Improving my crit %

Improving my crit %

in Engineer

Posted by: Kain Francois.4328

Kain Francois.4328

I’m having a hard time holding a steady crit% rate on my engineer while maintaining a decent dungeon/high-level fotm trait setup.

I’m running full zerker gear with:
2x Runes of Hoelbrak
2x Runes of Strength
2x Runes of Fire
+60% might duration
+75 Power

My overall strategy is to do everything I can to buff my team with stacks of might. Problem is, I lose a lot on my own personal damage because I lack critical% chance and survivability.

I’ve been trying various trait combinations:
30-10-0-0-30
30-20-0-10-10
30-30-0-0-10
30-0-0-30-10

Problem is, I lose out on survivability (dodge) if I trait for crit, or I lose out on crit if I trait for survivability, tool-belt, and boon-duration.

Every 10 points in Arms grants about 5% of crit rate. 30 in Explosives is mandatory for 1500 range grenades when needed.

With the 30-10-0-0-30 setup I get about 49% crit rate, +10% if I’m more than 600 range. The problem with this setup is my bomb damage suffers a lot. I feel obligated to use Medkit and Goggles for fury, which takes away from my team support (healing turret) and any spare utility slots.

30-20-0-10-10 is balanced between crit % and dodging (vigor), however something about it simply feels lacking… Missing out on faster toolbelt recharge, which means less Static Discharge.

Like the above, 30-0-0-30-10 misses out on faster toolbelt and static discharge activations. Even worse, it has MUCH less crit% chance than the other builds! (Only 43%!) It benefits from 38 seconds of blast finisher Might instead of 32 for my team, but I’m locked into taking Elixir B in one of my utility slots, which means less might for my team!(Furthermore, traiting Elixir B only extends fury to 15s, leaving another 15-20s with no fury, unless I use Medkit.)

As you can see from my convoluted post, I’m in a complicated pickle. I’m not sure how to make my build work with Might-buffing allies, while not losing out on a decent crit% rate.

Any advice? Is the 60% Might duration worth it in the longrun? So should I just go Rune of the Ranger x5Ruby Orb x1 instead?

Improving my crit %

in Engineer

Posted by: digitalruse.9085

digitalruse.9085

Don’t forget that at 20 arms you also get +10% when they are below 50% health. Additionally, there are sigils that add +5% flat each. Also, Bowl of Curry Butternut Squash Soup, should likely be your consumable of choice. IMHO, might will give you more consistent damage and make your crit spikes that much more spikier, so I wouldn’t trade that away, per se.

I am a condi-engi and run at about 45% crit (10/20/20/20/0) before food and boons and I gotta say that it is hard to go above 40-50% unless you are going to commit.

To give you an idea of a “ceiling”, with full rampager exotic and ascended, sigils of accuracy, runes of eagle (I do that or Lyssa over Ranger), consumables, and max firearms you can hit 94% (104% at <50% health).

http://gw2skills.net/editor/?fcAQJAqalIqyanuShF1bIAoHAAAAA-jQxAIsASECY+rIasFuioxqgJiqFCY0CA-e

Qwerkk – Asuran Engineer

Improving my crit %

in Engineer

Posted by: lunyboy.8672

lunyboy.8672

If I remember correctly 2 sigils of accuracy don’t stack, but a sigil of perception WILL stack with it giving you a 100% chance to crit.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Improving my crit %

in Engineer

Posted by: digitalruse.9085

digitalruse.9085

Apologies. Lunyboy is correct.

Static bonus sigils
Static bonuses stack with themselves when used on dual-wielded weapons, except for Superior Sigil of Force (only +5% bonus to damage) and Superior Sigil of Accuracy (only +5% bonus to crit chance).

Qwerkk – Asuran Engineer