wouldn’t need to swap out your flamethrower constantly.

If you merge Speedy Kits with Kit Refinement

in Engineer

Posted by: Jerus.4350

Jerus.4350

This would be pretty nice.

Either kit refinement only triggering out of combat, or this, would make the trait so much more friendly in it’s use.

If you merge Speedy Kits with Kit Refinement

in Engineer

Posted by: RabbitUp.8294

RabbitUp.8294

So change Speedy Kits to give 5 seconds of swiftness while wielding a kit, with a 5 second cooldown.

The problem with this is that it’s possible to drop the kit right before a pulse and lose the swiftness boon. (Then again, this could be a legit “get good” scenario and an acceptable drawback to the trait, so I’m not against it.)

Otherwise, if it’s mechanically possible, making kit drop act as a trigger for a 5 sec swiftness boon would be ideal.

(edited by RabbitUp.8294)

If you merge Speedy Kits with Kit Refinement

in Engineer

Posted by: Yamsandjams.3267

Yamsandjams.3267

They don’t need to change how speedy kits work, they need to change how kit refinement works. The reason no one really took that trait is because it was incredibly inconvenient to use. It was only ever used in earlier versions because some of the effects were insanely powerful.

Mind you, I think your proposition is a good one. Rather than having swiftness on swap, a pulsing swiftness while using a kit would accomplish the same purpose, but not force unnecessary actions on the player. Anyone who has every played engineer will be seen constantly swapping to and back from kits just to move around places, which is annoying. If it just gave swiftness pulses at a regular interval while wielding a kit, it would be much more convenient. This also allows the person to use their kit refinement options properly without having to sacrifice the speedy kits functionality.

I think the reason they never did that in the first place is that they wanted there to be an element of skill in swapping to your kit at the “correct” time to get swiftness. But from my experience, engineers will just be constantly swapping kits anyways, and there’s no real “skill” involved in obtaining the swiftness.

It’s also not that they’re limited from a programming standpoint. Things like the current juggernaut trait do the same thing.

If you merge Speedy Kits with Kit Refinement

in Engineer

Posted by: RabbitUp.8294

RabbitUp.8294

I agree that Kit Refinement has its own share of issues, but even the pre-nerfed version, without the shared cooldown and with the better procs, clashes with the idea of constantly swapping Kits every 10 seconds to keep Speedy Kit’s swiftness up.

If you merge Speedy Kits with Kit Refinement

in Engineer

Posted by: Manuhell.2759

Manuhell.2759

I can’t see them working together at all.
I can understand why they put them together – they share the same activation trigger – but they’re complete opposites as far as how they’re used.
Speedy Kit is a general use buff, Kit Refinement’s abilities are all highly situational. And you can’t freely use the former without wasting the latter.
Unless they change how one or the other works, there will be issues in actual use.