If you were wearing full Celestial...

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Posted by: Anymras.5729

Anymras.5729

What weapons/skills/traits would you use?
I’ve been thinking of attempting to craft a full set of Celestial gear, but I’m really kind of curious what kind of skills, traits, and weapons seem like they would be ‘best’ for it. Should I just start researching coefficients?

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Posted by: Dice Dragon.4326

Dice Dragon.4326

Is this for pve or pvp or wvw?

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Posted by: Anymras.5729

Anymras.5729

PvE, mostly.
/fifteencharacters

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Posted by: Dice Dragon.4326

Dice Dragon.4326

prolly something that uses a bunch of kits is what id run, cause diffrent kits like diffrent stats. so none of your kits would suffer since you would have a bunch of stats. EG in particular has tons of power ratios on 2/4 but also uses conditions, and heals…. Soooo yeah. :>

Turrets maybe?

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Posted by: paleeshi.1924

paleeshi.1924

Building around grenade kit with celestial gear would be the best choice, imho.

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Posted by: robertul.3679

robertul.3679

Run grenade+bomb. They both scale well with condi and even more with power.
But you shouldn’t use celestial in pve.

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Posted by: Anymras.5729

Anymras.5729

I’ll probably end up wedging Turrets into the build somewhere – they’re my favorite skillset, even if they really aren’t that great, with very limited scaling and still a bunch of bugs. I’ll also try using Bomb/Grenade kits a bit.
Part of my reason for choosing Celestial gear is being able to take advantage of the new trait system’s one good feature, making it less of a “Ah, all my gear is for X, I’d do better with Y here. Too bad I can’t go craft more. Hmph.” situation when I go into, say, World Bosses with Turrets (which still don’t target them), but have the wrong gear to switch to the Grenade Kit for a ranged assault. It also makes experimenting with builds much less cumbersome.

(edited by Anymras.5729)

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Posted by: robertul.3679

robertul.3679

Well in dungeons you go berserker. In open world boss adventures you can go pvt if the fps isn’t on your side since conditions won’t work and many of them are non-crit-able.

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Posted by: Mnemesis.8257

Mnemesis.8257

What weapons/skills/traits would you use?I’ve been thinking of attempting to craft a full set of Celestial gear, but I’m really kind of curious what kind of skills, traits, and weapons seem like they would be ‘best’ for it.

I personally advocated Celestial prior to the recent update, but have scrapped mine since; finding the DPS loss to be insulting. However, I would run everything that any specialty builds used in their setup to achieve something that was still effective and more balanced. In every possible sense of the term balanced, you are not bound to a specific weapon/skill/trait set that one would typically see between Berserk to Cleric. If you would truly be interested in them, I have many build variants that you might be able use if you were to utilize Celestial. Just ask if you would like some build links.

Should I just start researching coefficients?

You answered your own question with said question =P

Celestial requires a horrific amount of prep work to develop due to time gating constraints, which is why I was so peeved when the ferocity changes hit it so hard in PvE. If you are thinking of crafting this set, it is in your best interest to view the coefficients of the skills you would use most and determine a baseline of how that will turn up damage/healing wise to see if you find that acceptable or not. After the change, I was extremely dissatisfied with the transition from “Jack of all Trades” to what felt like “All Bulk and no Hulk.” The problem you will face here is that on paper everything is going to look appealing, but the reality may be drastically different than what you imagine. That being said, you can only narrow the choices down to craft or not to craft. PvP gear will give you a very accurate assessment of what this will feel like on the outside and likely be the best determinable factor on whether or not this would interest you.

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Posted by: Wolfar.6508

Wolfar.6508

For Celestial I usually run a 3kit setup. In PvE that consists of the Bomb Kit, the Grenade Kit and the Elixir Gun (link). Although keep in mind that for PvE there are simply better options which is currently Zerker. I personally would choose to go for Zerker (something like this)

For WvW my spec usually consists of the Grenade Kit, the Tool Kit and the Elixir Gun (link) and for PvP it’s the pretty much the same as WvW (link). For WvW and PvP Celestial really works well as we can make use out of every single stat, mixing celestial with cavalier etc might be better though if you are into min/maxing.

Wolfineer.com - Everything Engineer!

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Posted by: Ronin.5038

Ronin.5038

The usual 6/6/x/x/x HT/EG/GK/BK setup.
If you want to invest in stats that have everything, why not go with utilities that have everything?

