Improvement suggestion for Static Discharge.
The only thing I would like to see changed for SD, is that it autmaticly aims for the target I’ve got selected. It’s very annoying that you can’t really aim with SD all the time by using toolbelt skills wich don’t aim for a target, such as EG, Nades, Bombs, FT, just to mention a few.
I don’t want might tough, that just overwrites the good might you have. Weakness seems too op with the way you can spam it. Vuln would be a better option imo.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
I find static discharge and flamethrower ball o splodey fire very hard to use and aim. In something as fast based as guildwars, having to alter my whole mouse perspective seeems unfair when competing against other skills that can be setup mechanically much quicker. You try aimin gup a ramp and hitting someone running away with the FT ball O fire. fricken impossible.
I’d still like to see static discharge remove a boon on hit. It would help a little bit against the massive boon spam stuff puts out nowadays, at least.
In my opinion static dicharge is the engineer form of mesmer shatter skills: low survivability but huge burst. If we go for a real static dicharge build, we have to give up huge ammounts of defenses. This would add to the ArenaNet’s idea to make the game more deadly. So here are my suggestions:
- Fix the targetering, any form of toolbelt skills should launch it towards your target.
- Rather than making difference in instant skills damage (analyse, surprise shot) and cast times (grenade barrage), make a difference in defensive vs offensive. This would mean the SD from elixir B would be lower than the one from surprise shot —> more initiative to take offensive skills.
- Increase in damage for those offensive skills.
- Increase damage on skills like Launch Personal Battering Ram and Surprise Shot. Those are very underwhelming currently and have to potential to be true burst skills.
- Rather than making difference in instant skills damage (analyse, surprise shot) and cast times (grenade barrage), make a difference in defensive vs offensive.
This has been fixed since HoT you know that right? All SD skills deal the “lower value” now.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
- Rather than making difference in instant skills damage (analyse, surprise shot) and cast times (grenade barrage), make a difference in defensive vs offensive.
This has been fixed since HoT you know that right? All SD skills deal the “lower value” now.
You’re totally correct, forgot about that one. However it doesn’t change the point