Im no expert but wasnt this different befor?

Im no expert but wasnt this different befor?

in Engineer

Posted by: ukuni.8745

ukuni.8745

wasnt shrapnel grenades base damage per nade higher then nade barrages befor the patch.

i also just got a 4.7k crit on the medium golem from the streamlinded kits trait from nades, pitty i can plan that stuff in an actual fight.

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(edited by ukuni.8745)

Im no expert but wasnt this different befor?

in Engineer

Posted by: Casia.4281

Casia.4281

grenade barrage .5 per.
Shrapnel grenade .55 per.

there was then issues with toolbelt skills using equipped weapon weapon str.
Such a rifles 1150 weapon str vs 1000 pistol, vs 967 kit.
I think this was normalized as some point, but may be back in effect.

Traits, aim assisted rocket, bunkerdown, and takedown round definitely DO use equipped weapon. so, will deal WAY more damage with rifle equipped then kits.

Streamlined kits, first, probably then does use kit damage, since you had to swap to it to activate it.
However, streamlined kits does not use grenade barrage for grenade kit.
it uses Drop mine.
No idea what its coeff is. Throw Mine is .82 Drop mine field is .7
(probably should have mentioned that first..)

(edited by Casia.4281)

Im no expert but wasnt this different befor?

in Engineer

Posted by: Vajra.3914

Vajra.3914

U probably have seen the effect of vulnerability gradualy stacking when granade barrage hits, or they kittened up with weapon again and u lose stats when using a kit (cuse of stat changes).