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Posted by: Rozbuska.5263

Rozbuska.5263

Celestial is great I run this build in PvE everywhere exept zerk runs ofc. Perma 25 might and 25 vulnerability, massive damage good survability, great party support and healing. 3000 power, 1700 condi dmg and only about 30% dmg loss compare to zerk
http://gw2skills.net/editor/?fdQQJAqelUUpPrlYxdLseNicBNqrA6OkhR/5AszeC-TRiDABL8AAWZ/BCVCqp6PAcgAQ4ACQxJAgLlf/pnIAwBwv9N47v58zP/8zPvrP/8zP/8SBs1yI-e

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Perma 25 might

How?

[EG] Ethereal Guardians

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Posted by: Forestnator.6298

Forestnator.6298

Perma 25 might

How?

It’s 14,98 might with blast finishers in own fire field requireing perfect job. Additional 9,67 from sigil of battle. Plus 3,26 from Enhance Performance and 14,5 from sigil of strength. Overall 42,4 stacks of might on average – more or less accurate for realistic scenarios. But yes: 25 stacks should be not a big deal with this build. I just wonder about the 25 stacks of vulnerability without condition duration food.

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

Celestial armor is a nice option if you only want to craft one set of ascended armor (time gate + expensive), but as ascended trinkets are quite easy to get you should get a set of zerker’s for PvE.
In WvW full celestial is actually nice for some builds.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Perma 25 might

How?

It’s 14,98 might with blast finishers in own fire field requireing perfect job. Additional 9,67 from sigil of battle. Plus 3,26 from Enhance Performance and 14,5 from sigil of strength. Overall 42,4 stacks of might on average – more or less accurate for realistic scenarios. But yes: 25 stacks should be not a big deal with this build. I just wonder about the 25 stacks of vulnerability without condition duration food.

I don’t understand the benefit of running Strength or Battle over Force. If you’re stacking 15 might for your party, the other 10 can easily come from other players. Especially with elementalists and thieves being so popular for speed run groups, it’s hard not to hit 25 stacks of might. And 25 stacks of might plus Force is substantially better than 25 stacks of might with Strength or Battle.

In response to the OP: Celestial armor is a safe investment, but I wouldn’t do weapons and jewelry.

[EG] Ethereal Guardians

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Posted by: Rozbuska.5263

Rozbuska.5263

I don’t understand the benefit of running Strength or Battle over Force. If you’re stacking 15 might for your party, the other 10 can easily come from other players. Especially with elementalists and thieves being so popular for speed run groups, it’s hard not to hit 25 stacks of might. And 25 stacks of might plus Force is substantially better than 25 stacks of might with Strength or Battle.

In response to the OP: Celestial armor is a safe investment, but I wouldn’t do weapons and jewelry.

You can use condi duration food I use them if I am too lazy to keep precise rotation. Best way to stack vulnerability are grenades because every one of those three grenades stack its own. Those superior might stacking via traits, sigil ect is ofc only for solo PvE or pug runs where noone stack might. In rest situations I switch for rifle with bloodlust+night/force sigil and Enhanced Performance for Explosive Powder.

Celestial is really great for engi and I wasnt convinced about it till I build one and use it a while. Many ppl looks at raw stats and tell you its sux because its has only half stats of berserk. Wrong. Ppl dont realize over 70% dmg comes from other sources than raw stats while other stats like toughness, healing or vitality doesnt multiple other ways. Also ferocity on celest is very simillar to zerk. Yes berserk have a bit bigger damage but you get much more on return, survability, healing and support ect while you still have massive damage.

Tekkit Mojo – Engineer
Tekkit’s Workshop

(edited by Rozbuska.5263)

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Posted by: Phineas Poe.3018

Phineas Poe.3018

I like Celestial in high-level fractals, but you don’t really need all that toughness, vitality, or healing power in dungeons.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)

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Posted by: Rozbuska.5263

Rozbuska.5263

I like Celestial in high-level fractals, but you don’t really need all that toughness, vitality, or healing power in dungeons.

Yea you dont need them in dungs:-) And it have another downside. I noticed while running celest with rest zerk party I get ultimate focus from mobs. They literaly ignore everyone else and focus only me every mob every time even if I try start attack few secs later. Aggro based on player toughness is pretty stupid.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: lunyboy.8672

lunyboy.8672

I have been toying with a Celestial trinkets/Rampager armor build, to offset the lower precision of a celestial build, and I am not getting the math I really want.

I get the appeal of celestial, but it just doesn’t fit my play style (zerg diving).

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
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