If you merge Speedy Kits with Kit Refinement
So change Speedy Kits to give 5 seconds of swiftness while wielding a kit, with a 5 second cooldown. Sounds like it’d be a good change, and it would synergize better with Juggernaut since you wouldn’t need to swap out your flamethrower constantly.
This would be pretty nice.
Either kit refinement only triggering out of combat, or this, would make the trait so much more friendly in it’s use.
So change Speedy Kits to give 5 seconds of swiftness while wielding a kit, with a 5 second cooldown.
The problem with this is that it’s possible to drop the kit right before a pulse and lose the swiftness boon. (Then again, this could be a legit “get good” scenario and an acceptable drawback to the trait, so I’m not against it.)
Otherwise, if it’s mechanically possible, making kit drop act as a trigger for a 5 sec swiftness boon would be ideal.
(edited by RabbitUp.8294)
They don’t need to change how speedy kits work, they need to change how kit refinement works. The reason no one really took that trait is because it was incredibly inconvenient to use. It was only ever used in earlier versions because some of the effects were insanely powerful.
Mind you, I think your proposition is a good one. Rather than having swiftness on swap, a pulsing swiftness while using a kit would accomplish the same purpose, but not force unnecessary actions on the player. Anyone who has every played engineer will be seen constantly swapping to and back from kits just to move around places, which is annoying. If it just gave swiftness pulses at a regular interval while wielding a kit, it would be much more convenient. This also allows the person to use their kit refinement options properly without having to sacrifice the speedy kits functionality.
I think the reason they never did that in the first place is that they wanted there to be an element of skill in swapping to your kit at the “correct” time to get swiftness. But from my experience, engineers will just be constantly swapping kits anyways, and there’s no real “skill” involved in obtaining the swiftness.
It’s also not that they’re limited from a programming standpoint. Things like the current juggernaut trait do the same thing.
I agree that Kit Refinement has its own share of issues, but even the pre-nerfed version, without the shared cooldown and with the better procs, clashes with the idea of constantly swapping Kits every 10 seconds to keep Speedy Kit’s swiftness up.
I can’t see them working together at all.
I can understand why they put them together – they share the same activation trigger – but they’re complete opposites as far as how they’re used.
Speedy Kit is a general use buff, Kit Refinement’s abilities are all highly situational. And you can’t freely use the former without wasting the latter.
Unless they change how one or the other works, there will be issues in actual use.