Improving my first build
Hmm can’t follow your link…
P/S builds are viable but will never deal great damage since all main hand pistols aren’t firing as fast as they’re supposed to right now. Explosive shot is pretty good for tagging lots of mobs in events, though. And P/S is good for bunkers in tournaments. Not sure I’d want it for solo PvE or WvW.
Hmm can’t follow your link…
P/S builds are viable but will never deal great damage since all main hand pistols aren’t firing as fast as they’re supposed to right now. Explosive shot is pretty good for tagging lots of mobs in events, though. And P/S is good for bunkers in tournaments. Not sure I’d want it for solo PvE or WvW.
Website has an issue with direct links if you copy paste them they work or if the posters of these links used the [ url ] commands on this site they would be able to make some text they type a link GO HERE
WOW I was mistaken it’s even worse then before. Now the code for the website won’t work on GW2 forums. they seriously need to look at this if this isn’t working too. smh
(edited by tigirius.9014)
It is indeed a problem… but is does work if you copy/paste the url.
I cant see your build but can say that a pistol based build is very viable end game. I’ve been running dual pistols, but am thinking of switching to shield in the off hand for the better control abilities (and is generally considered superior to p/p anyway).
Key to a pistol based build: take 30 in Firearms and get Coated Bullets which makes pistol shots pierce – the increase in damage output in all but 1v1 combats is huge. Take care when kiting in PvE as shots got to their full range and can pull in extra agro if you’re not careful. (Also take Hair Trigger for the faster fire rate and Rifled Barrels for the increased range.)
Incendary Powder from the Explosives line used to be a must (30% chance of 2s burning on crit), but it has been cut back a little now they’ve put a 3s cool down on it (I used to cause continuous burning on foes until they nerfed that). Still useful depending on your build (I’m dropping it in favour of better elixir support, but that’s just my build).
I used to use a crit and condition based build for my pistols, but have found that condition based builds don’t really cut it at higher levels (too many condition removers and too many allies with +0 cond damage generating conditions that push my +XYZ cond damage off the stack). Still keep the Crit % and damage though – that’s worthwhile.