Imagine pve
This is the kind of absolute top crazy plays an Engineer can do in theory. In practice you won’t. This was pre Vigor (gamewide) nerf and had a faster flamethrower reflect.
The elite spec will use hammer.
Check the Heart of Thorns trailer for that.
Jara Ariasdottir (Soon all classes proper!)
Thanks.
I meant interesting as far as pve goes.
Know any pve group dungeon vids or can you give a description of how it goes in a group?
For pvp the profession choices arent that difficult, due to being insta lvl 80 in heart of the mist. So you can swap to something else quite easily if you dislike it but for pve you have to invest more time to lvl to 80, so therefore I restricted the question to pve.
Because my choice for that part I find more difficult.
I hope the 2h engineer weapon will still allow for builds that can fight at range.
Either due to some ranged attacks with that weapon, due to kit combinations or preferably both.
(edited by Yashuoa.9527)
I’ll try and record some fractal/dungeon stuff as any video I can think of off the top of my head is solo.
Don’t worry about range, you’ll always have grenade and mortar kit as options, you actually don’t use rifle for range attacks in PVE, get up close and blunderbuss/jump shot for damage burst.
Engi is a lot of finger work, constantly swapping kits, and then a lot of comboing in fields. You’ll want to learn multiple 5 blast combos for stealth, and then up to 9 blast combos for prefight might stacking. Then also for healing with turret it’s a water field so you can toss in extra blasts or leaps for extra pulses of healing.
(and just because it’s nuts, someone soloed a fractal 50 including Grawl Shaman with an Engi the other day… still trying to reel my jaw in).
I’ll try and record some fractal/dungeon stuff as any video I can think of off the top of my head is solo.
Don’t worry about range, you’ll always have grenade and mortar kit as options, you actually don’t use rifle for range attacks in PVE, get up close and blunderbuss/jump shot for damage burst.
Engi is a lot of finger work, constantly swapping kits, and then a lot of comboing in fields. You’ll want to learn multiple 5 blast combos for stealth, and then up to 9 blast combos for prefight might stacking. Then also for healing with turret it’s a water field so you can toss in extra blasts or leaps for extra pulses of healing.
(and just because it’s nuts, someone soloed a fractal 50 including Grawl Shaman with an Engi the other day… still trying to reel my jaw in).
Cool, ill be looking forward to your recordings.
Thanks.
I meant interesting as far as pve goes.
Know any pve group dungeon vids or can you give a description of how it goes in a group?
For pvp the profession choices arent that difficult, due to being insta lvl 80 in heart of the mist. So you can swap to something else quite easily if you dislike it but for pve you have to invest more time to lvl to 80, so therefore I restricted the question to pve.
Because my choice for that part I find more difficult.I hope the 2h engineer weapon will still allow for builds that can fight at range.
Either due to some ranged attacks with that weapon, due to kit combinations or preferably both.
I can guarantee you that hammer will be pure melee with some mobility. Rifle on the engineer at this point is a melee weapon with range capabilities (Essentially a shotgun / rifle / cc / mobility thing).
As far as group play goes I can tell you that the dps on engineer is the third highest in the game right now (highest in sustained condi, but due to a lack of icebows and stunbreaks not always perfect). That said, we have the most insane combos even in pve and will CONSTANTLY swap kits, making engineers more interesting than any other class imo.
In any group run scenario your versatility is amazing. You’ll apply not only vuln and might to your party, you’ll also be able to block, use reflect walls, stack stealth (which only thieves and very temporarily mesmers can otherwise), and have enough mobility skills to zip all over the place if needed. You’ll also leave enemies chilled, poisoned and bleeding and burning all day even in a power build.
Do note that Brazil’s combo is not be-all and end-all. Once static discharge finally gets its skill queue fix orbital strike will be part of the burst combo even more than now.
Jara Ariasdottir (Soon all classes proper!)
(edited by Sold Out.7625)
I’ll try and record some fractal/dungeon stuff as any video I can think of off the top of my head is solo.
Any estimate when I can expect this?
I am really looking forward to it. It could pull me over the line to Engi.
In any group run scenario your versatility is amazing. You’ll apply not only vuln and might to your party, you’ll also be able to block, use reflect walls, stack stealth (which only thieves and very temporarily mesmers can otherwise), and have enough mobility skills to zip all over the place if needed. You’ll also leave enemies chilled, poisoned and bleeding and burning all day even in a power build.
Sounds good.
(edited by Yashuoa.9527)
Sorry, people I’ve been playing with the past couple nights didn’t want recordings. So don’t have it yet, BUT I saw a link to a trio fractal run from engi perspective, it’s about normal. He’s running mainly the defensive variation of the condi build it seems. https://www.youtube.com/watch?v=Thm0arVbI64
I can guarantee you that hammer will be pure melee with some mobility.
So, your making a guarantee about a claim based on absolutely no information, evidence, or facts? How does that work?