Immune to all Conditions at low hp
Bad troll is bad
I think its the first ever thread when someone was seriously asking a nerf on engineers so congrats on being the first the first komu! :O
Anyways any conditions that the engineer still had before that trait kicked in still work though, you just cant get stacked any new ones.
I used to think that traits was awesome.
Until I tried it and saw that pre-25% conditions stay there. So by the time they are over, you’ll be at 5-10% hp, and one auto attack will kill you.
There is a reason why nobody use it. Not because it’s bad. It’s not. But you can get a master traits to remove a condition on each elixir consumed. It’s better and not grand master.
Server : Anvil Rock (Since Release!) [SOLO]
If it cleansed conditions when you hit 25%, it might actually be worth taking.
As it is, even at 25% health (let’s say you stack vitality? 27k – so you’re sitting around 7k health) – you can’t take more than a few hits before biting the dust.
Conditions that are present pre-25% hp remain even when the trait activates.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Elixir S and healing skill recharge at 25% makes this redundant
As the posters above have pointed out, the trait really isn’t that useful. If you are specced deep in Alchemy anyway you’ll just use the trait for elixiers cleansing conditions and get a lot more mileage out of that. Most condition damage builds use a mix of direct and condition damage anyway, so this is not some sort of invulnerability or something.
Imo it highlights a core problem with the class actually. It’s a neat idea, sure, but the actual usefulness in game is rather limited for several reasons.
In PvP, it’s very useful if you don’t use elixirs… the whole “you die in a couple hits anyway” doesn’t apply to any build with a good bit of survivability. It’s a life-saver combined with Self Regulated Defense, as you get 3 seconds of invulnerability to get to a place where you can quickly apply your heal that you also get back at 25% due to the trait in the Tools line, even if that means just quickly running behind your opponent, or quickly swapping to Medikit and popping a couple of bandages.
Not saying it’s the best way to mitigate damage, but if you don’t run elixirs to mitigate damage or an Elixir Gun Kit, it’s almost mandatory for any survivable build, otherwise any Necro or condition Ranger is an auto-loss.
Hmmm.. after thinking about it, I realized that the temple debuffs in Orr and Agony are all conditions, if this grants immunity to them, then sure its OP, if not and you are relying on this instead of other condi removers…. you’re doing it wrong.
i would say the skill recharges dont make it redundant, it compliments it, so many times ive been fighting a small group on engi, seen my toolkit heal come back up just to get knocked back or dazed before it activates, i think with self res elixir r,toolkit spells back at 25%hp and immune to conditions, gives a great last ditch survivablity. but i dont actually use it, because i cant invest 30 in alchemy in my current build.
Hmmm.. after thinking about it, I realized that the temple debuffs in Orr and Agony are all conditions, if this grants immunity to them, then sure its OP, if not and you are relying on this instead of other condi removers…. you’re doing it wrong.
I never said I rely on this instead of other condition removers, and to everyone who commented “pre 25% condtitions will still apply”
Combine this trait With Elexir C or Antidote, and all pre 25% conditions will be cleansed.
Now you’re at up to 7k hp and conditions can’t do anything to you.
First, its not 25%, its about 20-21%, the description is incorrect, trait itself is working as intended, unless they changed it.
Second, congratulations, you spent 30 points in traits, +80% of your health, and a utility slot to laugh at a player that somehow has no ability to inflict physical dmg, you cannot heal over that mark or you become vulnerable to new conditions.
So lets reword Automated Response like this: Immunity to new conditions while hp is below 20%, new stacks and durations of any pre-existing conditions may still be inflicted on you.
I don’t know about you, but in a game where burst is preferred over conditions +10 to 1, that trait definitely isn’t worth packing. Im not sure about PvE on the other hand, most enemies are pure physical dmg attacks and have others tagging along if they are condi based.
Hmmm.. after thinking about it, I realized that the temple debuffs in Orr and Agony are all conditions, if this grants immunity to them, then sure its OP, if not and you are relying on this instead of other condi removers…. you’re doing it wrong.
I never said I rely on this instead of other condition removers, and to everyone who commented “pre 25% condtitions will still apply”
Combine this trait With Elexir C or Antidote, and all pre 25% conditions will be cleansed.
Now you’re at up to 7k hp and conditions can’t do anything to you.
It would be more like 5-6k hp and that damage is easily achievable through means of physical attack.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Sounds like someone just read a tooltip and immediatly jumped to the forums, lying about having tried it.
That, or someone who feels bad for Engineers and descided to throw a pitty nerf-thread our way so we feel a bit better.
If you don’t run with Elixirs, this is the only trait that makes you able to still defeat any class. Without it, and without any other ways to cleanse, you guarantee a loss against certain specs and professions.
And it has to be between 20-25%, if it was at 20%, then my current Rune set’s haste buff would kick in, and it doesn’t.
If you’re running glass, I can bet you don’t see the value of this, because it’s pointless in any spec running less than 2.5k armor or so. Tougher specs shouldn’t turn their nose up at it, however, it is a difference maker between certain matchups in small groups. It’s the difference between me getting out of LoS, healing up, getting a few CDs back and heading back in to fight and… dying as I run.
In tPvP, whether you take it or not is dependant on your role. If you’re a roamer, and none of your teammates cleanse, you need it. If you’re a bunker, you probably want to consider it depending on your spec. If you’re burst, it’s pointless, and if you are condition stack, it’s also pretty pointless, and if you run alongside profs that cleanse, it’s pointless.
Considering how many truly useless trait options we have, this one isn’t one of the best but at least has a use, and can be a game changer. Can’t say that about a lot of our other traits.
Automated Response doesn’t kick in until you take damage that puts you at or below 25% health. So if 25% of your health is 5k HP and you have a Burn that’s ticking for 700, you could be at 4301 HP before you see yourself become immune to new applied conditions.
Self-Regulating Defenses, on the other hand, doesn’t kick in until about 20% instead of 25%.