Improving grandmaster traits

Improving grandmaster traits

in Engineer

Posted by: Penguin.5197

Penguin.5197

There are some traitlines that are hard to fully invest in, as they contain strong grandmaster traits (grenadier for example) but have weak build neutral traits (auto bomb dispenser), thus making it hard to invest in unless going for the non-neutral grandmaster traits. In order to help with build diversity, here are my suggestions for you devs to help open up builds to more trailines:

Autodefense bomb dispenser: Defensively, we have lots of adept traits much better than this skill on a much lower cooldown. When I see this trait, I would much rather take one of those others said adept traits instead of this and I am sure others can agree on that too. Solution: Keep everything the same but replace smoke bomb with big ol bomb. B.O.B fits in any build used and gives a reason for any non grenade build to fully invest in explosions.

Modified ammo: I see the balance team has been trying to open up the firearms traitline for more builds by making this trait work with all weapons. Its not a bad start, however this trait isn’t there yet. On power builds, youll probably have on average around three conditions at a time, something like some bleeds, a stack of vulnerability, and something else so a 6% damage increase is meh, unless you are tagging along with a codition user then it becomes…passable . On condition builds, where you can get the most damage bonus out of this, this skill is still wasted , as the 12% of your hilariously low power damage is still zilch. Probably the only stats that can make some use out of this are rampagers, but what if we can actually make this trait work on more builds? I say it can be done with a small change. Change the bonus damage from 2% bonus to +40 power bonus per condition. This will make a much more notable difference on condi builds while keeping power builds arond the same. (As a side note rune of the engineer might be more viable if the 6th bonus goes from +5% damage to a set +100 power kind of like rune of krait)
P.S. How is ammo modified on a wrench?

Tools traitline: I always thought that this traitline was a little off. Both grandmaster traits are defnsive and have nothing to with our tool belt or kits.I would lower adrenal implant to master and create a new gm thats based on toolbelt or works with all kits. Or option 2 is to move kit refinement up to gm and bring back its icd to ten seconds.

Improving grandmaster traits

in Engineer

Posted by: Shanks R Us.2489

Shanks R Us.2489

Or option 2 is to move kit refinement up to gm and bring back its icd to ten seconds.

Kit refinement to GM and bring back original grenade refinement.

I miss 100nades.

Zane The Clever – Asuran Engineer
Roaming Video 3Roaming Video 41v7 in WvW with engineer

Improving grandmaster traits

in Engineer

Posted by: google.3709

google.3709

Autodefense bomb dispenser: it’s awesome. the problem is… you need grenadier if you’re taking nades, and everyone takes nades!

but yea, there is nothing wrong with the trait. on PvP it will allow you to get away from stun chains most of the time, and then you can either jumpshot or shield 4 into stealth. its a life saver.. but yea, no grenadier :/

Modified ammo is just bad…… why would anybody give critical dmg or power for unreliable 6-10% more dmg :/

Improving grandmaster traits

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Modified ammo is just bad…… why would anybody give critical dmg or power for unreliable 6-10% more dmg :/

Because PvE.